hxp
2025-10-30 47eb171907516123892ea3f5d1888c6394c72382
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -72,8 +72,6 @@
FBOpenTimeRecord = {} #限时副本开启时间记录
VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
g_PassiveEffManager = None  # 被动技能(效果)单例
g_maliciousAttackDict = {} # 受到恶意攻击信息 {playerID:{atkPlayerID:atkTick, ...}}
@@ -109,13 +107,11 @@
g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...}
g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...}
g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...}
@@ -123,12 +119,12 @@
g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}
g_mirrorBattleDict = {} # {battleID:MirrorBattle, ...}
g_familyZhenfaInfo = {} # 仙盟阵法信息{familyID:{zhenfaType:{k:v, }, ...}, ...}
g_singleAtkRecordList = None # 单次攻击记录
g_UserCtrlDBFirstInit = False
g_playerDataCntInfo = {} # 玩家各表最后一次存档时数据条数 {playerID:{表名:条数, ...}, ...}
g_mergeRegisterPlayerDict = {} # 跨服玩家数据缓存 {accID:[loginTime, logoutTime, recvPack, groupID], ...}
g_usrCtrlDB = None  #数据库实例
g_usrCtrlDB = None  #数据库实例
g_transItemSign = 0