| | |
| | | return
|
| | | curSingleItem.SetRemainHour(outTimeServerDay)
|
| | |
|
| | | if isAuctionItem:
|
| | | if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
|
| | | ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
|
| | | else:
|
| | | GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
|
| | | #if isAuctionItem:
|
| | | # if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
|
| | | # ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
|
| | | # else:
|
| | | # GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
|
| | |
|
| | | ItemControler.SetItemCount(curSingleItem, itemCount)
|
| | |
|