| | |
| | | AttrID_GuanchuanDef, # 抗贯穿 78
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| | | AttrID_Zhaojia, # 招架 79
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| | | AttrID_ZhaojiaDef, # 抗招架 80
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| | | ) = range(1, 1 + 80)
|
| | | AttrID_AbsoluteMissRate, # 绝对闪避 81
|
| | | AttrID_AbsoluteMissRateDef, # 抗绝对闪避 82
|
| | | ) = range(1, 1 + 82)
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| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_AtkSpeed, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
|
| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
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| | | AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
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| | | AttrID_AbsoluteMissRate, AttrID_AbsoluteMissRateDef,
|
| | | ]
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| | |
|
| | | # 基础三维属性ID列表
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| | |
| | | AfterLogic_DelBuff = "DelBuff"
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| | | AfterLogic_AddBuff = "AddBuff"
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| | | AfterLogic_SyncBuff = "SyncBuff"
|
| | | AfterLogic_TriggerAddBuff = "TriggerAddBuff" # 后置处理添加buff后的被动触发
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| | |
|
| | | #伤害飘血类型
|
| | | (
|
| | |
| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | HurtAtkType_Guanchuan, # 贯穿 15
|
| | | HurtAtkType_Zhaojia, # 招架 16
|
| | | ) = range(17)
|
| | | HurtAtkType_AbsoluteMiss, # 绝对闪避 17
|
| | | ) = range(18)
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| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | TFPosNum_Mingge = 99 # 命格固定站位
|
| | | TFPosNum_Lingshou = 101 # 灵兽起始站位 101~xxx
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| | |
|
| | | # 战斗对象类型,根据 PosNum 区分
|
| | | BatObjType_BatHero = 1 # 主战斗武将
|
| | | BatObjType_Mingge = 2 # 命格
|
| | | BatObjType_Lingshou = 3 # 灵兽
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| | |
|
| | | # 性别
|
| | | BatObjSex_Male = 1 # 男
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| | | BatObjSex_Female = 2 # Ů
|
| | |
| | | }
|
| | |
|
| | | # 伤害型技能
|
| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
|
| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
|
| | |
|
| | |
|
| | | #持续型技能列表
|
| | |
| | | TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
|
| | | TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
|
| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
|
| | | ) = range(1, 1 + 59)
|
| | | TriggerWay_Frozen, # 冰冻目标时 60
|
| | | TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
|
| | | ) = range(1, 1 + 61)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
|
| | | SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
|
| | | SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
|
| | | SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|