| | |
| | | import NPCRealmRefresh
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| | | import PlayerActLogin
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| | | import PlayerActTask
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| | | import PlayerZhanling
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| | | #import PlayerZhanling
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| | | import IpyGameDataPY
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| | | import PlayerGubao
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| | | import PlayerState
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| | | import TurnAttack
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| | | import PyGameData
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| | |
| | | if limitIndex == ShareDefine.Def_Boss_Func_World:
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| | | # 世界BOSS击杀成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
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| | | PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillWorldBoss, 1)
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| | | # 每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
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| | |
| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_WorldBoss, 1)
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| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_WorldBoss, 1)
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| | | PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
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| | | #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
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| | | PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_WorldBoss, 1)
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| | |
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| | | elif limitIndex == ShareDefine.Def_Boss_Func_Home:
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| | | #BOSS之家
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| | | # BOSS之家BOSS击杀成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
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| | | PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillBossHome, 1)
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| | | # 每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
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| | |
| | | # #跨服蓬莱仙境
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| | | # PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
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| | | # PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
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| | | # PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossPenglaiBoss, 1)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
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| | | # elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
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| | | # #跨服魔化之地
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| | | # PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
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| | | # PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
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| | | # PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossDemonLandBoss, 1)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
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| | | # if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
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| | | # PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
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