| | |
| | | import ItemControler
|
| | | import IpyGameDataPY
|
| | | import ChConfig
|
| | | import PlayerSuccess
|
| | | import DataRecordPack
|
| | |
|
| | | import random
|
| | |
| | |
|
| | | # 通知合成成功
|
| | | ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
|
| | | #成功合成1个物品成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
|
| | | #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽
|
| | | #classLV = ItemCommon.GetItemClassLV(makeItemData)
|
| | | #itemColor = makeItemData.GetItemColor()
|
| | | #itemQuality = makeItemData.GetItemQuality()
|
| | | #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
|
| | | # 合成失败
|
| | | else:
|
| | | GameWorld.DebugLog("合成失败!")
|
| | |
| | | curSingleItem.Clear()
|
| | | return
|
| | |
|
| | | ItemControler.NotifyGiveAwardInfo(curPlayer, {newItemID:itemCount}, "Compound")
|
| | | return userData
|
| | |
|
| | | #// A3 13 物品拆解 #tagCMItemDecompound
|