ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -29,12 +29,12 @@
import GameLogic_Dingjunge
import PlayerMingge
import PlayerBeauty
import PlayerFamily
import PlayerHorse
import PlayerGubao
import PlayerHero
import PlayerHJG
import GameWorld
import ChPlayer
import ChConfig
import ChEquip
@@ -80,6 +80,10 @@
        if not isReload: # 非重读阵容的视为变更
            self.isHeroChange = True
        reloadEffHeroCard(curPlayer, self) # 更新武将阵容强制重刷生效卡牌
        return
    def OnSwitch(self):
        self.isHeroChange = True
        return
    
    def IsHeroItemIn(self, itemIndex): return itemIndex in self.heroItemDict
@@ -361,8 +365,6 @@
            
            effCardAddPerAft = heroPreset.GetEffCardAddPer()
            
            if effCardAddPerBef == effCardAddPerAft:
                continue
            heroPresetID = heroPreset.heroPresetID
            GameWorld.DebugLog("武将物品变化影响: itemIndex=%s,heroPresetID=%s,effCardAddPerBef=%s,effCardAddPerAft=%s" 
                               % (itemIndex, heroPresetID, effCardAddPerBef, effCardAddPerAft), self.playerID)
@@ -778,9 +780,9 @@
        skinID = 0
        skinIDList = heroIpyData.GetSkinIDList()
        if skinIndex < 0 or skinIndex >= len(skinIDList):
            skinID = skinIDList[skinIndex]
        elif skinIDList:
            skinID = skinIDList[0]
        elif skinIDList:
            skinID = skinIDList[skinIndex]
            
        lineupHero = presetLineup.GetLineupHero(posNum)
        #if False:
@@ -1194,7 +1196,4 @@
    else:
        GameWorld.DebugLog("主线阵容没有在战斗中,不需要处理", playerID)
        
    PlayerFamily.RefreshFamilyMember(curPlayer) # 更新公会
    # 更新排行榜
    return