| | |
| | | Sync_PlayerHeroInfo(curPlayer)
|
| | | Sync_LineupRecommendInfo(curPlayer)
|
| | | Sync_HeroFatesInfo(curPlayer)
|
| | | __CheckOSAHeroStar(curPlayer)
|
| | | return
|
| | |
|
| | | def OnPlayerFirstLogin(curPlayer):
|
| | |
| | | break
|
| | | singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentID, talentID)
|
| | | singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
|
| | | return
|
| | |
|
| | | def GetHeroStarTotal(curPlayer):
|
| | | ## 武将总星级
|
| | | totalStar = 0
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for index in range(curPack.GetCount()):
|
| | | heroItem = curPack.GetAt(index)
|
| | | if not heroItem or heroItem.IsEmpty():
|
| | | continue
|
| | | totalStar += heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | return totalStar
|
| | |
|
| | | def __CheckOSAHeroStar(curPlayer):
|
| | | ## 线上bug临时处理
|
| | | osaHeroStar = PlayerSuccess.GetSuccValue(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, [])
|
| | | starTotal = GetHeroStarTotal(curPlayer)
|
| | | addStar = starTotal - osaHeroStar
|
| | | if addStar <= 0:
|
| | | return
|
| | | GameWorld.Log("上线修正庆典武将升星成就进度! addStar=%s,starTotal=%s" % (addStar, starTotal))
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, addStar)
|
| | | return
|
| | |
|
| | | #// B2 32 武将突破 #tagCSHeroBreak
|
| | |
| | | #{
|
| | | # tagHead Head;
|
| | | # WORD ItemIndex; //武将物品所在武将背包位置索引
|
| | | # BYTE LVReset; //重置等级
|
| | | # BYTE BreakReset; //重置突破
|
| | | # BYTE AwakeReset; //重置觉醒
|
| | | #};
|
| | | def OnHeroRebirth(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | itemIndex = clientData.ItemIndex
|
| | | lvReset = clientData.LVReset
|
| | | breakReset = clientData.BreakReset or lvReset # 突破受等级限制,所以等级重置突破必重置
|
| | | awakeReset = clientData.AwakeReset
|
| | | heroItem = GetHeroItem(curPlayer, itemIndex)
|
| | | if not heroItem:
|
| | | return
|
| | |
| | | GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
|
| | | return
|
| | |
|
| | | if awakeLV:
|
| | | if awakeReset and awakeLV:
|
| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
|
| | | rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
|
| | | if rebirthCntMax and rebirthCnt >= rebirthCntMax:
|
| | |
| | | if not heroIpyData:
|
| | | return
|
| | | quality = heroIpyData.GetQuality()
|
| | | qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
|
| | | awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
|
| | | |
| | | lvCostMoney = 0
|
| | | breakCostMoney = 0
|
| | | awakeCostMoney = 0
|
| | | moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
|
| | | lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
|
| | | costMoneyTotal = lvCostMoney + awakeCostMoney
|
| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
|
| | | if awakeReset and awakeLV:
|
| | | qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
|
| | | awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
|
| | | |
| | | if lvReset:
|
| | | lvCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3))))
|
| | | |
| | | if breakReset:
|
| | | breakCostMoney = int(max(0, eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth2", 1))))
|
| | | |
| | | costMoneyTotal = lvCostMoney + awakeCostMoney + breakCostMoney
|
| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(lv:%s+b:%s+a:%s),lvReset=%s,breakReset=%s,awakeReset=%s" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, breakCostMoney, awakeCostMoney, lvReset, breakReset, awakeReset))
|
| | | if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
|
| | | return
|
| | |
|
| | | # 验证通过,可以重生
|
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
|
| | | returnItemDict = {}
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
|
| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
|
| | | |
| | | if lvReset:
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
|
| | | if breakReset:
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
|
| | | if awakeReset:
|
| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
|
| | | |
| | | if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
|
| | | return
|
| | |
|
| | | # 执行重生
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
|
| | | if lvReset:
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
|
| | | if breakReset:
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
|
| | | if awakeReset:
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
|
| | | heroItem.Sync_Item()
|
| | |
|
| | | if returnItemDict:
|
| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
|
| | |
|
| | | if awakeLV:
|
| | | if awakeReset and awakeLV:
|
| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
|
| | | Sync_PlayerHeroInfo(curPlayer)
|
| | |
| | | return
|
| | | needStarTotal = qualityLVIpyData.GetNeedStarTotal()
|
| | | needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
|
| | | needQuality = qualityLVIpyData.GetNeedQuality()
|
| | |
|
| | | costItemList = []
|
| | | heroStarDict = {}
|
| | |
| | |
|
| | | # 材料卡
|
| | | if index in useIndexList:
|
| | | if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
|
| | | if __checkHeroFatesLVUPItem(olPlayer, needQuality, index, heroItem, heroID):
|
| | | costItemList.append(heroItem)
|
| | |
|
| | | if heroID not in heroIDList:
|
| | |
| | | RefreshLordAttr(curPlayer) # 宿缘
|
| | | return
|
| | |
|
| | | def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
|
| | | def __checkHeroFatesLVUPItem(olPlayer, needQuality, itemIndex, heroItem, heroID):
|
| | | ## 检查宿缘材料卡可否使用
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | return
|
| | |
|
| | | quality = heroIpyData.GetQuality()
|
| | | if quality != fatesQuality:
|
| | | GameWorld.DebugLog(" 与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
|
| | | if quality != needQuality:
|
| | | GameWorld.DebugLog(" 与宿缘所需品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, needQuality))
|
| | | return
|
| | |
|
| | | #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
|