| | |
| | | import CommFunc
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| | | import GameWorld
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| | | import ShareDefine
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| | | import CheckServerID
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| | | import PlayerViewCache
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | |
| | | self.__actionMgr.ClearFamilyAction(self.GetID())
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| | | return
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| | |
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| | | #class FamilyViewBase():
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| | | # ## 公会基础信息,本服跨服通用,一般用于本服公会需要用的基本信息,如查看,方便本服可直接取,由跨服同步
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| | | # |
| | | # def __init__(self, familyID):
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| | | # self._familyID = familyID
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| | | # self._family = None
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| | | # self._familyName = ""
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| | | # self._serverID = 0
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| | | # self._emblemID = 0
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| | | # self._emblemWord = ""
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| | | # return
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| | | # |
| | | # def SetFamily(self, family): self._family = family
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| | | # |
| | | # def GetID(self): return self._familyID
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| | | # |
| | | # # 有值以设置的值为准-跨服同步过来的,否则以本服已存在的公会数据为准-即未互通时兼容取本服公会数据
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| | | # def GetName(self): return self._familyName if self._familyName else (self._family.GetName() if self._family else "")
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| | | # def GetServerID(self): return self._serverID if self._serverID else (self._family.GetServerID() if self._family else 0)
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| | | # def GetEmblemID(self): return self._emblemID if self._emblemID else (self._family.GetEmblemID() if self._family else 0)
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| | | # def GetEmblemWord(self): return self._emblemWord if self._emblemWord else (self._family.GetEmblemWord() if self._family else "")
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| | | # |
| | | # def GetSyncData(self):
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| | | # return [self.GetName(), self.GetServerID(), self.GetEmblemID(), self.GetEmblemWord()]
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| | | # |
| | | # def UpdSyncData(self, syncData):
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| | | # ## 根据跨服同步过来的更新
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| | | # self._familyName = syncData[0] if len(syncData) > 0 else self._familyName
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| | | # self._serverID = syncData[1] if len(syncData) > 1 else self._serverID
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| | | # self._emblemID = syncData[2] if len(syncData) > 2 else self._emblemID
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| | | # self._emblemWord = syncData[3] if len(syncData) > 3 else self._emblemWord
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| | | # return
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| | | |
| | | class ZoneFamilyMgr():
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| | | ## 跨服公会互通分区,本服的也使用,默认分区0
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| | | ## 【注意】跨服分区只是在原公会数据的基础上进行汇总归纳分区,即使分区异常也不要影响公会数据,可重复进行修改配置重新分区
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| | |
| | |
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| | | ## ------------------------ 【游戏服】专有信息,一般由所属互通跨服数据服同步 ----------------------
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| | | # 互通公会基本信息 - 查看玩家页面需要看到的所属公会最简单的信息,一般只有游戏服用到
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| | | #self.__familyViewBaseDict = {} # 公会ID对应基础查看信息 {familyID:FamilyViewBase, ...}
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| | | self.__curZoneServerIDList = [] # 当前游戏服主服所属互通分区实际已经互通的服务器ID列表,同步给前端的
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| | | self.__curCrossServerID = 0 # 当前游戏服主服公会所属跨服ID
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| | | self.__curZoneID = 0 # 当前游戏服主服所属互通分区ID
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| | |
| | | ## 更新分区配置,重置分区,重新分配
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| | | ## @return: 本跨服是否成功更新分区,验证不通过的话不会重置,保留原分区
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| | | GameWorld.Log("跨服公会互通配置更新! updCrossZoneCfgDict=%s" % updCrossZoneCfgDict)
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| | | if not CheckCrossZoneCfg(self.__crossZoneCfgDict, updCrossZoneCfgDict):
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| | | if not CheckFamilyCrossZoneCfg(self.__crossZoneCfgDict, updCrossZoneCfgDict):
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| | | return
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| | |
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| | | crossServerID = GameWorld.GetGameWorld().GetServerID()
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| | | if crossServerID not in updCrossZoneCfgDict:
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| | | GameWorld.Log("本跨服未分配分区的只更新配置即可!")
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| | | self.__crossZoneCfgDict = updCrossZoneCfgDict
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| | | if GameWorld.IsCrossCenter():
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| | | return True
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| | | return
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| | | zoneDict = updCrossZoneCfgDict[crossServerID]
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| | |
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| | |
| | | zoneMgr = ZoneFamilyMgr(zoneID)
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| | | self.__zoneFamilyMgrDict[zoneID] = zoneMgr
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| | | return zoneMgr
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| | | |
| | | # def GetFamilyViewBase(self, familyID):
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| | | # ## 互通公会基本信息,本服跨服通用,实际的公会完整数据可能不在本服
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| | | # vBase = None
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| | | # if familyID in self.__familyViewBaseDict:
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| | | # vBase = self.__familyViewBaseDict[familyID]
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| | | # else:
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| | | # vBase = FamilyViewBase(familyID)
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| | | # self.__familyViewBaseDict[familyID] = vBase
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| | | # vBase.SetFamily(self.FindFamily(familyID))
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| | | # return vBase
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| | |
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| | | def GetCurCrossServerID(self):
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| | | ## 游戏服获取所属的跨服互通服务器ID,一个游戏服主服只允许一个互通分区,不同分区的不能合服
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| | |
| | | GameWorld.Log("跨服公会分区配置加载: appID=%s,%s" % (appID, crossZoneCfgDict))
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| | | return crossZoneCfgDict
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| | |
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| | | def CheckCrossZoneCfg(curCrossZoneCfgDict, updCrossZoneCfgDict):
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| | | # 检查待更新的分区配置是否符合规则,不符合的话保留原配置,不更新,待扩展
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| | | def CheckFamilyCrossZoneCfg(curCrossZoneCfgDict, updCrossZoneCfgDict):
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| | | # 检查待更新的分区配置是否符合规则,不符合的话保留原配置,不更新
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| | |
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| | | if curCrossZoneCfgDict == updCrossZoneCfgDict:
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| | | GameWorld.Log("跨服公会互通分区配置不变不处理")
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| | | return
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| | |
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| | | # 验证配置,是否有交叉、拆分,并邮件通知运维,待扩展,功能完整性优先
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| | | #GameWorld.SendGameErrorEx("FamilyCrossZoneCfgError", "noZoneServerIDList=%s" % noZoneServerIDList)
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| | | isOK, errInfo = CheckServerID.CheckCrossZoneCfg(curCrossZoneCfgDict, updCrossZoneCfgDict)
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| | | if not isOK:
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| | | GameWorld.SendGameErrorEx("FamilyCrossZoneCfgError", errInfo)
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| | | return
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| | |
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| | | return True
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| | |
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| | |
| | | ## 本服公会首次跨服互通同步数据中
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| | | return DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_FamilyTransDataTime) > 0
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| | |
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| | | def CheckMainServerNoFamilyToCross(connServerID=0):
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| | | '''已经互通的情况下,需要再额外检查本服是否有公会
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| | | 没有公会时需要主动告知跨服检查是否成功加入互通分区,否则本服将无法正常进行公会互通
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| | | def CheckMainServerNoFamilyToCross(connServerID):
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| | | '''已经互通的情况下,需要再额外检查本服是否有在目标服务器互通分区里
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| | | 有一种情况:游戏加入互通后,该服的所有公会被删除(可能玩家主动删除、可能系统认为需要删除的公会)
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| | | 导致该游戏服在跨服服务器没有公会了,且该服没有任何玩家加入任何公会,此时该服务器就无法正常被划入某个分区
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| | | 所以已互通的游戏服受到跨服同步的分区信息时,需要检查是否已在分区里,没有的话需要主动汇报请求加入
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| | | '''
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| | | if not IsFamilyCross():
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| | | return
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| | | familyMgr = DBDataMgr.GetFamilyMgr()
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| | | familyIDList = familyMgr.GetFamilyIDList()
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| | | if familyIDList:
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| | | if not connServerID:
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| | | return
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| | | familyMgr = DBDataMgr.GetFamilyMgr()
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| | | #familyIDList = familyMgr.GetFamilyIDList()
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| | | #if familyIDList:
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| | | # return
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| | |
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| | | serverID = GameWorld.GetGameWorld().GetServerID()
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| | | GameWorld.Log("本服无公会需直接同步跨服请求检查加入互通分区! serverID=%s" % (serverID))
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| | |
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| | | curZoneServerIDList = familyMgr.GetCurZoneServerIDList()
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| | | if serverID in curZoneServerIDList:
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| | | GameWorld.Log("已经在互通分区里了不处理! serverID=%s in %s" % (serverID, curZoneServerIDList))
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| | | GameWorld.Log("已经在该跨服互通分区里了不处理! serverID=%s in %s" % (serverID, curZoneServerIDList))
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| | | return
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| | |
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| | | crossServerID = 0
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| | |
| | | GameWorld.Log("本服公会未分配互通分区! serverID=%s" % (serverID))
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| | | return
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| | |
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| | | if connServerID:
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| | | if connServerID != crossServerID:
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| | | GameWorld.Log("本服公会互通非目标跨服ID不处理! serverID=%s,crossServerID=%s != %s" % (serverID, crossServerID, connServerID))
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| | | return
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| | | else:
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| | | ssServer = CrossMgr.GetSSServerMgr().GetSSServer(crossServerID)
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| | | connState = ssServer.GetConnState()
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| | | if connState != ShareDefine.ssConn_Normal:
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| | | GameWorld.Log("本服公会互通目标跨服ID非连接状态! serverID=%s,crossServerID=%s,connState=%s" % (serverID, crossServerID, connState))
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| | | return
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| | | |
| | | if connServerID != crossServerID:
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| | | GameWorld.Log("本服公会互通非目标跨服ID不处理! serverID=%s,crossServerID=%s != %s" % (serverID, crossServerID, connServerID))
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| | | return
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| | | GameWorld.Log("本服已互通但没有在该跨服互通分区里,直接请求加入! serverID=%s,crossServerID=%s,toZoneID=%s" % (serverID, crossServerID, toZoneID))
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| | | |
| | | CrossMsg.SendToCrossServer(ShareDefine.S2C_FamilyData, {"checkInZone":1, "toZoneID":toZoneID}, [crossServerID])
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| | | return
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| | |
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