| | |
| | | #统一调用攻击结束动作
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| | | if isDoAttackResult:
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| | | BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick)
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| | | |
| | | TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill)
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| | | return lostHP
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| | |
|
| | | ## 检查增加淬毒buff
|
| | |
| | | ## 是否xp怒气技能
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| | | return curSkill and curSkill.GetXP() > 0
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| | |
|
| | | def isNormalAtkSkill(curSkill):
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| | | ## 是否普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
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| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_NormalAttack
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| | | def isTurnNormalAtkSkill(curSkill):
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| | | ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
|
| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaAttack
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| | |
|
| | | ## 检查技能是否为被动技能, 用于控制不可释放技能
|
| | | def isPassiveSkill(curSkill):
|