| | |
| | | import PlayerCrossChampionship
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| | | import GameFuncComm
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| | | import PlayerFamilyTaofa
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| | | import PlayerBossReborn
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| | | import PlayerWeekParty
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| | | import PlayerFeastWeekParty
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| | | import PlayerFeastLogin
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| | |
| | | import PlayerActManyDayRecharge
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| | | import PlayerActSingleRecharge
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| | | import PlayerSpringSale
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| | | import GY_Query_BossFirstKill
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| | | import PlayerCrossYaomoBoss
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| | | import PlayerLuckyCloudBuy
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| | | import PlayerLuckyTreasure
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| | |
| | | import PlayerFuncSysPrivilege
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| | | import PlayerActTurntable
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| | | import PlayerTongTianLing
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| | | import OpenServerActivity
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| | | import CrossRealmPlayer
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| | | import ChNetSendPack
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| | | import PlayerArena
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| | |
| | | import PlayerTravel
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| | | import TurnAttack
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| | | import PlayerHJG
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| | | import ObjPool
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| | | import ChEquip
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| | |
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| | | import datetime
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| | | import time
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| | |
| | | #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
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| | | # 极品白拿
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| | | PlayerFreeGoods.OnLogin(curPlayer)
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| | | # BOSS复活活动
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| | | PlayerBossReborn.OnLogin(curPlayer)
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| | | # 周狂欢活动
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| | | PlayerWeekParty.OnLogin(curPlayer)
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| | | # 购买次数礼包活动
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| | |
| | | PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
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| | | # 转盘活动
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| | | PlayerActTurntable.OnPlayerLogin(curPlayer)
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| | | # 分支下载奖励记录通知
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| | | SyncPackDownloadAward(curPlayer)
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| | | # 登录触发功能开启(老号处理)
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| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
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| | | # 神兽
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| | |
| | | PlayerFB.OnLogin(curPlayer)
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| | | #技能专精信息
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| | | #SkillShell.NotifyElementSkillInfo(curPlayer)
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| | | #Boss首杀
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| | | GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
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| | | #通天令
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| | | PlayerTongTianLing.OnPlayerLogin(curPlayer)
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| | | #创角奖励
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| | |
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
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| | | curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
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| | |
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| | | PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
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| | | PlayerControl.OnPlayerLogin(curPlayer)
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| | | DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
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| | | return
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| | |
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| | |
| | | PlayerLLMJ.OnPlayerLogin(curPlayer)
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| | | PlayerBeauty.OnPlayerLogin(curPlayer)
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| | | PlayerTravel.OnPlayerLogin(curPlayer)
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| | | OpenServerActivity.OnPlayerLogin(curPlayer)
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| | |
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| | | __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
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| | | # 上线查询一次充值订单
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| | | # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
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| | |
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| | |
| | | isMixServerFirstLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MixServerFirstLogin)
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| | | msg = str([isMixServerFirstLogin])
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
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| | | return
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| | |
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| | | def __OnFixVersion(curPlayer):
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| | | ''' 修正线上玩家数据内容
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| | | 每次有需要修正时,只要定义一个新的系统内容版本号 sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
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| | | 这样只用到一个key即可,不需要每次都定义新的key
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| | | '''
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| | | |
| | | playerID = curPlayer.GetPlayerID()
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| | | sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
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| | | playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
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| | | if not playerVersion:
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| | | createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
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| | | ymd = createRoleTime.split(" ")[0]
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| | | playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
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| | | GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
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| | | |
| | | if playerVersion == sysFixVersion:
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| | | GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
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| | | return
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| | | GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
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| | | |
| | | # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
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| | | fixVersion = 2025123012
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| | | if playerVersion < fixVersion:
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| | | ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
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| | | # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
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| | | |
| | | # 其他
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| | | # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
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| | | |
| | | |
| | | # 最终强制设置为最新版本号
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
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| | | return
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| | |
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| | | ## 玩家扩展信息同步
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| | |
| | | # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
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| | | # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
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| | | EventReport.WriteEvent_Entry(curPlayer, 4)
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| | | #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
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| | | |
| | | |
| | | curPlayer.SetFightPoint(1) # 初始化为1倍消耗
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| | |
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| | | #---补满血满魔---
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| | |
| | |
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| | | #检查更新总战斗力
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| | | #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
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| | | EventReport.WriteEvent_FightPower(curPlayer)
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| | |
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| | | #清除在本地图离线记录信息
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| | | PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
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| | |
| | | # 红颜等级奖励
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| | | elif rewardType == ChConfig.Def_RewardType_BeautyLVAward:
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| | | PlayerBeauty.GetBeautyLVAward(curPlayer, dataEx)
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| | | # 领取分包下载奖励
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| | | elif rewardType == ChConfig.Def_RewardType_DownLoad:
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| | | GetDownloadAward(curPlayer, dataEx)
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| | | # 开服庆典积分阶段奖励 |
| | | elif rewardType == ChConfig.Def_RewardType_OSACelebrationPointAward:
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| | | OpenServerActivity.GetOSACelebrationPointAward(curPlayer, dataEx)
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| | |
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| | |
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| | | # 每日免费直购礼包
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| | |
| | | # 领取单笔累充领取
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| | | elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
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| | | PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
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| | | # 领取boss复活活动奖励
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| | | elif rewardType == ChConfig.Def_RewardType_BossReborn:
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| | | PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
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| | | # 领取许愿池奖励
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| | | elif rewardType == ChConfig.Def_RewardType_WishingWell:
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| | | PlayerWishingWell.DoGetWishingAward(curPlayer)
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| | |
| | | adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
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| | | if not adCnt and syncADIDList == None:
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| | | continue
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| | | adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
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| | | adInfo = ChPyNetSendPack.tagSCADInfo()
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| | | adInfo.ADID = adID
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| | | adInfo.ADCnt = adCnt
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| | | adInfoList.append(adInfo)
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| | |
| | | if not adInfoList:
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| | | return
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| | |
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| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
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| | | clientPack = ChPyNetSendPack.tagSCADInfoList()
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| | | clientPack.ADInfoList = adInfoList[:255]
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| | | clientPack.Count = len(clientPack.ADInfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | |
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
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| | | return
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| | |
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| | | def GetDownloadAward(curPlayer, dataEx):
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| | | ##分包下载奖励 dataEx 0直接领取 1发邮件
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| | | playerID = curPlayer.GetPlayerID()
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| | | downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
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| | | curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
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| | | if curAwardNum == downloadAwardNum:
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| | | GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
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| | | return
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| | | |
| | | awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
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| | | if not awardItemList:
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| | | return
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| | | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
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| | | GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
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| | | if dataEx == 1:
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| | | PlayerMail.SendMailByKey('SubpackageDownload', curPlayer.GetID(), awardItemList)
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| | | else:
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["PackDownload", False, {}])
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| | | SyncPackDownloadAward(curPlayer)
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| | | return
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| | |
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| | | def SyncPackDownloadAward(curPlayer):
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| | | #分包下载奖励记录通知
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| | | downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
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| | | sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
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| | | sendPack.Clear()
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| | | sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
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| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
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| | | return
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| | |
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| | | def OnGiveAwardByClient(curPlayer, rewardType, dictKey, awardCfg, eventName=""):
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| | | ## 发放前端控制的奖励,后端只负责发放奖励,是否可领奖前端自行判断
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| | | if curPlayer.NomalDictGetProperty(dictKey):
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