| | |
| | | import PlayerFlashGiftbag
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| | | import PlayerDailyGiftbag
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| | | import PlayerFairyCeremony
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| | | import PlayerOfflineSupport
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| | | import PlayerNewFairyCeremony
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| | | import PlayerActHorsePetFeast
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| | | import PlayerFeastRedPacket
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| | |
| | |
|
| | | def DoLogic_OnDay(tick):
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| | | GameWorld.Log("MapServer -> OnDay!")
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| | | playerManager = GameWorld.GetPlayerManager()
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| | | #处理所有玩家信件的onday事件, 把存在时间+1
|
| | | playerManager.ProcessAllPlayerMailOnDay()
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| | | |
| | | #副本OnDay事件响应
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| | | FBLogic.OnDay(tick)
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| | |
|
| | | #删除所有的任务发布
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| | | missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
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| | | missionPubManager.Clear()
|
| | | #仙盟
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| | | PlayerFamily.FamilyOnDay()
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| | |
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| | | PlayerOfflineSupport.OnDay()
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| | | playerManager = GameWorld.GetPlayerManager()
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| | | for i in xrange(playerManager.GetPlayerCount()):
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| | | curPlayer = playerManager.GetPlayerByIndex(i)
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| | |
|