| | |
| | | TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
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| | | TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
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| | | TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
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| | | ) = range(1, 1 + 23)
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| | | TriggerWay_BeHurt, # 掉血时 24
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| | | ) = range(1, 1 + 24)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
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| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
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| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
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| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
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| | |
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| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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