| | |
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("WORD", "BuffStateLimit", 0),
|
| | | ("list", "BuffStateLimit", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | |
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("BYTE", "DispersedLimit", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | |
| | | ("WORD", "EatPerCount", 0),
|
| | | ("list", "LVUpCostItemInfo", 0),
|
| | | ("DWORD", "ActivateSkillID", 0),
|
| | | ),
|
| | |
|
| | | "GodWeapon":(
|
| | | ("WORD", "Type", 1),
|
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrNum", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ),
|
| | |
|
| | | "FuncConfig":(
|
| | |
| | | ("WORD", "OldPrice", 0),
|
| | | ),
|
| | |
|
| | | "AuctionItem":(
|
| | | ("DWORD", "AuctionItemID", 1),
|
| | | ),
|
| | |
|
| | | "VipPrivilege":(
|
| | | ("DWORD", "VIPPriID", 1),
|
| | | ("DWORD", "VIP0", 0),
|
| | |
| | | ("BYTE", "CanBreakCollect", 0),
|
| | | ),
|
| | |
|
| | | "TreasureNPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("dict", "AttackCountDropWeightInfo", 0),
|
| | | ("list", "AttackDropWeightList", 0),
|
| | | ("list", "AttackDropWeightListEx", 0),
|
| | | ("BYTE", "DropCountEx", 0),
|
| | | ("BYTE", "AlchemyDiffLV", 0),
|
| | | ("char", "NotDropNotify", 0),
|
| | | ),
|
| | |
|
| | | "Chests":(
|
| | | ("DWORD", "ChestsItemID", 1),
|
| | | ("DWORD", "CostItemID", 0),
|
| | | ("BYTE", "CostItemCount", 0),
|
| | | ("WORD", "CostGold", 0),
|
| | | ("BYTE", "ShowType", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ("list", "AucionItemDiffSellIDList", 0),
|
| | | ("BYTE", "CostMoneyType", 0),
|
| | | ("WORD", "CostMoneyValue", 0),
|
| | | ),
|
| | |
|
| | | "ChestsAward":(
|
| | |
| | | ("DWORD", "LVExp", 0),
|
| | | ("DWORD", "AddMinAtk", 0),
|
| | | ("DWORD", "AddMaxAtk", 0),
|
| | | ),
|
| | |
|
| | | "OSCBillRankAward":(
|
| | | ("BYTE", "OSCBillType", 1),
|
| | | ("BYTE", "RankA", 0),
|
| | | ("BYTE", "RankB", 0),
|
| | | ("dict", "RankAward", 0),
|
| | | ),
|
| | |
|
| | | "OSCBillTagAward":(
|
| | | ("BYTE", "OSCBillType", 1),
|
| | | ("WORD", "TagCondition", 0),
|
| | | ("dict", "TagAward", 0),
|
| | | ),
|
| | |
|
| | | "LoginDayAward":(
|
| | |
| | | def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
|
| | | def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char |
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | |
| | | def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
|
| | | def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
|
| | | def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD |
| | | |
| | | # 神兵表 |
| | | class IPY_GodWeapon(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
|
| | | def GetLV(self): return self.attrTuple[1] # 等级 WORD
|
| | | def GetExp(self): return self.attrTuple[2] # DWORD
|
| | | def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
|
| | | def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
|
| | | def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
|
| | | def GetSysMark(self): return self.attrTuple[6] # 系统提示 char |
| | | |
| | | # 功能配置表格 |
| | | class IPY_FuncConfig(): |
| | |
| | | def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
|
| | | def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD |
| | | |
| | | # 拍卖物品表 |
| | | class IPY_AuctionItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAuctionItemID(self): return self.attrTuple[0] # DWORD |
| | | |
| | | # VIP特权表 |
| | | class IPY_VipPrivilege(): |
| | | |
| | |
| | | def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
|
| | | def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE |
| | | |
| | | # 宝箱怪表 |
| | | class IPY_TreasureNPC(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
|
| | | def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
|
| | | def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
|
| | | def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] list
|
| | | def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
|
| | | def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
|
| | | def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char |
| | | |
| | | # 宝箱表开启 |
| | | class IPY_Chests(): |
| | | |
| | |
| | | def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
|
| | | def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
|
| | | def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
|
| | | def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
|
| | | def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
|
| | | def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
|
| | | def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
|
| | | def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list |
| | | def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
|
| | | def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD |
| | | |
| | | # 宝箱表产出表 |
| | | class IPY_ChestsAward(): |
| | |
| | | def GetLVExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
|
| | | def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
|
| | | def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD |
| | | |
| | | # 全民冲榜排行奖励表 |
| | | class IPY_OSCBillRankAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
|
| | | def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
|
| | | def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
|
| | | def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict |
| | | |
| | | # 全民冲榜达成奖励表 |
| | | class IPY_OSCBillTagAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
|
| | | def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
|
| | | def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict |
| | | |
| | | # 七天登录奖励表 |
| | | class IPY_LoginDayAward(): |
| | |
| | | self.__LoadFileData("Realm", onlyCheck)
|
| | | self.__LoadFileData("RealmLVUPTask", onlyCheck)
|
| | | self.__LoadFileData("LianTi", onlyCheck)
|
| | | self.__LoadFileData("GodWeapon", onlyCheck)
|
| | | self.__LoadFileData("FuncConfig", onlyCheck)
|
| | | self.__LoadFileData("FuncOpenLV", onlyCheck)
|
| | | self.__LoadFileData("ItemCompound", onlyCheck)
|
| | |
| | | self.__LoadFileData("TreasureUp", onlyCheck)
|
| | | self.__LoadFileData("SignIn", onlyCheck)
|
| | | self.__LoadFileData("VIPAward", onlyCheck)
|
| | | self.__LoadFileData("AuctionItem", onlyCheck)
|
| | | self.__LoadFileData("VipPrivilege", onlyCheck)
|
| | | self.__LoadFileData("Store", onlyCheck)
|
| | | self.__LoadFileData("ActSpringSale", onlyCheck)
|
| | |
| | | self.__LoadFileData("RuneCompound", onlyCheck)
|
| | | self.__LoadFileData("ResourcesBack", onlyCheck)
|
| | | self.__LoadFileData("CollectNPC", onlyCheck)
|
| | | self.__LoadFileData("TreasureNPC", onlyCheck)
|
| | | self.__LoadFileData("Chests", onlyCheck)
|
| | | self.__LoadFileData("ChestsAward", onlyCheck)
|
| | | self.__LoadFileData("VIPKillNPC", onlyCheck)
|
| | | self.__LoadFileData("OSCBillRankAward", onlyCheck)
|
| | | self.__LoadFileData("OSCBillTagAward", onlyCheck)
|
| | | self.__LoadFileData("LoginDayAward", onlyCheck)
|
| | | self.__LoadFileData("SpringSale", onlyCheck)
|
| | | self.__LoadFileData("OrderInfo", onlyCheck)
|
| | |
| | | self.CheckLoadData("LianTi") |
| | | return self.ipyLianTiCache[index]
|
| | | |
| | | def GetGodWeaponCount(self): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponLen
|
| | | def GetGodWeaponByIndex(self, index): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponCache[index]
|
| | | |
| | | def GetFuncConfigCount(self): |
| | | self.CheckLoadData("FuncConfig") |
| | | return self.ipyFuncConfigLen
|
| | |
| | | self.CheckLoadData("VIPAward") |
| | | return self.ipyVIPAwardCache[index]
|
| | | |
| | | def GetAuctionItemCount(self): |
| | | self.CheckLoadData("AuctionItem") |
| | | return self.ipyAuctionItemLen
|
| | | def GetAuctionItemByIndex(self, index): |
| | | self.CheckLoadData("AuctionItem") |
| | | return self.ipyAuctionItemCache[index]
|
| | | |
| | | def GetVipPrivilegeCount(self): |
| | | self.CheckLoadData("VipPrivilege") |
| | | return self.ipyVipPrivilegeLen
|
| | |
| | | self.CheckLoadData("CollectNPC") |
| | | return self.ipyCollectNPCCache[index]
|
| | | |
| | | def GetTreasureNPCCount(self): |
| | | self.CheckLoadData("TreasureNPC") |
| | | return self.ipyTreasureNPCLen
|
| | | def GetTreasureNPCByIndex(self, index): |
| | | self.CheckLoadData("TreasureNPC") |
| | | return self.ipyTreasureNPCCache[index]
|
| | | |
| | | def GetChestsCount(self): |
| | | self.CheckLoadData("Chests") |
| | | return self.ipyChestsLen
|
| | |
| | | def GetVIPKillNPCByIndex(self, index): |
| | | self.CheckLoadData("VIPKillNPC") |
| | | return self.ipyVIPKillNPCCache[index]
|
| | | |
| | | def GetOSCBillRankAwardCount(self): |
| | | self.CheckLoadData("OSCBillRankAward") |
| | | return self.ipyOSCBillRankAwardLen
|
| | | def GetOSCBillRankAwardByIndex(self, index): |
| | | self.CheckLoadData("OSCBillRankAward") |
| | | return self.ipyOSCBillRankAwardCache[index]
|
| | | |
| | | def GetOSCBillTagAwardCount(self): |
| | | self.CheckLoadData("OSCBillTagAward") |
| | | return self.ipyOSCBillTagAwardLen
|
| | | def GetOSCBillTagAwardByIndex(self, index): |
| | | self.CheckLoadData("OSCBillTagAward") |
| | | return self.ipyOSCBillTagAwardCache[index]
|
| | | |
| | | def GetLoginDayAwardCount(self): |
| | | self.CheckLoadData("LoginDayAward") |