| | |
| | | //武将品质表
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| | | struct HeroQuality
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| | | {
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| | | DWORD _Quality; //品质
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| | | BYTE _Quality; //品质
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| | | list InitTalentWeight; // 初始天赋数权重
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| | | BYTE InitStarUpper; // 初始星级上限
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| | | DWORD InitAddPer; // 卡牌初始加成万分率
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| | |
| | | //武将品质突破表
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| | | struct HeroQualityBreak
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| | | {
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| | | DWORD _Quality; //品质
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| | | BYTE _Quality; //品质
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| | | DWORD _BreakLV; //突破等级
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| | | WORD UPLVNeed; // 突破到下级需要等级
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| | | list UPCostItemList; // 突破到下级消耗道具
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| | |
| | | //武将品质觉醒表
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| | | struct HeroQualityAwake
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| | | {
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| | | DWORD _Quality; //品质
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| | | BYTE _Quality; //品质
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| | | DWORD _AwakeLV; //觉醒等级
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| | | list UPCostItem; // 觉醒到下级消耗道具
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| | | DWORD RebirthCostMoney; //重生消耗货币
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| | |
| | | //品质武将升级表
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| | | struct HeroQualityLV
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| | | {
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| | | DWORD _Quality; //品质
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| | | BYTE _Quality; //品质
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| | | DWORD _HeroLV; //武将等级
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| | | list UPCostItem; // 升级到下级消耗道具
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| | | list AttrIDList; // 武将属性ID列表
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| | |
| | | list HeroIDList; // 推荐武将ID列表
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| | | };
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| | |
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| | | //武将宿缘表
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| | | struct HeroFates
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| | | {
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| | | WORD _FatesID; //宿缘ID
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| | | BYTE FatesQuality; //宿缘品质
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| | | list HeroIDList; // 武将ID组合列表
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| | | list AwardItemList; // 激活奖励物品列表
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| | | list AttrIDList; // 属性ID列表
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| | | list LVAttrValueList; // 每级属性值列表
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| | | };
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| | |
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| | | //武将宿缘品质等级表
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| | | struct HeroFatesQualityLV
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| | | {
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| | | BYTE _FatesQuality; //宿缘品质
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| | | BYTE _FatesLV; //宿缘等级
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| | | BYTE NeedStarTotal; // 升到该级所需总星数
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| | | BYTE NeedHeroCnt; // 所需品质武将数
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| | | };
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| | |
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| | | //属性条目表
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| | | struct PlayerAttr
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| | | {
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