| | |
| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
|
| | | GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
|
| | | GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
|
| | |
| | | PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
|
| | | return
|
| | |
|
| | | # 宿缘
|
| | | if value == "sy":
|
| | | syncIDList = []
|
| | | if not value2:
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetHeroFatesCount()):
|
| | | ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
|
| | | fatesID = ipyData.GetFatesID()
|
| | | if not PlayerHero.GetHeroFatesState(curPlayer, fatesID):
|
| | | continue
|
| | | PlayerHero.SetHeroFatesState(curPlayer, fatesID, 0)
|
| | | PlayerHero.SetHeroFatesLV(curPlayer, fatesID, 0)
|
| | | syncIDList.append(fatesID)
|
| | | GameWorld.DebugAnswer(curPlayer, "重置宿缘")
|
| | | else:
|
| | | fatesID = value2
|
| | | fatesLV = msgList[2] if len(msgList) > 2 else 0
|
| | | fatesState = msgList[3] if len(msgList) > 3 else None
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
|
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "宿缘ID不存在: %s" % fatesID)
|
| | | return
|
| | | if fatesLV:
|
| | | fatesQuality = ipyData.GetFatesQuality()
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "宿缘品质(%s)等级(%s)不存在" % (fatesQuality, fatesLV))
|
| | | return
|
| | | syncIDList.append(fatesID)
|
| | | if fatesState != None:
|
| | | PlayerHero.SetHeroFatesState(curPlayer, fatesID, fatesState)
|
| | | else:
|
| | | fatesState = PlayerHero.GetHeroFatesState(curPlayer, fatesID)
|
| | | PlayerHero.SetHeroFatesLV(curPlayer, fatesID, fatesLV)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置宿缘ID=%s,LV=%s,State=%s" % (fatesID, fatesLV, fatesState))
|
| | | PlayerHero.Sync_HeroFatesInfo(curPlayer, syncIDList)
|
| | | PlayerHero.RefreshLordAttr(curPlayer)
|
| | | return
|
| | | |
| | | itemIndex = value2
|
| | | heroItem = PlayerHero.GetHeroItem(curPlayer, itemIndex)
|
| | | if not heroItem:
|