| | |
| | | import GameMap
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| | | import math
|
| | | import time
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| | | import PetControl
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| | | import AICommon
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| | | import PlayerSuccess
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| | | import PassiveBuffEffMng
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| | |
| | | BaseAttack.Sync_AttackResult(curPlayer, useSkillData)
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| | |
|
| | | if useSkillData and useSkillData.GetSkillID() != ChConfig.Def_SkillID_Somersault:
|
| | | # 跟随玩家同频率攻击
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| | | PetControl.PetFight(curPlayer, tick)
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| | | SummonFollowAtk(curPlayer, tick)
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| | | #===========================================================================
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| | | # if not result:
|
| | |
| | | #PlayerActLianqi.OnProcess(curPlayer)
|
| | | #仙盟攻城战
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| | | #PlayerActFamilyGCZ.OnProcess(curPlayer)
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| | | #跨服数据同步,放最后
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| | | #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
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| | | return
|
| | |
|
| | | def ProcessPlayerSecond(curPlayer, tick):
|