ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5011.py
@@ -20,6 +20,19 @@ def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs): skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能 checkHPInfo = curEffect.GetEffectValue(1) # 可附加验证生命值[计算方式, 百分比] if checkHPInfo: checkType, checkHPPer = checkHPInfo nowPer = batObj.GetHP() / float(batObj.GetMaxHP()) * 100 # 小于等于 if checkType == 0: if nowPer > checkHPPer: return # 大于等于 else: if nowPer < checkHPPer: return if not skillID: passiveSkill = effSkill else: