| | |
| | | ## 回合战斗请求
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | chapterID, levelNum, wave = PlayerControl.GetMainLevelPassInfo(curPlayer)
|
| | | #levelID = chapterID * 100 + levelNum
|
| | | levelID = chapterID * 100 + levelNum
|
| | | #if funcLineID != levelID:
|
| | | # return
|
| | | GameWorld.DebugLog("请求挑战关卡Boss! passInfo: chapterID=%s,levelNum=%s,wave=%s" % (chapterID, levelNum, wave), playerID)
|
| | |
| | | GameWorld.DebugLog("最后一波未通过,无法挑战本关boss! passWave=%s < %s" % (wave, waveMax))
|
| | | return
|
| | |
|
| | | return True
|
| | |
|
| | | def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
|
| | | ## 获取NPC阵容相关
|
| | | # @return: npcLineupIDList, strongerLV, difficulty
|
| | | |
| | | chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
|
| | | levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
|
| | | if not levelIpyData:
|
| | | return
|
| | | |
| | | npcLineupIDList = levelIpyData.GetBossLineupIDList() # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|...
|
| | | strongerLV = levelIpyData.GetNPCLV()
|
| | | difficulty = levelIpyData.GetDifficulty()
|
| | | |
| | | return npcLineupIDList, strongerLV, difficulty
|
| | | return True, levelID
|
| | |
|
| | | def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
|
| | | ## 回合战斗结束
|