| | |
| | | Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
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| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
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| | |
|
| | | #任务,每个任务组有且仅有一个进行中的任务
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| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
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| | | Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
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| | | Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
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| | | Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
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| | |
|
| | | #福地
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| | | Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
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| | | Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
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| | |
| | | TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
|
| | | ) = range(1, 1 + 18)
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| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|
| | | TaskType_FBPass, # 副本过关到xxx 1
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| | | TaskType_TreeLV, # 仙树达到X级 2
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| | | TaskType_EquipDecompose, # 分解装备x次 3
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| | | TaskType_CutTree, # 消耗X个战锤 4
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| | | TaskType_LV, # 等级提升至x级 5
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| | | TaskType_RealmLV, # 境界达到X级 6
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| | | TaskType_KillNPC, # 击败X只怪物 7
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| | | TaskType_GetMoney, # 累计获得xx货币 8
|
| | | ) = range(1, 1 + 8)
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| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
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| | | TaskGroup_Main, # 主线 0
|
| | | ) = range(1)
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| | |
|
| | | # 任务状态
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| | | TaskStateList = (
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| | | TaskState_None, # 无 0
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| | | TaskState_Doing, # 进行中 1
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| | | TaskState_CanGet, # 可领取 2
|
| | | ) = range(3)
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| | |
|
| | | # 充值点券处理类型
|
| | | (
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| | | CoinType_Gold, # 直接充仙玉 0
|