ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -29,13 +29,14 @@
import PlayerBillboard
import PlayerTongTianLing
import PlayerGubao
import PlayerTask
#------------------------------------------------------------------------------
# 渡劫任务类型
RealmTaskTypeList = (
RealmTaskType_LV, # 等级 1
RealmTaskType_PassMap, # 过关关卡 2
RealmTaskType_MainLevel, # 主线关卡 2
RealmTaskType_UseXiantao, # 消耗战锤 3
RealmTaskType_TreeLV, # 仙树等级 4
) = range(1, 1 + 4)
@@ -170,10 +171,10 @@
                               % (realmLV, taskID, taskType, playerLV, needValueA), playerID)
            return
        
    # 过关副本
    elif taskType == RealmTaskType_PassMap:
        mapID = needValueA
        lineID = GetRealmTaskNeedValue(needValueList, 1)
    # 主线关卡
    elif taskType == RealmTaskType_MainLevel:
        mapID = ChConfig.Def_FBMapID_Main
        lineID = needValueA
        if not FBCommon.IsFBPass(curPlayer, mapID, lineID):
            GameWorld.DebugLog('境界任务领奖,未过关! realmLV=%s,taskID=%s,taskType=%s,mapID=%s,lineID=%s' 
                               % (realmLV, taskID, taskType, mapID, lineID), playerID)
@@ -273,6 +274,7 @@
    #境界提升成就
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_RealmUp, 1)
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_RealmLV)
    #更新排行榜
    PlayerBillboard.UpdateRealmBillboard(curPlayer)
    # 记录开服活动