| | |
| | | GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
|
| | |
|
| | | def GetAddBuffValue(turnFight, attacker, defender, curSkill):
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| | | if not curSkill.GetAtkType():
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| | | return []
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| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
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| | | if not callFunc:
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| | | return []
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| | | return callFunc(turnFight, attacker, defender, curSkill)
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| | | ret = callFunc(turnFight, attacker, defender, curSkill)
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| | | if ret == None:
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| | | return []
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| | | return ret
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| | |
|
| | | def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
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| | | def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False, refreshTimeLayer=True):
|
| | | '''拷贝buff数据,不含目标buffID、归属,并刷新时间
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| | | @param refreshTimeLayer: 刷新剩余时间、层级
|
| | | '''
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| | | skillData = curBuff.GetSkillData()
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| | | curBuff.SetCalcTime(turnFight.getTimeline())
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| | | curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
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| | | curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
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| | | curBuff.SetAddTiming(curBatObj.GetTiming())
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| | | if refreshTimeLayer:
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| | | curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
|
| | | curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
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| | | else:
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| | | curBuff.SetRemainTime(tagBuff.GetRemainTime())
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| | | curBuff.SetLayer(tagBuff.GetLayer())
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| | | curBuff.SetValue1(tagBuff.GetValue1())
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| | | curBuff.SetValue2(tagBuff.GetValue2())
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| | | curBuff.SetValue3(tagBuff.GetValue3())
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| | | curBuff.SetIsCopy(1)
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| | | GameWorld.DebugLog(" 拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s"
|
| | | % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(),
|
| | | [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
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| | |
| | | SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
|
| | | return
|
| | |
|
| | | def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
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| | | def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
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| | | ## 根据技能ID添加buff
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| | | if not skillID:
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| | | return
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| | |
| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
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| | | useSkill.SetTagObjList(tagObjList)
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| | |
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| | | addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync)
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| | | addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
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| | |
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| | | poolMgr.release(useSkill)
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| | | return addBuff
|
| | |
|
| | | def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
|
| | | def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
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| | | skillID = buffSkill.GetSkillID()
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| | | bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
|
| | | relatedSkillID = bySkill.GetSkillID() if bySkill else 0
|
| | |
| | |
|
| | | skillTypeID = buffSkill.GetSkillTypeID()
|
| | | buffRepeat = buffSkill.GetBuffRepeat()
|
| | | addLayerCnt = buffSkill.GetLayerCnt()
|
| | | addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
|
| | | if addLayerEff:
|
| | | # 可指定来源技能技能才生效,不指定的话默认生效
|
| | | if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
|
| | | addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
|
| | | if setLayerCnt > 0:
|
| | | addLayerCnt = setLayerCnt
|
| | | GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt)
|
| | | else:
|
| | | addLayerCnt = buffSkill.GetLayerCnt()
|
| | | addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
|
| | | if addLayerEff:
|
| | | # 可指定来源技能技能才生效,不指定的话默认生效
|
| | | if not addLayerEff.GetTriggerSrc() or addLayerEff.GetTriggerSrc() == relatedSkillID:
|
| | | addLayerCnt = GameWorld.GetResultByWeightList(addLayerEff.GetEffectValues(), addLayerCnt)
|
| | | maxLayerCnt = buffSkill.GetLayerMax()
|
| | | if maxLayerCnt:
|
| | | maxLayerCnt += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffLayerMax, buffSkill)
|
| | |
| | | GameWorld.DebugLog(" 默认覆盖")
|
| | |
|
| | | # 重置回合、CD、值等
|
| | | buff.SetCalcTime(turnFight.getTimeline())
|
| | | buff.SetAddTiming(batObj.GetTiming())
|
| | | buff.SetRemainTime(buffSkill.GetLastTime())
|
| | | buff.SetLayer(updLayerCnt)
|
| | | buff.SetBuffValueList(buffValueList)
|
| | | buff.ResetEffectValueEx()
|
| | | if afterLogic and bySkill:
|
| | | bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
|
| | | elif isSync:
|
| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
|
| | |
|
| | | if nowLayerCnt != updLayerCnt:
|
| | | RefreshBuffEffect(turnFight, batObj, buff, False)
|
| | | RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
|
| | | return buff
|
| | |
|
| | | return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
|
| | |
| | | relatedSkillID = bySkill.GetSkillID() if bySkill else 0
|
| | | ownerID = buffOwner.GetID()
|
| | | buffID = buff.GetBuffID()
|
| | | timing = batObj.GetTiming()
|
| | |
|
| | | GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" |
| | | % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
|
| | | GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s" |
| | | % (buffID, skillID, ownerID, relatedSkillID, timing), curID)
|
| | | buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
|
| | | buff.SetOwnerID(ownerID)
|
| | | buff.SetCalcTime(turnFight.getTimeline())
|
| | | buff.SetRemainTime(buffSkill.GetLastTime())
|
| | | buff.SetLayer(setLayerCnt)
|
| | | buff.SetBuffValueList(buffValueList)
|
| | |
| | | elif isSync:
|
| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
|
| | |
|
| | | RefreshBuffEffect(turnFight, batObj, buff, True)
|
| | | RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
|
| | | return buff
|
| | |
|
| | | def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
|
| | | def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
|
| | | ## 刷新buff效果
|
| | | # @param buffSkill: 添加该buff时对应的buff技能ID,可能为None,如非添加时的刷新
|
| | | # @param refreshType: 0-普通刷新;1-新添加刷新;2-覆盖刷新
|
| | |
|
| | | isRefreshAttr = False # 是否刷属性
|
| | |
|
| | |
| | | continue
|
| | |
|
| | | if curEffect.GetTriggerWay():
|
| | | if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and isNewBuff:
|
| | | if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and refreshType == 1:
|
| | | passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect)
|
| | |
|
| | | elif effectID in ChConfig.AttrIDList:
|
| | | isRefreshAttr = True
|
| | |
|
| | | if refreshType and buffSkill and buffOwner:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
|
| | | |
| | | if isRefreshAttr:
|
| | | RefreshBuffAttr(batObj)
|
| | |
|
| | |
| | | curBuff.SetLayer(updLayer)
|
| | | relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
|
| | | SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
|
| | | RefreshBuffEffect(turnFight, batObj, curBuff, False)
|
| | | RefreshBuffEffect(turnFight, batObj, curBuff)
|
| | | return
|
| | | DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
|
| | | return
|
| | |
| | | ObjPool.GetPoolMgr().release(curBuff)
|
| | | return
|
| | |
|
| | | def DoBuffProcess(turnFight, batObj, curBuff):
|
| | | def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
|
| | | skillData = curBuff.GetSkillData()
|
| | | if not skillData.GetAtkType():
|
| | | return
|
| | | callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
|
| | | if callFunc:
|
| | | callFunc(turnFight, batObj, curBuff)
|
| | | callFunc(turnFight, batObj, curBuff, **kwargs)
|
| | | return
|
| | |
|
| | | def RefreshBuffAttr(batObj):
|
| | |
| | | buff = buffMgr.GetBuffByIndex(index)
|
| | | layer = max(1, buff.GetLayer())
|
| | | skillData = buff.GetSkillData()
|
| | | |
| | | for eIndex in range(skillData.GetEffectCount()):
|
| | | effect = skillData.GetEffect(eIndex)
|
| | | effID = effect.GetEffectID()
|
| | | if effID not in ChConfig.AttrIDList:
|
| | | continue
|
| | | attrID = effID
|
| | | attrValue = effect.GetEffectValue(0) * layer
|
| | | attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
|
| | | calcType = effect.GetEffectValue(1)
|
| | | if calcType == 2: # 减少,其他默认增加
|
| | | attrValue = -attrValue
|