| | |
| | | #{
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| | | # tagHead Head;
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| | | # WORD ItemIndex; //武将物品所在武将背包位置索引
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| | | # BYTE LVReset; //重置等级
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| | | # BYTE BreakReset; //重置突破
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| | | # BYTE AwakeReset; //重置觉醒
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| | | #};
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| | | def OnHeroRebirth(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | itemIndex = clientData.ItemIndex
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| | | lvReset = clientData.LVReset
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| | | breakReset = clientData.BreakReset or lvReset # 突破受等级限制,所以等级重置突破必重置
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| | | awakeReset = clientData.AwakeReset
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| | | heroItem = GetHeroItem(curPlayer, itemIndex)
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| | | if not heroItem:
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| | | return
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| | |
| | | GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
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| | | return
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| | |
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| | | if awakeLV:
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| | | if awakeReset and awakeLV:
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| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
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| | | rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
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| | | if rebirthCntMax and rebirthCnt >= rebirthCntMax:
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| | |
| | | if not heroIpyData:
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| | | return
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| | | quality = heroIpyData.GetQuality()
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| | | |
| | | lvCostMoney = 0
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| | | awakeCostMoney = 0
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| | | moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
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| | | if awakeReset and awakeLV:
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| | | qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
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| | | awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
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| | | moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
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| | | |
| | | if lvReset:
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| | | lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
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| | | |
| | | costMoneyTotal = lvCostMoney + awakeCostMoney
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| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
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| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s),lvReset=%s,breakReset=%s,awakeReset=%s" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney, lvReset, breakReset, awakeReset))
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| | | if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
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| | | return
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| | |
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| | | # 验证通过,可以重生
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| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
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| | | returnItemDict = {}
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| | | if lvReset:
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| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
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| | | if breakReset:
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| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
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| | | if awakeReset:
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| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
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| | |
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| | | if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
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| | |
| | |
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| | | # 执行重生
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| | | item = heroItem.GetItem()
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| | | if lvReset:
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| | | item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
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| | | if breakReset:
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| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
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| | | if awakeReset:
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| | | item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
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| | | heroItem.Sync_Item()
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| | |
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| | |
| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
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| | |
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| | | if awakeLV:
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| | | if awakeReset and awakeLV:
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| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
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| | | Sync_PlayerHeroInfo(curPlayer)
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