ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -226,6 +226,7 @@
    ownerID = buffOwner.GetID()
    buffID = buff.GetBuffID()
    timing = batObj.GetTiming()
    skillType = buffSkill.GetSkillType()
    remainTime = buffSkill.GetLastTime()
    remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
    
@@ -240,7 +241,7 @@
    if curBuffState:
        buffMgr.AddBuffState(curBuffState, buffID)
        
    if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Halo:
    if skillType == ChConfig.Def_SkillType_Halo:
        __addHaloBuffEffObjID(curID, buff, skillID, ownerID, haloSrcBuff)
        
    if afterLogic and buffSkill:
@@ -254,6 +255,10 @@
    if curBuffState and IsControlledHardState(curBuffState):
        buffSkill.AddAfterLogic(ChConfig.AfterLogic_TriggerAddBuff, [ChConfig.TriggerWay_BeControlledHard, batObj, buff, buffOwner])
        
    #添加持续减益buff
    if skillType == ChConfig.Def_SkillType_LstDepBuff:
        buffSkill.AddAfterLogic(ChConfig.AfterLogic_TriggerAddBuff, [ChConfig.TriggerWay_AddDOTBuff, batObj, buff, buffOwner])
    return buff
def IsControlledHardState(state):