hxp
2025-07-14 4087d18ce7cbd1578a6e287962bd902386984048
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1809,22 +1809,6 @@
    
    return
## NPC攻击成功后FB处理(说明:进入这个函数的时候,怪物已经死亡,掉落经验等都处理过了)
#  @param curNPC 攻击方
#  @param target 防守方
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def DoOverNPCAttackSuccess(curNPC, target, tick):
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoOverNPCAttackSuccess"))
    if callFunc:
        callFunc(curNPC, target, tick)
    return
## 玩家死亡
#  @param curPlayer:死亡的玩家 
#  @return None
@@ -2425,6 +2409,28 @@
    
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
def OnPlayerLineupAttackSuccess(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容释放技能成功
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackSuccess"))
    if callFunc:
        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
    return
def OnPlayerLineupAttackResult(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容攻击结果额外处理
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
    if callFunc:
        callFunc(curPlayer, atkObj, defObj, curSkill, mapID, funcLineID)
    return
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## 回合战斗结束
    # @return: 是否需要同步GameServer, 奖励列表