| | |
| | | from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
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| | | from ServerClientShareDefine import *
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| | | import ConfigParser
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| | | import IpyGameDataPY
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| | | #import IPY_GameWorld
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| | | #from Config import (DBConfig,)
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| | | DBConfig = __import__('Config.DBConfig')
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| | |
| | | return True
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| | |
|
| | | #GameServer保存数据
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| | | if requestType == CommonDefine.gstSaveGameServerData:
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| | | oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
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| | | oFuncGrade.Start() |
| | | self.onSaveGameServerData(db, pack)
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| | | oFuncGrade.End()
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| | | return True
|
| | | #if requestType == CommonDefine.gstSaveGameServerData:
|
| | | # oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
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| | | # oFuncGrade.Start() |
| | | # self.onSaveGameServerData(db, pack)
|
| | | # oFuncGrade.End()
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| | | # return True
|
| | | #GameServer读取玩家数据
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| | | if requestType == CommonDefine.gstGetGameServerPlayerData:
|
| | | oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
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| | | oFuncGrade.Start() |
| | | self.onGetGameServerPlayerData(db, pack)
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| | | oFuncGrade.End()
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| | | return True
|
| | | #if requestType == CommonDefine.gstGetGameServerPlayerData:
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| | | # oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
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| | | # oFuncGrade.Start() |
| | | # self.onGetGameServerPlayerData(db, pack)
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| | | # oFuncGrade.End()
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| | | # return True
|
| | | #GameServer读取GM命令列表
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| | | if requestType == CommonDefine.gstGMCommandListReq:
|
| | | oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
|
| | |
| | | msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
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| | | mylog.error(msg)
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| | | return 0, disDataBaseError, createPlayer.AccID, ''
|
| | | nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
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| | | createPlayer.PlayerID = newPlayerID
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| | | createPlayer.PlayerName = "role" + str(newPlayerID)
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| | | createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
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| | | #校验通过,往数据库中插入角色
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| | | mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
|
| | | if not createPlayer.adoInsertC(collection):
|
| | |
| | | #已废除
|
| | | pass
|
| | |
|
| | | def readGameWorldData(self):
|
| | | '''读取服务器公共数据
|
| | | 【注】:新建的表往后添加
|
| | | '''
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| | | db = self.db
|
| | | |
| | | data = ''
|
| | | mylog.info('readGameWorldData Start...')
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| | | |
| | | collection = db[UCN_DBEventTrig]
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| | | DBEventTrig = DataServerPlayerData.tagDBEventTrig()
|
| | | data += DBEventTrig.adoQueryAll(collection)
|
| | | mylog.info("tagDBEventTrig ok")
|
| | | |
| | | collection = db[UCN_DBPlayerViewCache]
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| | | DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
|
| | | data += DBPlayerViewCache.adoQueryAll(collection)
|
| | | mylog.info("tagDBPlayerViewCache ok")
|
| | | |
| | | collection = db[UCN_DBBillboard]
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| | | DBBillboard = DataServerPlayerData.tagDBBillboard()
|
| | | data += DBBillboard.adoQueryAll(collection)
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| | | mylog.info("tagDBBillboard ok")
|
| | | |
| | | collection = db[UCN_DBMailServer]
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| | | DBMailServer = DataServerPlayerData.tagDBMailServer()
|
| | | data += DBMailServer.adoQueryAll(collection)
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| | | mylog.info("tagDBMailServer ok")
|
| | | |
| | | collection = db[UCN_DBMailPlayerRec]
|
| | | DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
|
| | | data += DBMailPlayerRec.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailPlayerRec ok")
|
| | | |
| | | collection = db[UCN_DBMailPersonal]
|
| | | DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
|
| | | data += DBMailPersonal.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailPersonal ok")
|
| | | |
| | | collection = db[UCN_DBMailItem]
|
| | | DBMailItem = DataServerPlayerData.tagDBMailItem()
|
| | | data += DBMailItem.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailItem ok")
|
| | | |
| | | collection = db[UCN_DBFamily]
|
| | | DBFamily = DataServerPlayerData.tagDBFamily()
|
| | | data += DBFamily.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamily ok")
|
| | | |
| | | collection = db[UCN_DBFamilyMem]
|
| | | DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
|
| | | data += DBFamilyMem.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamilyMem ok")
|
| | | |
| | | collection = db[UCN_DBFamilyAction]
|
| | | DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
|
| | | data += DBFamilyAction.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamilyAction ok")
|
| | | |
| | | mylog.info('readGameWorldData len:%s' % len(data))
|
| | | return data
|
| | | |
| | | def saveGameWorldData(self, saveData):
|
| | | ## 保存服务器公共数据
|
| | | |
| | | db = self.db
|
| | | dataLen = len(saveData)
|
| | | mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
|
| | | gameDataReadPos = 0
|
| | | try:
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
|
| | | |
| | | mylog.info('saveGameWorldData ok!')
|
| | | |
| | | # 如果是关服中的,设置关服保存数据处理完毕
|
| | | if PyGameData.g_serverClosing:
|
| | | PyGameData.g_closeSaveDataOK = True
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | | |
| | | return
|
| | | |
| | | def onGetGameServerPlayerData(self, db, pack):
|
| | | ## 废弃,改为使用 readGameWorldData
|
| | | data = ''
|
| | |
|
| | | #玩家打包数据表较大,不同步GameServer,由db自己管理
|
| | |
| | | self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
|
| | |
|
| | | def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
|
| | | ##废弃,改为使用 saveGameWorldData
|
| | | if saveType == CommonDefine.dgGameServerCrashData:
|
| | | #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
|
| | | #tagGDGameServerGameData
|