ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -31,7 +31,6 @@ import PlayerFamilyRedPacket import PlayerGatherSoul import IpyGameDataPY import EventShell import PyGameData import EventReport @@ -44,7 +43,6 @@ import Operate_EquipWash import PlayerFeastRedPacket import PlayerDogz import QuestCommon import DataRecordPack @@ -85,7 +83,6 @@ SetSuccFinish(curPlayer, succID, 0) Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步 EventShell.EventRespons_SuccessFinish(curPlayer, succID) return