| | |
| | | import BattleObj
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| | | import TurnAttack
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| | | import PyGameData
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| | | import SkillCommon
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| | | import ShareDefine
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| | | import PlayerPreset
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| | | import PlayerControl
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| | |
| | | import GameLogic_Dingjunge
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| | | import PlayerMingge
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| | | import PlayerBeauty
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| | | import PlayerFamily
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| | | import PlayerHorse
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| | | import PlayerGubao
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| | | import PlayerHero
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| | | import PlayerHJG
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| | | import GameWorld
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| | | import ChPlayer
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| | | import ChConfig
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| | | import ChEquip
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| | |
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| | | import time
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| | |
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| | | g_calcDetail = 0
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| | |
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| | | class LineupHero():
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| | | ## 阵容武将,注意:同一个武将在不同阵容中可能属性不一样
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| | |
| | | if not isReload: # 非重读阵容的视为变更
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| | | self.isHeroChange = True
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| | | reloadEffHeroCard(curPlayer, self) # 更新武将阵容强制重刷生效卡牌
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| | | return
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| | | |
| | | def OnSwitch(self):
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| | | self.isHeroChange = True
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| | | return
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| | |
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| | | def IsHeroItemIn(self, itemIndex): return itemIndex in self.heroItemDict
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| | |
| | |
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| | | effCardAddPerAft = heroPreset.GetEffCardAddPer()
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| | |
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| | | if effCardAddPerBef == effCardAddPerAft:
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| | | continue
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| | | heroPresetID = heroPreset.heroPresetID
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| | | GameWorld.DebugLog("武将物品变化影响: itemIndex=%s,heroPresetID=%s,effCardAddPerBef=%s,effCardAddPerAft=%s"
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| | | % (itemIndex, heroPresetID, effCardAddPerBef, effCardAddPerAft), self.playerID)
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| | |
| | | skinID = 0
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| | | skinIDList = heroIpyData.GetSkinIDList()
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| | | if skinIndex < 0 or skinIndex >= len(skinIDList):
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| | | skinID = skinIDList[skinIndex]
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| | | elif skinIDList:
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| | | skinID = skinIDList[0]
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| | | elif skinIDList:
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| | | skinID = skinIDList[skinIndex]
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| | |
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| | | lineupHero = presetLineup.GetLineupHero(posNum)
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| | | #if False:
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| | |
| | | horseAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
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| | | beautyAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
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| | | minggeAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
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| | | mgSkillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
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| | | dingjungeAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Dingjunge) if exclusiveMapID == ChConfig.Def_FBMapID_Dingjunge else {}
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| | |
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| | | GameWorld.DebugLog(" 国家武将统计=%s" % countryHeroInfo, playerID)
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| | |
| | | GameWorld.DebugLog(" 主幻境阁属性=%s" % hjgAttrDict, playerID)
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| | | GameWorld.DebugLog(" 主公坐骑属性=%s" % horseAttrDict, playerID)
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| | | GameWorld.DebugLog(" 主公红颜属性=%s" % beautyAttrDict, playerID)
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| | | GameWorld.DebugLog(" 主公命格属性=%s,mgPresetID=%s" % (minggeAttrDict, mgPresetID), playerID)
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| | | GameWorld.DebugLog(" 主公命格属性=%s,技能:%s,mgPresetID=%s" % (minggeAttrDict, mgSkillLVDict, mgPresetID), playerID)
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| | | GameWorld.DebugLog(" 定军专属属性=%s" % dingjungeAttrDict, playerID)
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| | | effCardAddPer = heroPreset.GetEffCardAddPer()
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| | | effCardAddPer /= 10000.0
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| | |
| | | OfficialLV = curPlayer.GetOfficialRank()
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| | | GameWorld.DebugLog(" PlayerLV=%s,OfficialLV=%s" % (PlayerLV, OfficialLV), playerID)
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| | |
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| | | mgSkillFightPower = 0
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| | | for skillTypeID, skillLV in mgSkillLVDict.items():
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| | | skillID = SkillCommon.GetSkillIDBySkillTypeID(skillTypeID, skillLV)
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| | | skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
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| | | if not skillData:
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| | | continue
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| | | paramDict = {"SkillPower":skillData.GetFightPower(), "PlayerLV":PlayerLV, "OfficialLV":OfficialLV}
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| | | sFightPower = FormulaControl.Eval("skillFPFormula", skillFPFormula, paramDict, toInt=True)
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| | | mgSkillFightPower += sFightPower
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| | | if mgSkillLVDict:
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| | | GameWorld.DebugLog(" 命格技能战力=%s,mgSkillLVDict=%s" % (mgSkillFightPower, mgSkillLVDict), playerID)
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| | | |
| | | fpRatioIpyData = IpyGameDataPY.GetIpyGameData("FightPowerRatio", OfficialLV)
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| | |
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| | | lineupFightPower = 0 # 阵容总战力
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| | | lineupFightPower += mgSkillFightPower
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| | | |
| | | for heroID, selfAttrDict in heroSelfAttrInfo.items():
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| | | lineupHero = presetLineup.GetLineupHeroByID(heroID)
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| | | if not lineupHero:
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| | |
| | | "starTalentValue":starTalentValue, "starTalentPer":starTalentPer, "breakLVValue":breakLVValue, "breakLVPer":breakLVPer,
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| | | "awakeTalentValue":awakeTalentValue, "awakeTalentPer":awakeTalentPer,
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| | | }
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| | | |
| | | #testDict = {'lineupHaloPer': 0.1, 'minggeValue': 43685, 'heroLVValue': 836851, 'cardPer': 72.276, 'realmValue': 9878456, 'fetterPer': 0.15, 'horseValue': 5040, 'equipValue': 18381400, 'inheritPer': 1.4, 'lvValue': 53600}
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| | | #testDict = {'inheritPer': 1, 'minggeValue': 905, 'equipValue': 796}
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| | | #for k in attrParamDict.keys():
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| | | # v = testDict.get(k, 0)
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| | | # exec("%s = %s" % (k, v))
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| | | # attrParamDict[k] = v
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| | | if attrID in ChConfig.BaseAttrIDList:
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| | | attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=3)
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| | | attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=2)
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| | | #GameWorld.DebugLog(" evalValue=%s,attrValue=%s" % (eval(baseAttrFormula), attrValue))
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| | | else:
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| | | attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=3)
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| | | #GameWorld.DebugLog(" attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict))
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| | | |
| | | attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=2)
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| | | #GameWorld.DebugLog(" evalValue=%s,attrValue=%s" % (eval(otherAttrFormula), attrValue))
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| | | # 前端对比刷属性明细时需要
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| | | if g_calcDetail and attrValue > 0:
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| | | calcParamDict = {}
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| | | for k, v in attrParamDict.items():
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| | | if not v or (k == "inheritPer" and v == 1):
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| | | continue
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| | | calcParamDict[k] = v
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| | | GameWorld.DebugLogEx(" heroID=%s,attrID=%s,attrValue=%s,%s", heroID, attrID, attrValue, calcParamDict)
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| | | |
| | | attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
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| | | attrName = attrIpyData.GetParameter() if attrIpyData else "%s" % attrID
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| | | attrRatioName = "%sRatio" % attrName
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| | |
| | | else:
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| | | GameWorld.DebugLog("主线阵容没有在战斗中,不需要处理", playerID)
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| | |
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| | | PlayerFamily.RefreshFamilyMember(curPlayer) # 更新公会
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| | | # 更新排行榜
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| | | |
| | | return
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