| | |
| | | # 可扩展其他目标选择,如复活技能没有死亡单位时则使用另外的效果
|
| | | return
|
| | |
|
| | | objID = curBatObj.GetID()
|
| | | oneActionUseCnt = turnFight.GetOneActionUseSkillCnt(objID)
|
| | | if oneActionUseCnt >= 20:
|
| | | GameWorld.ErrLog("单次行动累计使用技能达到上限! objID=%s,oneActionUseCnt=%s" % (objID, oneActionUseCnt), turnFight.playerID)
|
| | | return
|
| | | oneActionUseCnt = turnFight.SetOneActionUseSkillCnt(objID, oneActionUseCnt + 1)
|
| | | |
| | | bySkillID = bySkill.GetSkillID() if bySkill else 0
|
| | | GameWorld.DebugLog("使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s" |
| | | % (curBatObj.GetID(), skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP()))
|
| | | GameWorld.DebugLog("使用技能: curID=%s,skillID=%s,tagCnt=%s,batType=%s,bySkillID=%s,HP:%s/%s,oneActionUseCnt=%s" |
| | | % (objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), oneActionUseCnt))
|
| | | # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
|
| | |
|
| | | poolMgr = ObjPool.GetPoolMgr()
|
| | |
| | | useSkill.SetBatType(batType)
|
| | | useSkill.SetBySkill(bySkill)
|
| | |
|
| | | isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
|
| | | if isTurnNormalSkill:
|
| | | # 普攻追击时强制重新开始算连击
|
| | | useSkill.ComboCheckStart(batType == ChConfig.TurnBattleType_Pursue)
|
| | | |
| | | curBatObj.ClearSkillTempAttr()
|
| | | tagIDList = []
|
| | | for tagObj in tagObjList:
|
| | |
| | | if useSkill.GetFuncType():
|
| | | curBatObj.SetMainTagIDList(tagIDList)
|
| | |
|
| | | objID = curBatObj.GetID()
|
| | | useTag = ""
|
| | |
|
| | | #这个技能是Buff
|
| | |
| | | turnFight.addBatPack(clientPack)
|
| | |
|
| | | # 处理反击 或 连击
|
| | | DoCombo(turnFight, curBatObj, useSkill)
|
| | | |
| | | if isTurnNormalSkill:
|
| | | if not DoCombo(turnFight, curBatObj, useSkill):
|
| | | useSkill.ComboInterrupt()
|
| | | |
| | | # 最后重置、回收对象
|
| | | useSkill.ResetUseRec()
|
| | | if usePoolSkill:
|
| | |
| | | 纵排: 优先前面的单位
|
| | | '''
|
| | |
|
| | | if not SkillCommon.isTurnNormalSkill(useSkill):
|
| | | #GameWorld.DebugLog("非普攻不处理反击连击")
|
| | | if not useSkill.ComboEnable():
|
| | | return
|
| | |
|
| | | tagFriendly = useSkill.GetTagFriendly()
|
| | |
| | | if not tagObj:
|
| | | return
|
| | |
|
| | | comboNum = atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnComboNum)
|
| | | comboNum = useSkill.GetComboNum()
|
| | | aComboRate = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboRate)
|
| | | aComboRate += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, tagObj, ChConfig.AttrID_ComboRate, useSkill)
|
| | |
|
| | |
| | | return
|
| | | GameWorld.DebugLog("● %s 【连击】 happenRate=%s,aComboRate=%s,dComboRateDef=%s,comboNum=%s"
|
| | | % (TurnAttack.GetObjName(atkObj), happenRate, aComboRate, dComboRateDef, comboNum))
|
| | | atkObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, comboNum + 1)
|
| | | useSkill.SetComboNum(comboNum + 1)
|
| | |
|
| | | # 连击特长
|
| | | DoHeroSpecialty(turnFight, atkObj, ChConfig.HeroSpecialty_Combo, useSkill.GetSkillID())
|
| | |
|
| | | # 连击根据技能目标配置逻辑重新选择目标
|
| | | OnUseSkill(turnFight, atkObj, useSkill, batType=ChConfig.TurnBattleType_Combo)
|
| | | return
|
| | | return True
|
| | |
|
| | | def __getCanAtkBackSkill(useSkill, tagObj):
|
| | | ## 获取是否可反击及反击技能
|
| | |
| | |
|
| | | for tagObj in useSkill.GetTagObjList():
|
| | | tagID = tagObj.GetID()
|
| | | GameWorld.DebugLog(" tagID=%s" % (tagID))
|
| | | if tagID in missObjIDList:
|
| | | # 闪避了不触发
|
| | | continue
|
| | |
| | | if isTurnNormalSkill and not mustHit:
|
| | | aMissRateDef = atkObj.GetBatAttrValue(ChConfig.AttrID_MissRateDef) #atkObj.GetHit() # 抗闪避率 - 命中
|
| | | dMissRate = defObj.GetBatAttrValue(ChConfig.AttrID_MissRate) # 闪避率
|
| | | missNum = defObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnMissNum)
|
| | | missNum = curSkill.GetTagMissNum(defID)
|
| | | missRate = eval(IpyGameDataPY.GetFuncCompileCfg("MissCfg", 1))
|
| | | if GameWorld.CanHappen(missRate):
|
| | | GameWorld.DebugLog("闪避了! missRate=%s,dMissRate=%s,aMissRateDef=%s,missNum=%s" % (missRate, dMissRate, aMissRateDef, missNum))
|
| | | defObj.SetDict(ChConfig.Def_Obj_Dict_TurnMissNum, missRate + 1)
|
| | | curSkill.SetTagMissNum(defID, missRate + 1)
|
| | | return 0, pow(2, ChConfig.HurtType_Miss)
|
| | |
|
| | | hurtTypes = pow(2, ChConfig.HurtType_Normal)
|
| | |
| | | #被控制无法格挡
|
| | | return False
|
| | |
|
| | | defID = defObj.GetID()
|
| | | # 格挡印记
|
| | | buffMgr = defObj.GetBuffManager()
|
| | | parryYJBuff = buffMgr.FindBuffByState(ChConfig.BatObjState_ParryYJ)
|
| | |
| | |
|
| | | aParryRateDef = atkObj.GetBatAttrValue(ChConfig.AttrID_ParryRateDef)
|
| | | dParryRate = defObj.GetBatAttrValue(ChConfig.AttrID_ParryRate)
|
| | | parryNum = defObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnParryNum)
|
| | | parryNum = curSkill.GetTagParryNum(defID)
|
| | | happenRate = eval(IpyGameDataPY.GetFuncCompileCfg("ParryCfg", 1))
|
| | | if GameWorld.CanHappen(happenRate):
|
| | | GameWorld.DebugLog("格挡了: happenRate=%s,aParryRateDef=%s,dParryRate=%s,parryNum=%s" % (happenRate, aParryRateDef, dParryRate, parryNum))
|
| | | defObj.SetDict(ChConfig.Def_Obj_Dict_TurnParryNum, parryNum + 1)
|
| | | curSkill.SetTagParryNum(defID, parryNum + 1)
|
| | | return True
|
| | | return False
|
| | |
|