hxp
2025-12-31 46dbf29a22bd25d8e9c6ea4c34fea35a4828d712
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -474,7 +474,6 @@
# 直接转换为对应数值的物品ID列表
Def_ItemID_GoldMoney = 1               # 直接给仙玉/元宝
Def_ItemID_SilverMoney = 22               # 直接给铜钱
Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
Def_ItemID_SP = 29               # 直接给sp
Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
Def_ItemID_RealmPoint = 24               # 直接给修行点
@@ -491,7 +490,7 @@
Def_ItemID_GongdePoint = 530               # 直接给功德点
Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper,
Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper,
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                           Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
@@ -1356,7 +1355,9 @@
SkillTagAim_MainSkillFriend, # 继承主技能友军 8
SkillTagAim_Male, # 男性 9
SkillTagAim_Female, # 女性 10
) = range(11)
SkillTagAim_MainSkillRow, # 继承主技能目标同横排 11
SkillTagAim_MainSkillCol, # 继承主技能目标同纵排 12
) = range(13)
# 技能目标 - 细分
(
@@ -1370,7 +1371,8 @@
SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
SkillTagAffect_DamShield, # 承伤盾目标优先 8
SkillTagAffect_Bleeding, # 仅流血目标 9
) = range(10)
SkillTagAffect_HPPerLowest, # 血量百分比最低 10
) = range(11)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -3207,6 +3209,7 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_Player_Dict_FixVersion = "FixVersion"    #修正内容版本号
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
Def_Player_Dict_Wallow_LV = "GameWallowLV_34"    #防沉迷等级
Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35"    #防沉迷离线累积时间
@@ -3285,7 +3288,10 @@
Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
Def_PDict_TreasureCntAward = "TreasureCntAward_%s"  # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s"  # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s"  # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引)  WishID*100+已产出次数
Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s"  # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
Def_PDict_TreasureWishOut = "TreasureWOut_%s_%s"  # 心愿物品已产出次数, 参数(寻宝类型, WishID)
Def_PDict_TreasureWishLibOut = "TreasureWLibOut_%s_%s"  # 心愿物品库已产出总次数, 参数(寻宝类型, 库ID)
Def_PDict_TreasureWishUseItem = "TreasureWUItem_%s_%s"  # 心愿物品库是否已启用, 参数(寻宝类型, 库ID)
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
@@ -3542,7 +3548,7 @@
Def_PDict_TravelEnergy = "TravelEnergy"  # 剩余体力
Def_PDict_TravelEnergyTime = "TravelEnergyTime"  # 上次恢复体力时间戳
Def_PDict_TravelCnt = "TravelCnt"  # 累计游历次数
Def_PDict_TravelSceneryState = "TravelSceneryState"  # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
Def_PDict_TravelSceneryState = "TravelScenery"  # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo"  # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s"  # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
Def_PDict_TravelState = "TravelState"  # 本盘游历记录,1-已领取景观奖励
@@ -4086,10 +4092,13 @@
PassiveEff_LostHPProtect = 6030 # 掉血上限保护
PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
PassiveEff_IgnoreSex = 6034 # 去除性别验证
PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
                             PassiveEff_IgnoreShield]
                             PassiveEff_IgnoreShield, PassiveEff_ImmuneBadBuff, PassiveEff_IgnoreSex]
# 被动效果ID触发值取最大值的
PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
# 被动效果ID触发值取最小值的