ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -45,7 +45,6 @@
import GameObj
import BuffSkill
import PlayerState
import MirrorAttack
import ChPyNetSendPack
import NPCHurtManager
import NetPackCommon
@@ -2236,8 +2235,6 @@
            atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
        else:
            defObj.SetDict(ChConfig.Def_PlayerKey_LastAttackerObjID, atkObj.GetID())
    #TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, resultHurtType.LostHP, curSkill)
    
    #if resultHurtType.RealHurtHP:
    #    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_BeHurt, tick)
@@ -2545,17 +2542,6 @@
        恶意攻击自己的玩家无论什么情况下都可反击,不用切换模式
    '''
    #关系有3层,无-友好-敌人
    #镜像PK下,无视PK区域、PK模式等,仅验证双方是否同一阵营
    curBattleID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
    tagBattleID = tagPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID)
    if curBattleID and curBattleID == tagBattleID:
        battle = MirrorAttack.GetMirrorBattleByID(curBattleID)
        if battle.batState != ChConfig.Def_MirrorBatState_Fight:
            return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
        if curPlayer.GetFaction() != tagPlayer.GetFaction():
            return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    #判断是否可释放(增/减)技能或普攻
    if CheckPlayersRelationInFB_IsNone(curPlayer, tagPlayer):