| | |
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("WORD", "BuffStateLimit", 0),
|
| | | ("list", "BuffStateLimit", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | |
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("BYTE", "DispersedLimit", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | |
| | | ("WORD", "EatPerCount", 0),
|
| | | ("list", "LVUpCostItemInfo", 0),
|
| | | ("DWORD", "ActivateSkillID", 0),
|
| | | ),
|
| | |
|
| | | "GodWeapon":(
|
| | | ("WORD", "Type", 1),
|
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrNum", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ),
|
| | |
|
| | | "FuncConfig":(
|
| | |
| | | ),
|
| | |
|
| | | "Success":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("WORD", "Type", 0),
|
| | | ("DWORD", "SuccID", 0),
|
| | | ("WORD", "SuccType", 1),
|
| | | ("DWORD", "NeedCnt", 0),
|
| | | ("list", "Condition", 0),
|
| | | ("list", "PreSuccess", 0),
|
| | | ("dict", "AwardItem", 0),
|
| | | ("dict", "AwardItem2", 0),
|
| | | ("dict", "Money", 0),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("dict", "AwardAttr", 0),
|
| | | ("DWORD", "RedPacketID", 0),
|
| | | ("DWORD", "MagicWeaponID", 0),
|
| | | ("DWORD", "MagicWeaponExp", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ),
|
| | |
|
| | | "TongTianLV":(
|
| | |
| | | ("WORD", "OldPrice", 0),
|
| | | ),
|
| | |
|
| | | "AuctionItem":(
|
| | | ("DWORD", "AuctionItemID", 1),
|
| | | ),
|
| | |
|
| | | "VipPrivilege":(
|
| | | ("DWORD", "VIPPriID", 1),
|
| | | ("DWORD", "VIP0", 0),
|
| | |
| | | "Store":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "ShopType", 0),
|
| | | ("BYTE", "OperationActionShop", 0),
|
| | | ("DWORD", "ItemID", 0),
|
| | | ("WORD", "ItemCnt", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("list", "ItemListEx", 0),
|
| | | ("DWORD", "MainItemID", 0),
|
| | | ("list", "JobItem", 0),
|
| | | ("BYTE", "RefreshLimit", 0),
|
| | | ("BYTE", "RefreshType", 0),
|
| | | ("list", "LimitVIPLV", 0),
|
| | | ("DWORD", "LimitLV", 0),
|
| | | ("list", "LimitCnt", 0),
|
| | | ("DWORD", "ServerLimitCnt", 0),
|
| | | ("BYTE", "ResetType", 0),
|
| | | ("DWORD", "LimitCnt", 0),
|
| | | ("BYTE", "MoneyType", 0),
|
| | | ("DWORD", "MoneyNum", 0),
|
| | | ("DWORD", "MoneyOriginal", 0),
|
| | | ("DWORD", "LimitValue", 0),
|
| | | ("char", "NotifyMark", 0),
|
| | | ("char", "MailKey", 0),
|
| | | ("BYTE", "UnlockType", 0),
|
| | | ("DWORD", "UnlockValue", 0),
|
| | | ),
|
| | |
|
| | | "ActSpringSale":(
|
| | |
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "PerPlayerMoneyAward", 0),
|
| | | ("list", "PersonFirstKillAward", 0),
|
| | | ),
|
| | |
|
| | | "FamilyRedPack":(
|
| | | ("WORD", "ID", 1),
|
| | | ("WORD", "GetType", 0),
|
| | | ("WORD", "MoneyNum", 0),
|
| | | ("BYTE", "MoneyType", 0),
|
| | | ("BYTE", "PacketCnt", 0),
|
| | | ),
|
| | |
|
| | | "ActFeastRedPacketSucc":(
|
| | | ("BYTE", "FeastDay", 1),
|
| | | ("list", "FeastSuccIDList", 0),
|
| | | ),
|
| | |
|
| | | "NPCShow":(
|
| | |
| | | ("BYTE", "CanBreakCollect", 0),
|
| | | ),
|
| | |
|
| | | "TreasureNPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("dict", "AttackCountDropWeightInfo", 0),
|
| | | ("list", "AttackDropWeightList", 0),
|
| | | ("list", "AttackDropWeightListEx", 0),
|
| | | ("BYTE", "DropCountEx", 0),
|
| | | ("BYTE", "AlchemyDiffLV", 0),
|
| | | ("char", "NotDropNotify", 0),
|
| | | ),
|
| | |
|
| | | "Chests":(
|
| | | ("DWORD", "ChestsItemID", 1),
|
| | | ("DWORD", "CostItemID", 0),
|
| | | ("BYTE", "CostItemCount", 0),
|
| | | ("WORD", "CostGold", 0),
|
| | | ("BYTE", "ShowType", 0),
|
| | | ("BYTE", "IsBind", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ("list", "AucionItemDiffSellIDList", 0),
|
| | | ("BYTE", "CostMoneyType", 0),
|
| | | ("WORD", "CostMoneyValue", 0),
|
| | | ),
|
| | |
|
| | | "ChestsAward":(
|
| | |
| | | ("DWORD", "LVExp", 0),
|
| | | ("DWORD", "AddMinAtk", 0),
|
| | | ("DWORD", "AddMaxAtk", 0),
|
| | | ),
|
| | |
|
| | | "OSCBillRankAward":(
|
| | | ("BYTE", "OSCBillType", 1),
|
| | | ("BYTE", "RankA", 0),
|
| | | ("BYTE", "RankB", 0),
|
| | | ("dict", "RankAward", 0),
|
| | | ),
|
| | |
|
| | | "OSCBillTagAward":(
|
| | | ("BYTE", "OSCBillType", 1),
|
| | | ("WORD", "TagCondition", 0),
|
| | | ("dict", "TagAward", 0),
|
| | | ),
|
| | |
|
| | | "LoginDayAward":(
|
| | |
| | | ("list", "GridItemRateList1", 0),
|
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | | ("list", "GridItemRateList4", 0),
|
| | | ("dict", "LuckyItemRateInfo", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("list", "AwardItemList", 0),
|
| | | ),
|
| | |
|
| | | "MysteryShop":(
|
| | | ("list", "LVRange", 0),
|
| | | ("DWORD", "GoodsID", 0),
|
| | | ),
|
| | |
|
| | | "EquipPlaceIndexMap":(
|
| | | ("DWORD", "GridIndex", 0),
|
| | | ("DWORD", "ClassLV", 1),
|
| | |
| | | ("BYTE", "ItemGroupNum", 1),
|
| | | ("DWORD", "ItemWeight", 0),
|
| | | ("list", "ItemList", 0),
|
| | | ),
|
| | |
|
| | | "FamilyZhenfa":(
|
| | | ("BYTE", "ZhenfaType", 1),
|
| | | ("WORD", "ZhenfaLV", 1),
|
| | | ("DWORD", "LVUpNeedExp", 0),
|
| | | ("list", "LVAttrType", 0),
|
| | | ("list", "LVAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "ItemWashMax":(
|
| | |
| | | ("list", "EquipColorRateList", 0),
|
| | | ("list", "EquipColorRateList1", 0),
|
| | | ("list", "EquipColorRateList2", 0),
|
| | | ),
|
| | |
|
| | | "LLMJ":(
|
| | | ("BYTE", "MJLV", 1),
|
| | | ("DWORD", "CostWarhammer", 0),
|
| | | ("BYTE", "ExpAddPer", 0),
|
| | | ("DWORD", "ExpExUpper", 0),
|
| | | ("BYTE", "DecomposeAddPer", 0),
|
| | | ("DWORD", "DecomposeExUpper", 0),
|
| | | ),
|
| | |
|
| | | "GoldRushCamp":(
|
| | |
| | | def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
|
| | | def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char |
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | |
| | | def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
|
| | | def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
|
| | | def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD |
| | | |
| | | # 神兵表 |
| | | class IPY_GodWeapon(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
|
| | | def GetLV(self): return self.attrTuple[1] # 等级 WORD
|
| | | def GetExp(self): return self.attrTuple[2] # DWORD
|
| | | def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
|
| | | def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
|
| | | def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
|
| | | def GetSysMark(self): return self.attrTuple[6] # 系统提示 char |
| | | |
| | | # 功能配置表格 |
| | | class IPY_FuncConfig(): |
| | |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 成就ID DWORD
|
| | | def GetType(self): return self.attrTuple[1] # 成就类型 WORD
|
| | | def GetSuccID(self): return self.attrTuple[0] # 成就ID DWORD
|
| | | def GetSuccType(self): return self.attrTuple[1] # 成就类型 WORD
|
| | | def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
|
| | | def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
|
| | | def GetPreSuccess(self): return self.attrTuple[4] # 需要达成前置成就 list
|
| | | def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 dict
|
| | | def GetAwardItem2(self): return self.attrTuple[6] # 通行证奖励物品列表 dict
|
| | | def GetMoney(self): return self.attrTuple[7] # 金钱 dict
|
| | | def GetExp(self): return self.attrTuple[8] # 经验 DWORD
|
| | | def GetAwardAttr(self): return self.attrTuple[9] # 奖励属性 dict
|
| | | def GetRedPacketID(self): return self.attrTuple[10] # 红包ID DWORD
|
| | | def GetMagicWeaponID(self): return self.attrTuple[11] # 法宝ID DWORD
|
| | | def GetMagicWeaponExp(self): return self.attrTuple[12] # 法宝升级经验 DWORD |
| | | def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list |
| | | |
| | | # 通天令等级表 |
| | | class IPY_TongTianLV(): |
| | |
| | | def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
|
| | | def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD |
| | | |
| | | # 拍卖物品表 |
| | | class IPY_AuctionItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAuctionItemID(self): return self.attrTuple[0] # DWORD |
| | | |
| | | # VIP特权表 |
| | | class IPY_VipPrivilege(): |
| | | |
| | |
| | | |
| | | def GetID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetShopType(self): return self.attrTuple[1] # 商店类型 DWORD
|
| | | def GetOperationActionShop(self): return self.attrTuple[2] # 是否运营活动商店 BYTE
|
| | | def GetItemID(self): return self.attrTuple[3] # 物品ID DWORD
|
| | | def GetItemCnt(self): return self.attrTuple[4] # 物品数量 WORD
|
| | | def GetIsBind(self): return self.attrTuple[5] # 是否绑定 BYTE
|
| | | def GetItemListEx(self): return self.attrTuple[6] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
|
| | | def GetMainItemID(self): return self.attrTuple[7] # 标的物品ID DWORD
|
| | | def GetJobItem(self): return self.attrTuple[8] # 职业替换物品 list
|
| | | def GetRefreshLimit(self): return self.attrTuple[9] # 是否限制刷新限购次数,即是否永久限购,包含活动也不重置 BYTE
|
| | | def GetRefreshType(self): return self.attrTuple[10] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
|
| | | def GetLimitVIPLV(self): return self.attrTuple[11] # VIP限制 list
|
| | | def GetLimitLV(self): return self.attrTuple[12] # 等级限制 DWORD
|
| | | def GetLimitCnt(self): return self.attrTuple[13] # 个人限制数量 list
|
| | | def GetServerLimitCnt(self): return self.attrTuple[14] # 全服限制数量 DWORD
|
| | | def GetMoneyType(self): return self.attrTuple[15] # 金钱类型 BYTE
|
| | | def GetMoneyNum(self): return self.attrTuple[16] # 金钱数量 DWORD
|
| | | def GetMoneyOriginal(self): return self.attrTuple[17] # 原价 DWORD
|
| | | def GetLimitValue(self): return self.attrTuple[18] # 限制条件 DWORD
|
| | | def GetNotifyMark(self): return self.attrTuple[19] # 广播提示 char
|
| | | def GetMailKey(self): return self.attrTuple[20] # 背包不足时邮件KEY char |
| | | def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
|
| | | def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
|
| | | def GetItemListEx(self): return self.attrTuple[4] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
|
| | | def GetResetType(self): return self.attrTuple[5] # 重置类型 BYTE
|
| | | def GetLimitCnt(self): return self.attrTuple[6] # 个人限制数量 DWORD
|
| | | def GetMoneyType(self): return self.attrTuple[7] # 金钱类型 BYTE
|
| | | def GetMoneyNum(self): return self.attrTuple[8] # 金钱数量 DWORD
|
| | | def GetMoneyOriginal(self): return self.attrTuple[9] # 原价 DWORD
|
| | | def GetUnlockType(self): return self.attrTuple[10] # 解锁类型 BYTE
|
| | | def GetUnlockValue(self): return self.attrTuple[11] # 解锁所需值 DWORD |
| | | |
| | | # 限时特惠表 |
| | | class IPY_ActSpringSale(): |
| | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
|
| | | def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 仙盟红包表 |
| | | class IPY_FamilyRedPack(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # ID WORD
|
| | | def GetGetType(self): return self.attrTuple[1] # 获得途径 WORD
|
| | | def GetMoneyNum(self): return self.attrTuple[2] # 红包额度 WORD
|
| | | def GetMoneyType(self): return self.attrTuple[3] # 金钱类型 BYTE
|
| | | def GetPacketCnt(self): return self.attrTuple[4] # 红包个数 BYTE |
| | | |
| | | # 节日红包每日成就表 |
| | | class IPY_ActFeastRedPacketSucc(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFeastDay(self): return self.attrTuple[0] # 节日第几天 BYTE
|
| | | def GetFeastSuccIDList(self): return self.attrTuple[1] # 节日成就ID列表 list |
| | | |
| | | # NPC秀表 |
| | | class IPY_NPCShow(): |
| | |
| | | def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
|
| | | def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE |
| | | |
| | | # 宝箱怪表 |
| | | class IPY_TreasureNPC(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
|
| | | def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
|
| | | def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
|
| | | def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落 [[权重, [物品ID,个数,是否拍品]], ...] list
|
| | | def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
|
| | | def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
|
| | | def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char |
| | | |
| | | # 宝箱表开启 |
| | | class IPY_Chests(): |
| | | |
| | |
| | | def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
|
| | | def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
|
| | | def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
|
| | | def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
|
| | | def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
|
| | | def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
|
| | | def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
|
| | | def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list |
| | | def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
|
| | | def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD |
| | | |
| | | # 宝箱表产出表 |
| | | class IPY_ChestsAward(): |
| | |
| | | def GetLVExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
|
| | | def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
|
| | | def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD |
| | | |
| | | # 全民冲榜排行奖励表 |
| | | class IPY_OSCBillRankAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
|
| | | def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
|
| | | def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
|
| | | def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict |
| | | |
| | | # 全民冲榜达成奖励表 |
| | | class IPY_OSCBillTagAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
|
| | | def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
|
| | | def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict |
| | | |
| | | # 七天登录奖励表 |
| | | class IPY_LoginDayAward(): |
| | |
| | | def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
|
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | |
| | | # 寻宝物品库 |
| | | class IPY_TreasureItemLib(): |
| | |
| | | def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
|
| | | def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 神秘商店表 |
| | | class IPY_MysteryShop(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLVRange(self): return self.attrTuple[0] # 等级范围 list
|
| | | def GetGoodsID(self): return self.attrTuple[1] # 商城表ID DWORD |
| | | |
| | | # 装备位背包索引映射表 |
| | | class IPY_EquipPlaceIndexMap(): |
| | | |
| | |
| | | def GetItemGroupNum(self): return self.attrTuple[0] # 物品组编号 BYTE
|
| | | def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
|
| | | def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 仙盟阵法表 |
| | | class IPY_FamilyZhenfa(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetZhenfaType(self): return self.attrTuple[0] # 阵法类型 BYTE
|
| | | def GetZhenfaLV(self): return self.attrTuple[1] # 阵法等级 WORD
|
| | | def GetLVUpNeedExp(self): return self.attrTuple[2] # 升下一级所需经验 DWORD
|
| | | def GetLVAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
|
| | | def GetLVAttrValue(self): return self.attrTuple[4] # 累计总属性值 list |
| | | |
| | | # 装备洗练等级上限 |
| | | class IPY_ItemWashMax(): |
| | |
| | | def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | |
| | | # 历练秘笈 |
| | | class IPY_LLMJ(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetMJLV(self): return self.attrTuple[0] # 秘笈等级 BYTE
|
| | | def GetCostWarhammer(self): return self.attrTuple[1] # 消耗战锤 DWORD
|
| | | def GetExpAddPer(self): return self.attrTuple[2] # 经验加成比例,百分比 BYTE
|
| | | def GetExpExUpper(self): return self.attrTuple[3] # 经验加成每日上限 DWORD
|
| | | def GetDecomposeAddPer(self): return self.attrTuple[4] # 分解加成比例,百分比 BYTE
|
| | | def GetDecomposeExUpper(self): return self.attrTuple[5] # 结晶加成每日上限 DWORD |
| | | |
| | | # 淘金营地表 |
| | | class IPY_GoldRushCamp(): |
| | | |
| | |
| | | self.__LoadFileData("Realm", onlyCheck)
|
| | | self.__LoadFileData("RealmLVUPTask", onlyCheck)
|
| | | self.__LoadFileData("LianTi", onlyCheck)
|
| | | self.__LoadFileData("GodWeapon", onlyCheck)
|
| | | self.__LoadFileData("FuncConfig", onlyCheck)
|
| | | self.__LoadFileData("FuncOpenLV", onlyCheck)
|
| | | self.__LoadFileData("ItemCompound", onlyCheck)
|
| | |
| | | self.__LoadFileData("TreasureUp", onlyCheck)
|
| | | self.__LoadFileData("SignIn", onlyCheck)
|
| | | self.__LoadFileData("VIPAward", onlyCheck)
|
| | | self.__LoadFileData("AuctionItem", onlyCheck)
|
| | | self.__LoadFileData("VipPrivilege", onlyCheck)
|
| | | self.__LoadFileData("Store", onlyCheck)
|
| | | self.__LoadFileData("ActSpringSale", onlyCheck)
|
| | |
| | | self.__LoadFileData("DailyLivenessReward", onlyCheck)
|
| | | self.__LoadFileData("BOSSInfo", onlyCheck)
|
| | | self.__LoadFileData("BOSSFirstKill", onlyCheck)
|
| | | self.__LoadFileData("FamilyRedPack", onlyCheck)
|
| | | self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
|
| | | self.__LoadFileData("NPCShow", onlyCheck)
|
| | | self.__LoadFileData("MapRefreshNPC", onlyCheck)
|
| | | self.__LoadFileData("RuneCompound", onlyCheck)
|
| | | self.__LoadFileData("ResourcesBack", onlyCheck)
|
| | | self.__LoadFileData("CollectNPC", onlyCheck)
|
| | | self.__LoadFileData("TreasureNPC", onlyCheck)
|
| | | self.__LoadFileData("Chests", onlyCheck)
|
| | | self.__LoadFileData("ChestsAward", onlyCheck)
|
| | | self.__LoadFileData("VIPKillNPC", onlyCheck)
|
| | | self.__LoadFileData("OSCBillRankAward", onlyCheck)
|
| | | self.__LoadFileData("OSCBillTagAward", onlyCheck)
|
| | | self.__LoadFileData("LoginDayAward", onlyCheck)
|
| | | self.__LoadFileData("SpringSale", onlyCheck)
|
| | | self.__LoadFileData("OrderInfo", onlyCheck)
|
| | |
| | | self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
|
| | | self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
|
| | | self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
|
| | | self.__LoadFileData("MysteryShop", onlyCheck)
|
| | | self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
|
| | | self.__LoadFileData("EquipShenAttr", onlyCheck)
|
| | | self.__LoadFileData("EquipShenEvolve", onlyCheck)
|
| | |
| | | self.__LoadFileData("FamilyDonate", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenfa", onlyCheck)
|
| | | self.__LoadFileData("ItemWashMax", onlyCheck)
|
| | | self.__LoadFileData("SkillElement", onlyCheck)
|
| | | self.__LoadFileData("LingGenEffect", onlyCheck)
|
| | |
| | | self.__LoadFileData("Xiangong", onlyCheck)
|
| | | self.__LoadFileData("TiandaoTree", onlyCheck)
|
| | | self.__LoadFileData("TreeLV", onlyCheck)
|
| | | self.__LoadFileData("LLMJ", onlyCheck)
|
| | | self.__LoadFileData("GoldRushCamp", onlyCheck)
|
| | | self.__LoadFileData("GoldRushWorker", onlyCheck)
|
| | | self.__LoadFileData("GoldRushItem", onlyCheck)
|
| | |
| | | self.CheckLoadData("LianTi") |
| | | return self.ipyLianTiCache[index]
|
| | | |
| | | def GetGodWeaponCount(self): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponLen
|
| | | def GetGodWeaponByIndex(self, index): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponCache[index]
|
| | | |
| | | def GetFuncConfigCount(self): |
| | | self.CheckLoadData("FuncConfig") |
| | | return self.ipyFuncConfigLen
|
| | |
| | | self.CheckLoadData("VIPAward") |
| | | return self.ipyVIPAwardCache[index]
|
| | | |
| | | def GetAuctionItemCount(self): |
| | | self.CheckLoadData("AuctionItem") |
| | | return self.ipyAuctionItemLen
|
| | | def GetAuctionItemByIndex(self, index): |
| | | self.CheckLoadData("AuctionItem") |
| | | return self.ipyAuctionItemCache[index]
|
| | | |
| | | def GetVipPrivilegeCount(self): |
| | | self.CheckLoadData("VipPrivilege") |
| | | return self.ipyVipPrivilegeLen
|
| | |
| | | self.CheckLoadData("BOSSFirstKill") |
| | | return self.ipyBOSSFirstKillCache[index]
|
| | | |
| | | def GetFamilyRedPackCount(self): |
| | | self.CheckLoadData("FamilyRedPack") |
| | | return self.ipyFamilyRedPackLen
|
| | | def GetFamilyRedPackByIndex(self, index): |
| | | self.CheckLoadData("FamilyRedPack") |
| | | return self.ipyFamilyRedPackCache[index]
|
| | | |
| | | def GetActFeastRedPacketSuccCount(self): |
| | | self.CheckLoadData("ActFeastRedPacketSucc") |
| | | return self.ipyActFeastRedPacketSuccLen
|
| | | def GetActFeastRedPacketSuccByIndex(self, index): |
| | | self.CheckLoadData("ActFeastRedPacketSucc") |
| | | return self.ipyActFeastRedPacketSuccCache[index]
|
| | | |
| | | def GetNPCShowCount(self): |
| | | self.CheckLoadData("NPCShow") |
| | | return self.ipyNPCShowLen
|
| | |
| | | self.CheckLoadData("CollectNPC") |
| | | return self.ipyCollectNPCCache[index]
|
| | | |
| | | def GetTreasureNPCCount(self): |
| | | self.CheckLoadData("TreasureNPC") |
| | | return self.ipyTreasureNPCLen
|
| | | def GetTreasureNPCByIndex(self, index): |
| | | self.CheckLoadData("TreasureNPC") |
| | | return self.ipyTreasureNPCCache[index]
|
| | | |
| | | def GetChestsCount(self): |
| | | self.CheckLoadData("Chests") |
| | | return self.ipyChestsLen
|
| | |
| | | def GetVIPKillNPCByIndex(self, index): |
| | | self.CheckLoadData("VIPKillNPC") |
| | | return self.ipyVIPKillNPCCache[index]
|
| | | |
| | | def GetOSCBillRankAwardCount(self): |
| | | self.CheckLoadData("OSCBillRankAward") |
| | | return self.ipyOSCBillRankAwardLen
|
| | | def GetOSCBillRankAwardByIndex(self, index): |
| | | self.CheckLoadData("OSCBillRankAward") |
| | | return self.ipyOSCBillRankAwardCache[index]
|
| | | |
| | | def GetOSCBillTagAwardCount(self): |
| | | self.CheckLoadData("OSCBillTagAward") |
| | | return self.ipyOSCBillTagAwardLen
|
| | | def GetOSCBillTagAwardByIndex(self, index): |
| | | self.CheckLoadData("OSCBillTagAward") |
| | | return self.ipyOSCBillTagAwardCache[index]
|
| | | |
| | | def GetLoginDayAwardCount(self): |
| | | self.CheckLoadData("LoginDayAward") |
| | |
| | | self.CheckLoadData("CrossActCTGBillboardOrder") |
| | | return self.ipyCrossActCTGBillboardOrderCache[index]
|
| | | |
| | | def GetMysteryShopCount(self): |
| | | self.CheckLoadData("MysteryShop") |
| | | return self.ipyMysteryShopLen
|
| | | def GetMysteryShopByIndex(self, index): |
| | | self.CheckLoadData("MysteryShop") |
| | | return self.ipyMysteryShopCache[index]
|
| | | |
| | | def GetEquipPlaceIndexMapCount(self): |
| | | self.CheckLoadData("EquipPlaceIndexMap") |
| | | return self.ipyEquipPlaceIndexMapLen
|
| | |
| | | def GetFamilyZhenbaogeItemByIndex(self, index): |
| | | self.CheckLoadData("FamilyZhenbaogeItem") |
| | | return self.ipyFamilyZhenbaogeItemCache[index]
|
| | | |
| | | def GetFamilyZhenfaCount(self): |
| | | self.CheckLoadData("FamilyZhenfa") |
| | | return self.ipyFamilyZhenfaLen
|
| | | def GetFamilyZhenfaByIndex(self, index): |
| | | self.CheckLoadData("FamilyZhenfa") |
| | | return self.ipyFamilyZhenfaCache[index]
|
| | | |
| | | def GetItemWashMaxCount(self): |
| | | self.CheckLoadData("ItemWashMax") |
| | |
| | | self.CheckLoadData("TreeLV") |
| | | return self.ipyTreeLVCache[index]
|
| | | |
| | | def GetLLMJCount(self): |
| | | self.CheckLoadData("LLMJ") |
| | | return self.ipyLLMJLen
|
| | | def GetLLMJByIndex(self, index): |
| | | self.CheckLoadData("LLMJ") |
| | | return self.ipyLLMJCache[index]
|
| | | |
| | | def GetGoldRushCampCount(self): |
| | | self.CheckLoadData("GoldRushCamp") |
| | | return self.ipyGoldRushCampLen
|