hxp
10 天以前 47eb171907516123892ea3f5d1888c6394c72382
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -133,7 +133,7 @@
                        ("BYTE", "TriggerWay3", 0),
                        ("BYTE", "TriggerSrc3", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("WORD", "BuffStateLimit", 0),
                        ("list", "BuffStateLimit", 0),
                        ("BYTE", "CurBuffState", 0),
                        ("WORD", "LastTime", 0),
                        ("BYTE", "LayerCnt", 0),
@@ -141,7 +141,6 @@
                        ("DWORD", "BuffRepeat", 0),
                        ("BYTE", "DispersedLimit", 0),
                        ("DWORD", "FightPower", 0),
                        ("char", "SkillMotionName", 0),
                        ),
                "Hero":(
@@ -477,16 +476,6 @@
                        ("WORD", "EatPerCount", 0),
                        ("list", "LVUpCostItemInfo", 0),
                        ("DWORD", "ActivateSkillID", 0),
                        ),
                "GodWeapon":(
                        ("WORD", "Type", 1),
                        ("WORD", "LV", 1),
                        ("DWORD", "Exp", 0),
                        ("list", "AttrType", 0),
                        ("list", "AttrNum", 0),
                        ("DWORD", "SkillID", 0),
                        ("char", "SysMark", 0),
                        ),
                "FuncConfig":(
@@ -1127,10 +1116,6 @@
                        ("WORD", "OldPrice", 0),
                        ),
                "AuctionItem":(
                        ("DWORD", "AuctionItemID", 1),
                        ),
                "VipPrivilege":(
                        ("DWORD", "VIPPriID", 1),
                        ("DWORD", "VIP0", 0),
@@ -1266,25 +1251,12 @@
                        ("BYTE", "CanBreakCollect", 0),
                        ),
                "TreasureNPC":(
                        ("DWORD", "NPCID", 1),
                        ("dict", "AttackCountDropWeightInfo", 0),
                        ("list", "AttackDropWeightList", 0),
                        ("list", "AttackDropWeightListEx", 0),
                        ("BYTE", "DropCountEx", 0),
                        ("BYTE", "AlchemyDiffLV", 0),
                        ("char", "NotDropNotify", 0),
                        ),
                "Chests":(
                        ("DWORD", "ChestsItemID", 1),
                        ("DWORD", "CostItemID", 0),
                        ("BYTE", "CostItemCount", 0),
                        ("WORD", "CostGold", 0),
                        ("BYTE", "ShowType", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ("list", "AucionItemDiffSellIDList", 0),
                        ("BYTE", "CostMoneyType", 0),
                        ("WORD", "CostMoneyValue", 0),
                        ),
                "ChestsAward":(
@@ -1316,19 +1288,6 @@
                        ("DWORD", "LVExp", 0),
                        ("DWORD", "AddMinAtk", 0),
                        ("DWORD", "AddMaxAtk", 0),
                        ),
                "OSCBillRankAward":(
                        ("BYTE", "OSCBillType", 1),
                        ("BYTE", "RankA", 0),
                        ("BYTE", "RankB", 0),
                        ("dict", "RankAward", 0),
                        ),
                "OSCBillTagAward":(
                        ("BYTE", "OSCBillType", 1),
                        ("WORD", "TagCondition", 0),
                        ("dict", "TagAward", 0),
                        ),
                "LoginDayAward":(
@@ -2567,15 +2526,14 @@
    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
    def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -3061,21 +3019,6 @@
    def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
    def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
    def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
# 神兵表
class IPY_GodWeapon():
    def __init__(self):
        self.attrTuple = None
        return
    def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
    def GetLV(self): return self.attrTuple[1] # 等级 WORD
    def GetExp(self): return self.attrTuple[2] # DWORD
    def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
    def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
    def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
    def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
# 功能配置表格
class IPY_FuncConfig():
@@ -4025,15 +3968,6 @@
    def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
    def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
# 拍卖物品表
class IPY_AuctionItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAuctionItemID(self): return self.attrTuple[0] # DWORD
# VIP特权表
class IPY_VipPrivilege():
    
@@ -4229,21 +4163,6 @@
    def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
    def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE
# 宝箱怪表
class IPY_TreasureNPC():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
    def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
    def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
    def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落  [[权重, [物品ID,个数,是否拍品]], ...] list
    def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
    def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
    def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char
# 宝箱表开启
class IPY_Chests():
    
@@ -4254,11 +4173,8 @@
    def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
    def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
    def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
    def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
    def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
    def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
    def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
    def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list
    def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
    def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD
# 宝箱表产出表
class IPY_ChestsAward():
@@ -4300,29 +4216,6 @@
    def GetLVExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
    def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
    def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD
# 全民冲榜排行奖励表
class IPY_OSCBillRankAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
    def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
    def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
    def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict
# 全民冲榜达成奖励表
class IPY_OSCBillTagAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
    def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
    def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict
# 七天登录奖励表
class IPY_LoginDayAward():
@@ -6155,7 +6048,6 @@
        self.__LoadFileData("Realm", onlyCheck)
        self.__LoadFileData("RealmLVUPTask", onlyCheck)
        self.__LoadFileData("LianTi", onlyCheck)
        self.__LoadFileData("GodWeapon", onlyCheck)
        self.__LoadFileData("FuncConfig", onlyCheck)
        self.__LoadFileData("FuncOpenLV", onlyCheck)
        self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6218,7 +6110,6 @@
        self.__LoadFileData("TreasureUp", onlyCheck)
        self.__LoadFileData("SignIn", onlyCheck)
        self.__LoadFileData("VIPAward", onlyCheck)
        self.__LoadFileData("AuctionItem", onlyCheck)
        self.__LoadFileData("VipPrivilege", onlyCheck)
        self.__LoadFileData("Store", onlyCheck)
        self.__LoadFileData("ActSpringSale", onlyCheck)
@@ -6231,12 +6122,9 @@
        self.__LoadFileData("RuneCompound", onlyCheck)
        self.__LoadFileData("ResourcesBack", onlyCheck)
        self.__LoadFileData("CollectNPC", onlyCheck)
        self.__LoadFileData("TreasureNPC", onlyCheck)
        self.__LoadFileData("Chests", onlyCheck)
        self.__LoadFileData("ChestsAward", onlyCheck)
        self.__LoadFileData("VIPKillNPC", onlyCheck)
        self.__LoadFileData("OSCBillRankAward", onlyCheck)
        self.__LoadFileData("OSCBillTagAward", onlyCheck)
        self.__LoadFileData("LoginDayAward", onlyCheck)
        self.__LoadFileData("SpringSale", onlyCheck)
        self.__LoadFileData("OrderInfo", onlyCheck)
@@ -6834,13 +6722,6 @@
        self.CheckLoadData("LianTi")
        return self.ipyLianTiCache[index]
    def GetGodWeaponCount(self):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponLen
    def GetGodWeaponByIndex(self, index):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponCache[index]
    def GetFuncConfigCount(self):
        self.CheckLoadData("FuncConfig")
        return self.ipyFuncConfigLen
@@ -7275,13 +7156,6 @@
        self.CheckLoadData("VIPAward")
        return self.ipyVIPAwardCache[index]
    def GetAuctionItemCount(self):
        self.CheckLoadData("AuctionItem")
        return self.ipyAuctionItemLen
    def GetAuctionItemByIndex(self, index):
        self.CheckLoadData("AuctionItem")
        return self.ipyAuctionItemCache[index]
    def GetVipPrivilegeCount(self):
        self.CheckLoadData("VipPrivilege")
        return self.ipyVipPrivilegeLen
@@ -7366,13 +7240,6 @@
        self.CheckLoadData("CollectNPC")
        return self.ipyCollectNPCCache[index]
    def GetTreasureNPCCount(self):
        self.CheckLoadData("TreasureNPC")
        return self.ipyTreasureNPCLen
    def GetTreasureNPCByIndex(self, index):
        self.CheckLoadData("TreasureNPC")
        return self.ipyTreasureNPCCache[index]
    def GetChestsCount(self):
        self.CheckLoadData("Chests")
        return self.ipyChestsLen
@@ -7393,20 +7260,6 @@
    def GetVIPKillNPCByIndex(self, index):
        self.CheckLoadData("VIPKillNPC")
        return self.ipyVIPKillNPCCache[index]
    def GetOSCBillRankAwardCount(self):
        self.CheckLoadData("OSCBillRankAward")
        return self.ipyOSCBillRankAwardLen
    def GetOSCBillRankAwardByIndex(self, index):
        self.CheckLoadData("OSCBillRankAward")
        return self.ipyOSCBillRankAwardCache[index]
    def GetOSCBillTagAwardCount(self):
        self.CheckLoadData("OSCBillTagAward")
        return self.ipyOSCBillTagAwardLen
    def GetOSCBillTagAwardByIndex(self, index):
        self.CheckLoadData("OSCBillTagAward")
        return self.ipyOSCBillTagAwardCache[index]
    def GetLoginDayAwardCount(self):
        self.CheckLoadData("LoginDayAward")