| | |
| | | DWORD PlusLVUPTotalExp; //升级所需累计熟练度总值
|
| | | };
|
| | |
|
| | | //符印表
|
| | |
|
| | | struct tagRune
|
| | | {
|
| | | DWORD _ID; //编号ID
|
| | | list AttrType; //属性类型
|
| | | DWORD TowerID; //解锁符印塔编号
|
| | | };
|
| | |
|
| | |
|
| | | //洗练表 #tagEquipWash
|
| | |
|
| | | struct tagEquipWash
|
| | |
| | | DWORD FightPowerEx; //附加战斗力
|
| | | };
|
| | |
|
| | |
|
| | | //灵兽表
|
| | |
|
| | | struct tagPetInfo
|
| | | {
|
| | | DWORD _ID; //灵兽NPCID
|
| | | BYTE Quality; //品质
|
| | | char UnlockSys; //解锁广播提示
|
| | | DWORD UnLockNeedItemID; //解锁灵兽物品ID
|
| | | BYTE UnLockNeedItemCnt; //解锁所需物品数量
|
| | | DWORD DecomposeExp; //分解单个解锁物品可获得升阶经验
|
| | | BYTE InitRank; //灵兽初始阶数
|
| | | WORD MaxRank; //灵兽最高阶数
|
| | | WORD UseNeedRank; //多少阶可切换外观
|
| | | list SkillID; //灵兽技能ID
|
| | | list SkillUnLock; //灵兽技能解锁需要阶数
|
| | | list SkillUnLockSys; //灵兽技能解锁提示
|
| | | DWORD InitFightPower; //初始战力
|
| | | };
|
| | |
|
| | | //灵宠升星表
|
| | |
|
| | | struct tagPetStarUp
|
| | | {
|
| | | DWORD _PetNPCID; //灵兽NPCID
|
| | | BYTE _PetStar; //灵兽星级
|
| | | list StarUpNeedItemList; //升下一星所需道具 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //灵宠培养表
|
| | |
|
| | | struct tagPetTrain
|
| | | {
|
| | | BYTE _TrainType; //培养类型
|
| | | BYTE _TrainLV; //培养等阶
|
| | | WORD NeedRealmLV; //培养所需境界
|
| | | DWORD EatCntTotal; //升阶所需个数(非累计)
|
| | | DWORD EatCntEverytime; //每次培养消耗x个
|
| | | list EatItemAttrTypeList; //每X个培养丹增加属性类型=EatCntEverytime
|
| | | list EatItemAttrValueList; //每X个培养丹增加属性值=EatCntEverytime
|
| | | list LVAttrTypeList; //每级额外属性类(非累积)
|
| | | list LVAttrValueList; //每级额外属性值(非累积)
|
| | | };
|
| | |
|
| | | //装备分解属性表
|
| | |
|
| | | struct tagEquipDecompose
|
| | |
| | | WORD _LV; //等级
|
| | | DWORD UpNeedExp; //升级所需经验数
|
| | | dict Attr; //属性加成
|
| | | };
|
| | |
|
| | |
|
| | | //灵兽升阶消耗表
|
| | |
|
| | | struct tagPetClassCost
|
| | | {
|
| | | DWORD _PetID; //灵兽NPCID
|
| | | DWORD _Class; //灵兽阶数
|
| | | DWORD UpNeedExp; //灵兽升阶所需经验数
|
| | | DWORD AtkAdd; //每阶攻击力加成
|
| | | };
|
| | |
|
| | |
|
| | | //灵兽吸收装备表
|
| | |
|
| | | struct tagPetEatEquip
|
| | | {
|
| | | BYTE _EquipColor; //装备品质
|
| | | BYTE _EquipClass; //装备阶数
|
| | | DWORD Exp; //获得灵兽升级经验
|
| | | DWORD FamilyStoreItemScore; //仙盟宝库积分
|
| | | };
|
| | |
|
| | | //法器升级表
|
| | |
| | | dict AttrExDict; //特殊属性值字典 {attrKey:value, ...}
|
| | | };
|
| | |
|
| | | //符印塔表
|
| | |
|
| | | struct tagRuneTower
|
| | | {
|
| | | DWORD _ID; //塔编号
|
| | | DWORD RunePoint; //过关给符印精华
|
| | | DWORD Ysog; //过关给魔精
|
| | | DWORD NPCID; //npcid
|
| | | BYTE IsNotify; //是否广播
|
| | | list FixEndAward; //固定结算奖励
|
| | | dict GoodDrop; //珍稀符印通关掉落概率
|
| | | DWORD SweepRunePoint; //扫荡符印精华
|
| | | DWORD SweepYsog; //扫荡魔精
|
| | | dict SweepGoodDrop; //扫荡珍稀符印
|
| | | };
|
| | |
|
| | | //地图表格
|
| | |
|
| | | struct tagChinMap
|
| | |
| | | DWORD NeedCnt; //需要数量
|
| | | list Condition; //辅助条件
|
| | | list AwardItemList; //奖励物品列表
|
| | | };
|
| | |
|
| | | //通天令等级表
|
| | |
|
| | | struct tagTongTianLV
|
| | | {
|
| | | WORD _TTLV; //通天令等级
|
| | | WORD LVUPPoint; //升级所需积分(0不可升级)
|
| | | list CommAwardItemList; //常规奖励物品列表 [[物品ID,个数,是否拍品], ...]
|
| | | list XianAwardItemList; //仙品奖励物品列表 [[物品ID,个数,是否拍品], ...]
|
| | | list NotifyItemIDList; //需要广播的物品ID列表
|
| | | };
|
| | |
|
| | | //通天令任务表
|
| | |
|
| | | struct tagTongTianTask
|
| | | {
|
| | | WORD _TTTaskID; //通天任务ID(确定后不可修改)
|
| | | BYTE TTTaskType; //通天任务类型
|
| | | BYTE IsDailyTask; //是否每日任务
|
| | | DWORD FinishNeedValue; //任务完成所需值
|
| | | DWORD TaskPoint; //任务积分点奖励
|
| | | };
|
| | |
|
| | | //法宝表
|
| | |
| | | BYTE TotalMaxCount; //所有点总怪物数
|
| | | BYTE RefreshSeconds; //刷怪间隔秒
|
| | | BYTE RefreshPerMinutes; //每整X分刷怪
|
| | | };
|
| | |
|
| | | //符印合成表
|
| | |
|
| | | struct tagRuneCompound
|
| | | {
|
| | | DWORD _TagItemID; //合成的符印物品ID
|
| | | list NeedItem; //需要的物品ID
|
| | | WORD NeedMJ; //需要的魔精数量
|
| | | };
|
| | |
|
| | | //资源找回表
|
| | |
| | | DWORD AddExpRate; //经验倍率加成,万分率
|
| | | };
|
| | |
|
| | | //消费返利活动表
|
| | |
|
| | | struct tagActCostRebate
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | | //消费返利模板表
|
| | |
|
| | | struct tagCostRebateTemplate
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | DWORD NeedCostGold; //需要消费仙玉数
|
| | | BYTE AwardIndex; //返利奖励索引0~31,同个模板中不重复
|
| | | dict AwardItemList; //返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]}
|
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //买一送多活动表
|
| | |
|
| | | struct tagActBuyOne
|
| | |
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | };
|
| | |
|
| | | //充值返利活动表
|
| | |
|
| | | struct tagActRechargePrize
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | | //充值返利模板表
|
| | |
|
| | | struct tagRechargePrizeTemplate
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | WORD CTGID; //充值表充值ID
|
| | | DWORD GoldPrize; //返利仙玉数
|
| | | BYTE PrizeCountLimit; //最大赠送次数
|
| | | };
|
| | |
|
| | | //累计充值活动表
|
| | |
|
| | | struct tagActTotalRecharge
|
| | |
| | | BYTE AwardIndex; //返利奖励索引0~31,同个模板中不重复
|
| | | dict AwardItem; //返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
|
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //累计充值返利仙玉活动表
|
| | |
|
| | | struct tagActRechargeRebateGold
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | | //累计充值返利仙玉模板表
|
| | |
|
| | | struct tagRechargeRebateGoldTemplate
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | DWORD RMBMin; //充值RMB最小值
|
| | | DWORD RMBMax; //充值RMB最大值
|
| | | WORD RebateRate; //返利仙玉比例百分比
|
| | | };
|
| | |
|
| | | //成长必买活动表
|
| | |
| | | BYTE _CopyMapID; //虚拟线路ID
|
| | | WORD PosX; //坐标X
|
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //时装表
|
| | |
|
| | | struct tagCoat
|
| | | {
|
| | | DWORD _CoatID; //时装编号
|
| | | BYTE CostQuality; //时装品质 0-普通;1-稀有;2-传说
|
| | | list EquipItemID; //装备物品ID(按职业顺序)
|
| | | DWORD UnlockItemID; //材料物品ID
|
| | | DWORD MaxLV; //最大星级
|
| | | list CostItemCnt; //材料数量
|
| | | dict StarAttr; //属性
|
| | | DWORD InitFightPower; //初始战力
|
| | | };
|
| | |
|
| | | //时装柜升级表
|
| | |
|
| | | struct tagCoatChestUp
|
| | | {
|
| | | DWORD _LV; //等级
|
| | | BYTE NeedExp; //升级所需经验
|
| | | dict AddAttr; //属性
|
| | | };
|
| | |
|
| | | //周狂欢活动时间表
|
| | |
|
| | | struct tagActWeekParty
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | list TemplateID; //模板编号
|
| | | dict PointAward; //总积分奖励
|
| | | };
|
| | |
|
| | | //周狂欢表
|
| | |
|
| | | struct tagWeekParty
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE ActionType; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | eval Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //运势活动时间表
|
| | |
| | | char WorldNotifyKey; //全服广播key,参数(玩家名, 物品ID, 物品数据, 个数,)
|
| | | };
|
| | |
|
| | | //节日巡礼活动时间表
|
| | |
|
| | | struct tagActFeastWeekParty
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | list TemplateID; //模板编号
|
| | | dict PointAward; //总积分奖励
|
| | | };
|
| | |
|
| | | //节日巡礼模板表
|
| | |
|
| | | struct tagFeastWeekParty
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE ActionType; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //新仙界盛典-全民来嗨表
|
| | |
|
| | | struct tagNewAllPeopleParty
|
| | |
| | | WORD ItemCnt; //物品数量
|
| | | BYTE IsBind; //是否绑定
|
| | | DWORD Weight; //权重
|
| | | };
|
| | |
|
| | | //跨服充值排行模板达标奖励表
|
| | |
|
| | | struct tagCrossActCTGBillboardDabiao
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | float CTGNeed; //需充值RMB
|
| | | BYTE AwardIndex; //奖励记录索引,从0开始,同个模板不可重复,不可变更
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //跨服充值排行模板名次奖励表
|
| | |
|
| | | struct tagCrossActCTGBillboardOrder
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | WORD OrderA; //名次A
|
| | | WORD OrderB; //至名次B
|
| | | float CTGAtleast; //至少充值RMB
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //装备位背包索引映射表
|