| | |
| | | from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
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| | | from ServerClientShareDefine import *
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| | | import ConfigParser
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| | | import IpyGameDataPY
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| | | #import IPY_GameWorld
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| | | #from Config import (DBConfig,)
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| | | DBConfig = __import__('Config.DBConfig')
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| | |
| | | import inspect
|
| | | from Collections.CollectionDefine import *
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| | | import binascii
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| | | # from GMToolLogicProcess import ProjSpecialProcess
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| | | from GMToolLogicProcess import ProjSpecialProcess
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| | | from Common import (CommFunc, mylog, CommFuncEx)
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| | | import PegasusCollectorProxy
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| | | import shutil
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| | |
| | | PyGameData.g_UserCtrlDBFirstInit = True
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| | | self.__PlayerBackupSave()
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| | | CheckGameVersion()
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| | |
|
| | | #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
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| | |
|
| | | self.loadDBPlayerIDMap()
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| | | |
| | | return
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| | | |
| | | def loadDBPlayerIDMap(self):
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| | | ## 加载本服玩家映射关系
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| | | col = self.db[UCN_DBPlayer]
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| | | resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
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| | | if resultSet and resultSet.count():
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| | | for resultDict in resultSet:
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| | | PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
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| | | GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
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| | | return
|
| | | |
| | | def findDBPlayer(self, playerID):
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| | | '''根据玩家ID查找dbPlayer
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| | | @return: None or tagDBPlayer
|
| | | '''
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| | | col = self.db[UCN_DBPlayer]
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| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
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| | | dbPlayer.IsDeleted = 0
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| | | if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
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| | | return
|
| | | return dbPlayer
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| | | |
| | | def findDBPlayerByName(self, playerName, backDBPlayer=False):
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| | | '''根据玩家名查找dbPlayer
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| | | @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
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| | | @return: None or db数据字典{k:v, ...} or tagDBPlayer
|
| | | '''
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| | | collection = self.db[UCN_DBPlayer]
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| | | rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
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| | | if not rec:
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| | | return
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| | | if backDBPlayer:
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| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
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| | | dbPlayer.readRecord(rec)
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| | | return dbPlayer
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| | | return rec
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| | | |
| | | def findDBPlayerByAccID(self, accID, backDBPlayer=False):
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| | | '''根据玩家账号查找dbPlayer
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| | | @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
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| | | @return: None or db数据字典{k:v, ...} or tagDBPlayer
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| | | '''
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| | | collection = self.db[UCN_DBPlayer]
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| | | rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
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| | | if not rec:
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| | | return
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| | | if backDBPlayer:
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| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
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| | | dbPlayer.readRecord(rec)
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| | | return dbPlayer
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| | | return rec
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| | |
|
| | | def requestLogicProcess(self, pack):
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| | | db = self.db
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| | |
| | |
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| | | mylog.debug("begin process request type = %d"%requestType)
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| | |
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| | | if requestType == CommonDefine.gstGMToolCommand:
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| | | oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
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| | | oFuncGrade.Start()
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| | | self.OnGMToolCommand(db, pack)
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| | | oFuncGrade.End()
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| | | return True
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| | |
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| | |
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| | | if requestType == CommonDefine.gstGeneralDBOper:
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| | | oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
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| | | oFuncGrade.Start()
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| | |
| | | return True
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| | |
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| | | #GameServer保存数据
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| | | if requestType == CommonDefine.gstSaveGameServerData:
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| | | oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
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| | | oFuncGrade.Start() |
| | | self.onSaveGameServerData(db, pack)
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| | | oFuncGrade.End()
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| | | return True
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| | | #if requestType == CommonDefine.gstSaveGameServerData:
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| | | # oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
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| | | # oFuncGrade.Start() |
| | | # self.onSaveGameServerData(db, pack)
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| | | # oFuncGrade.End()
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| | | # return True
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| | | #GameServer读取玩家数据
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| | | if requestType == CommonDefine.gstGetGameServerPlayerData:
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| | | oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
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| | | oFuncGrade.Start() |
| | | self.onGetGameServerPlayerData(db, pack)
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| | | oFuncGrade.End()
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| | | return True
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| | | #if requestType == CommonDefine.gstGetGameServerPlayerData:
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| | | # oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
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| | | # oFuncGrade.Start() |
| | | # self.onGetGameServerPlayerData(db, pack)
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| | | # oFuncGrade.End()
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| | | # return True
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| | | #GameServer读取GM命令列表
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| | | if requestType == CommonDefine.gstGMCommandListReq:
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| | | oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
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| | |
| | | oFuncGrade.End()
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| | | return True
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| | |
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| | | if requestType == CommonDefine.gstGMToolCmdUserDBRequest:
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| | | oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
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| | | oFuncGrade.Start() |
| | | self.OnGMToolCmdUserDBRequest(db, pack) |
| | | oFuncGrade.End() |
| | | return True
|
| | |
|
| | | if requestType == CommonDefine.gstMergerChildToCenter:
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| | | oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
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| | | oFuncGrade.Start()
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| | |
| | | self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
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| | | MMORPGPack.stData, sendPack.GetBuffer())
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| | |
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| | | def OnPlayerLogin(self, curPlayer):
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| | | ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
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| | | return
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| | | |
| | | def OnGMToolCommand(self, db, pack):
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| | |
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| | | if CommonDefine.IsDebug():
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| | | import binascii
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| | | mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
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| | | |
| | | try:
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| | | ProjSpecialProcess.OnGMToolCommand(pack)
|
| | | except:
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| | | msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
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| | | mylog.error(msg)
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| | |
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| | |
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| | |
|
| | | def OnGeneralDBOper(self, db, pack):
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| | | buf = pack.getBuffer()
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| | | recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
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| | |
| | |
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| | | mylog.debug('RevoverBillProcess success...%s'%orderID)
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| | | except:
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| | | mylog.error("RevoverBillProcess error %s"%orderID)
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| | | mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
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| | |
|
| | | def SavePlayerMapServerData(self, db, saveData):
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| | | playerRec = DataServerPlayerData.tagDBPlayer()
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| | |
| | | msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
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| | | mylog.error(msg)
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| | | return 0, disDataBaseError, createPlayer.AccID, ''
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| | | nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
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| | | createPlayer.PlayerID = newPlayerID
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| | | createPlayer.PlayerName = "role" + str(newPlayerID)
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| | | createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
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| | | #校验通过,往数据库中插入角色
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| | | mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
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| | | if not createPlayer.adoInsertC(collection):
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| | |
| | | return 0, disDataBaseError, createPlayer.AccID, ''
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| | |
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| | | mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
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| | | PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
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| | | mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
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| | | |
| | | #构造其他角色初始数据
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| | | itemData = ''
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| | | itemData = CommFunc.WriteDWORD(itemData, 0)
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| | |
| | | #已废除
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| | | pass
|
| | |
|
| | | def readGameWorldData(self):
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| | | '''读取服务器公共数据
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| | | 【注】:新建的表往后添加
|
| | | '''
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| | | db = self.db
|
| | | |
| | | data = ''
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| | | mylog.info('readGameWorldData Start...')
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| | | |
| | | collection = db[UCN_DBEventTrig]
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| | | DBEventTrig = DataServerPlayerData.tagDBEventTrig()
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| | | data += DBEventTrig.adoQueryAll(collection)
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| | | mylog.info("tagDBEventTrig ok")
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| | | |
| | | collection = db[UCN_DBPlayerViewCache]
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| | | DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
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| | | data += DBPlayerViewCache.adoQueryAll(collection)
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| | | mylog.info("tagDBPlayerViewCache ok")
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| | | |
| | | collection = db[UCN_DBBillboard]
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| | | DBBillboard = DataServerPlayerData.tagDBBillboard()
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| | | data += DBBillboard.adoQueryAll(collection)
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| | | mylog.info("tagDBBillboard ok")
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| | | |
| | | collection = db[UCN_DBMailServer]
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| | | DBMailServer = DataServerPlayerData.tagDBMailServer()
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| | | data += DBMailServer.adoQueryAll(collection)
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| | | mylog.info("tagDBMailServer ok")
|
| | | |
| | | collection = db[UCN_DBMailPlayerRec]
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| | | DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
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| | | data += DBMailPlayerRec.adoQueryAll(collection)
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| | | mylog.info("tagDBMailPlayerRec ok")
|
| | | |
| | | collection = db[UCN_DBMailPersonal]
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| | | DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
|
| | | data += DBMailPersonal.adoQueryAll(collection)
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| | | mylog.info("tagDBMailPersonal ok")
|
| | | |
| | | collection = db[UCN_DBMailItem]
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| | | DBMailItem = DataServerPlayerData.tagDBMailItem()
|
| | | data += DBMailItem.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailItem ok")
|
| | | |
| | | collection = db[UCN_DBFamily]
|
| | | DBFamily = DataServerPlayerData.tagDBFamily()
|
| | | data += DBFamily.adoQueryAll(collection)
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| | | mylog.info("tagDBFamily ok")
|
| | | |
| | | collection = db[UCN_DBFamilyMem]
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| | | DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
|
| | | data += DBFamilyMem.adoQueryAll(collection)
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| | | mylog.info("tagDBFamilyMem ok")
|
| | | |
| | | collection = db[UCN_DBFamilyAction]
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| | | DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
|
| | | data += DBFamilyAction.adoQueryAll(collection)
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| | | mylog.info("tagDBFamilyAction ok")
|
| | | |
| | | collection = db[UCN_DBGameRec]
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| | | DBGameRec = DataServerPlayerData.tagDBGameRec()
|
| | | data += DBGameRec.adoQueryAll(collection)
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| | | mylog.info("tagDBGameRec ok")
|
| | | |
| | | collection = db[UCN_DBFuncTeam]
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| | | DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
|
| | | data += DBFuncTeam.adoQueryAll(collection)
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| | | mylog.info("tagDBFuncTeam ok")
|
| | | |
| | | collection = db[UCN_DBFuncTeamMem]
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| | | DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
|
| | | data += DBFuncTeamMem.adoQueryAll(collection)
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| | | mylog.info("tagDBFuncTeamMem ok")
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| | | |
| | | mylog.info('readGameWorldData len:%s' % len(data))
|
| | | return data
|
| | | |
| | | def saveGameWorldData(self, saveData):
|
| | | ## 保存服务器公共数据
|
| | | |
| | | db = self.db
|
| | | dataLen = len(saveData)
|
| | | mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
|
| | | gameDataReadPos = 0
|
| | | try:
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
|
| | | |
| | | mylog.info('saveGameWorldData ok!')
|
| | | |
| | | # 如果是关服中的,设置关服保存数据处理完毕
|
| | | if PyGameData.g_serverClosing:
|
| | | PyGameData.g_closeSaveDataOK = True
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | | |
| | | return
|
| | | |
| | | def onGetGameServerPlayerData(self, db, pack):
|
| | | ## 废弃,改为使用 readGameWorldData
|
| | | data = ''
|
| | |
|
| | | #玩家打包数据表较大,不同步GameServer,由db自己管理
|
| | |
| | | self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
|
| | |
|
| | | def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
|
| | | ##废弃,改为使用 saveGameWorldData
|
| | | if saveType == CommonDefine.dgGameServerCrashData:
|
| | | #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
|
| | | #tagGDGameServerGameData
|
| | |
| | | mylog.error(msg)
|
| | | return False
|
| | | return True
|
| | | def OnGMToolCmdUserDBRequest(self,db, pack):
|
| | | # try:
|
| | | # ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
|
| | | # except:
|
| | | # msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
|
| | | # mylog.error(msg)
|
| | | # return False
|
| | | return True
|
| | |
|
| | |
|
| | | def OnMergerChildToCenter(self,db, pack):
|
| | | mylog.debug('OnMergerChildToCenter in')
|
| | | # #伪装来源,便于回包
|