ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -25,11 +25,8 @@
import ReadChConfig
import random
import BaseAttack
import PetControl
import SkillShell
import DataRecordPack
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import GameObj
import PassiveBuffEffMng
@@ -1153,7 +1150,7 @@
    elif curObjType == IPY_GameWorld.gotNPC:
        #宠物回血
        if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
            PetControl.SetPetHP(curObj, remainHP)
            pass
        #普通NPC回血
        else:
            GameObj.SetHP(curObj, remainHP, False) # 先不通知
@@ -1214,7 +1211,7 @@
    if curObjType == IPY_GameWorld.gotNPC:
        #宠物特殊处理
        if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
            PetControl.SetPetHP(curObj, remainHP)
            pass
        else:
            timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", curObj.GetNPCID())
            if timeLostHPIpyData: