| | |
| | |
|
| | | import random
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| | |
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| | | def PlayerOnDay(curPlayer):
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| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
|
| | | Sync_PlayerHeroInfo(curPlayer)
|
| | | return
|
| | |
|
| | | def OnPlayerLogin(curPlayer):
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| | | Sync_HeroInfo(curPlayer)
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| | | Sync_PlayerHeroInfo(curPlayer)
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| | | return
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| | |
|
| | | def OnPlayerFirstLogin(curPlayer):
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| | |
| | | if not heroIpyData:
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| | | return
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| | | quality = heroIpyData.GetQuality()
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| | | heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
|
| | | breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
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| | | GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,breakLV=%s" |
| | | % (itemIndex, heroID, quality, breakLV), playerID)
|
| | | GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV), playerID)
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
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| | | if not ipyData:
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| | | return
|
| | | LVMax = ipyData.GetLVMax()
|
| | | if heroLV < LVMax:
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| | | GameWorld.DebugLog("未满级,无法突破: heroLV=%s < %s" % (heroLV, LVMax), playerID)
|
| | | return
|
| | | nextBreakLV = breakLV + 1
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, nextBreakLV):
|
| | |
| | | heroItem.SetIsLocked(1 if isLock else 0)
|
| | | return
|
| | |
|
| | | #// B2 39 武将重生 #tagCSHeroRebirth
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| | | #
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| | | #struct tagCSHeroRebirth
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| | | #{
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| | | # tagHead Head;
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| | | # WORD ItemIndex; //武将物品所在武将背包位置索引
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| | | #};
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| | | def OnHeroRebirth(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | itemIndex = clientData.ItemIndex
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| | | heroItem = GetHeroItem(curPlayer, itemIndex)
|
| | | if not heroItem:
|
| | | return
|
| | | heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
|
| | | breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
|
| | | if heroLV <= 1 and not breakLV and not awakeLV:
|
| | | GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
|
| | | return
|
| | | |
| | | if awakeLV:
|
| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
|
| | | rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
|
| | | if rebirthCntMax and rebirthCnt >= rebirthCntMax:
|
| | | GameWorld.DebugLog("今日觉醒过的武将重生次数已达上限! rebirthCnt=%s >= %s" % (rebirthCnt, rebirthCntMax))
|
| | | return
|
| | | |
| | | heroID = heroItem.GetItemTypeID()
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | return
|
| | | quality = heroIpyData.GetQuality()
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV)
|
| | | if not ipyData:
|
| | | return
|
| | | costMoney = ipyData.GetRebirthCostMoney()
|
| | | moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
|
| | | if moneyType and costMoney and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
|
| | | return
|
| | | |
| | | # 验证通过,可以重生
|
| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV))
|
| | | |
| | | returnItemDict = {}
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
|
| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict)
|
| | | |
| | | if moneyType and costMoney and not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, "HeroRebirth"):
|
| | | return
|
| | | |
| | | # 执行重生
|
| | | item = heroItem.GetItem()
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| | | item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
|
| | | heroItem.Sync_Item()
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| | | |
| | | if returnItemDict:
|
| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
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| | | |
| | | if awakeLV:
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| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
|
| | | Sync_PlayerHeroInfo(curPlayer)
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| | | |
| | | return
|
| | |
|
| | | def __calcHeroLVReturnitem(quality, heroLV, returnItemDict):
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| | | ## 计算武将等级返还
|
| | | returnDict = {}
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| | | for retLV in range(1, heroLV):
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| | | qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, retLV)
|
| | | if not qualityLVIpyData:
|
| | | continue
|
| | | costItemInfo = qualityLVIpyData.GetUPCostItem()
|
| | | if not costItemInfo:
|
| | | continue
|
| | | costItemID, costItemCount = costItemInfo
|
| | | returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
|
| | | returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
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| | | GameWorld.DebugLog(" 等级返还: quality=%s,heroLV=%s,%s,总%s" % (quality, heroLV, returnDict, returnItemDict))
|
| | | return
|
| | |
|
| | | def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict):
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| | | # 计算武将突破返还
|
| | | returnDict = {}
|
| | | for retBreakLV in range(0, breakLV):
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| | | qualityBreakIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, retBreakLV)
|
| | | if not qualityBreakIpyData:
|
| | | continue
|
| | | costItemInfo = qualityBreakIpyData.GetUPCostItem()
|
| | | if not costItemInfo:
|
| | | continue
|
| | | costItemID, costItemCount = costItemInfo
|
| | | returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
|
| | | returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
|
| | | GameWorld.DebugLog(" 突破返还: quality=%s,breakLV=%s,%s,总%s" % (quality, breakLV, returnDict, returnItemDict))
|
| | | return
|
| | |
|
| | | def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict):
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| | | # 计算武将觉醒返还
|
| | | returnDict = {}
|
| | | for retAwakeLV in range(0, awakeLV):
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| | | qualityAwakeIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, retAwakeLV)
|
| | | if not qualityAwakeIpyData:
|
| | | continue
|
| | | costItemInfo = qualityAwakeIpyData.GetUPCostItem()
|
| | | if not costItemInfo:
|
| | | continue
|
| | | costItemID, costItemCount = costItemInfo
|
| | | returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
|
| | | returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
|
| | | GameWorld.DebugLog(" 觉醒返还: quality=%s,awakeLV=%s,%s,总%s" % (quality, awakeLV, returnDict, returnItemDict))
|
| | | return
|
| | |
|
| | | #// B2 40 武将遣散 #tagCSHeroDismiss
|
| | | #
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| | | #struct tagCSHeroDismiss
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| | | #{
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| | | # tagHead Head;
|
| | | # WORD Count;
|
| | | # WORD ItemIndexList[Count]; // 武将物品所在武将背包位置索引列表
|
| | | #};
|
| | | def OnHeroDismiss(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | itemIndexList = clientData.ItemIndexList
|
| | | GameWorld.DebugLog("武将遣散: itemIndexList=%s" % itemIndexList)
|
| | | |
| | | dismissItemList = []
|
| | | returnItemDict = {}
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for itemIndex in itemIndexList:
|
| | | if itemIndex < 0 or itemIndex >= curPack.GetCount():
|
| | | continue
|
| | | heroItem = curPack.GetAt(itemIndex)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
|
| | | if awakeLV:
|
| | | GameWorld.DebugLog("觉醒过的武将需先重生后才可遣散! itemIndex=%s,awakeLV=%s" % (itemIndex, awakeLV))
|
| | | continue
|
| | | if heroItem.GetIsLocked():
|
| | | GameWorld.DebugLog("锁定的武将无法遣散! itemIndex=%s" % (itemIndex))
|
| | | continue
|
| | | lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
|
| | | if lineupCount:
|
| | | lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
|
| | | GameWorld.DebugLog("上阵中的武将无法遣散! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
|
| | | continue
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | continue
|
| | | quality = heroIpyData.GetQuality()
|
| | | heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
|
| | | breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | heroStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
|
| | | if not qualityIpyData:
|
| | | continue
|
| | | GameWorld.DebugLog("Dzɢ: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,heroStar=%s" % (itemIndex, heroID, quality, heroLV, breakLV, heroStar))
|
| | | dismissReturnItems = qualityIpyData.GetDismissReturnItems()
|
| | | for itemID, itemCount in dismissReturnItems:
|
| | | starRetCnt = (heroStar + 1) * itemCount
|
| | | returnItemDict[itemID] = returnItemDict.get(itemID, 0) + starRetCnt
|
| | | GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,%s,总%s" % (quality, heroStar, dismissReturnItems, returnItemDict))
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
|
| | | dismissItemList.append([itemIndex, heroItem])
|
| | | |
| | | if not dismissItemList:
|
| | | return
|
| | | |
| | | for itemIndex, heroItem in dismissItemList:
|
| | | ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroDismiss")
|
| | | |
| | | if returnItemDict:
|
| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
|
| | | |
| | | return
|
| | |
|
| | | #// B4 12 战斗阵容保存 #tagCSHeroLineupSave
|
| | | #
|
| | | #struct tagCSHeroLineupPos
|
| | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
|
| | | return
|
| | |
|
| | | def RefreshLineupHeroAttr(curPlayer):
|
| | | ## 刷新阵容武将属性
|
| | | |
| | | # 计算阵容总战力 = 角色总战力为主阵容战力,需同步计算不同阵容战力
|
| | | return
|
| | |
|
| | | def CaclHeroCardAttr():
|
| | | return
|
| | |
|
| | | def Sync_HeroInfo(curPlayer, heroIDList=None):
|
| | | if heroIDList != None:
|
| | | syncHeroIDList = heroIDList
|
| | |
| | | clientPack.HeroCnt = len(clientPack.HeroInfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def Sync_Lineup(curPlayer, lineupID=None):
|
| | | if lineupID:
|
| | | syncIDList = [lineupID]
|
| | | else:
|
| | | syncIDList = ShareDefine.LineupList
|
| | | |
| | | lineupList = []
|
| | | olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
|
| | | for lineupID in syncIDList:
|
| | | lineup = olPlayer.GetLineup(lineupID)
|
| | | if not lineup:
|
| | | continue
|
| | | |
| | | posNumItemIndexDict = {v:k for k, v in lineup.heroItemDict.items()}
|
| | | heroItemIndexList = [] # 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0
|
| | | for posNum in range(1, 1 + ShareDefine.LineupObjMax):
|
| | | if posNum in posNumItemIndexDict:
|
| | | heroItemIndexList.append(posNumItemIndexDict[posNum] + 1)
|
| | | else:
|
| | | heroItemIndexList.append(0)
|
| | | packLineup = ChPyNetSendPack.tagSCLineup()
|
| | | packLineup.LineupID = lineup.lineupID
|
| | | packLineup.ShapeType = lineup.shapeType
|
| | | packLineup.HeroItemIndexList = heroItemIndexList
|
| | | packLineup.HeroCnt = len(packLineup.HeroItemIndexList)
|
| | | lineupList.append(packLineup)
|
| | | |
| | | if not lineupList:
|
| | | return
|
| | | |
| | | clientPack = ChPyNetSendPack.tagSCLineupInfo()
|
| | | clientPack.LineupList = lineupList
|
| | | clientPack.LineupCnt = len(clientPack.LineupList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | def Sync_PlayerHeroInfo(curPlayer):
|
| | | ## 武将公共信息
|
| | | clientPack = ChPyNetSendPack.tagSCPlayerHeroInfo()
|
| | | clientPack.AwakeRebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|