hxp
2026-03-02 46f92bbf96e0c0b64beb2239aa210b287b3ec02e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,9 +29,10 @@
import PlayerControl
import FunctionNPCCommon
import PlayerActBuyCountGift
import PlayerActLoginNew
import OpenServerActivity
import PlayerActTask
import ItemControler
import PlayerMingge
import PlayerTravel
import PlayerHorse
import PlayerArena
@@ -45,11 +46,14 @@
                     ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
                     ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
                     }
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
def DoFuncOpenLogic(curPlayer):
def DoFuncOpenLogic(curPlayer, checkServerDay=True):
    '''执行触发功能开启逻辑
    @param finishMissionIDList: 完成的任务ID列表
    '''
@@ -87,7 +91,11 @@
            continue
        
        limitOpenDay = ipyData.GetLimitOpenDay()
        if limitOpenDay and serverDay < limitOpenDay:
        if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
            continue
        limitManLevel = ipyData.GetLimitManLevel()
        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
            continue
        
        # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
@@ -108,7 +116,6 @@
    if openFuncIDList:
        Sync_FuncOpenState(curPlayer, openFuncIDList)
        PlayerActTask.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        PlayerActLoginNew.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        PlayerActBuyCountGift.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        
    return