hxp
2025-06-03 4cdd576855c6e22d986ece4b18f7c80d82cefe38
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -18,6 +18,7 @@
from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
from ServerClientShareDefine import *
import ConfigParser
import IpyGameDataPY
#import IPY_GameWorld
#from Config import (DBConfig,)
DBConfig = __import__('Config.DBConfig')
@@ -26,7 +27,7 @@
import inspect
from Collections.CollectionDefine import *
import binascii
# from GMToolLogicProcess import  ProjSpecialProcess
from GMToolLogicProcess import  ProjSpecialProcess
from Common import (CommFunc, mylog, CommFuncEx)
import PegasusCollectorProxy
import shutil
@@ -399,10 +400,60 @@
            PyGameData.g_UserCtrlDBFirstInit = True
            self.__PlayerBackupSave()
            CheckGameVersion()
            #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
            self.loadDBPlayerIDMap()
        return
    def loadDBPlayerIDMap(self):
        ## 加载本服玩家映射关系
        col = self.db[UCN_DBPlayer]
        resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
        if resultSet and resultSet.count():
            for resultDict in resultSet:
                PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
        GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
        return
    def findDBPlayer(self, playerID):
        '''根据玩家ID查找dbPlayer
        @return: None or tagDBPlayer
        '''
        col = self.db[UCN_DBPlayer]
        dbPlayer = DataServerPlayerData.tagDBPlayer()
        dbPlayer.IsDeleted = 0
        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
            return
        return dbPlayer
    def findDBPlayerByName(self, playerName, backDBPlayer=False):
        '''根据玩家名查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    def findDBPlayerByAccID(self, accID, backDBPlayer=False):
        '''根据玩家账号查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    
    def requestLogicProcess(self, pack):
        db = self.db
@@ -415,6 +466,14 @@
        
        mylog.debug("begin process request type = %d"%requestType)
        
        if requestType == CommonDefine.gstGMToolCommand:
            oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
            oFuncGrade.Start()
            self.OnGMToolCommand(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstGeneralDBOper:
            oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
            oFuncGrade.Start()
@@ -479,19 +538,19 @@
            return True
        #GameServer保存数据
        if requestType == CommonDefine.gstSaveGameServerData:
            oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
            oFuncGrade.Start()
            self.onSaveGameServerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstSaveGameServerData:
        #    oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
        #    oFuncGrade.Start()
        #    self.onSaveGameServerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取玩家数据
        if requestType == CommonDefine.gstGetGameServerPlayerData:
            oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
            oFuncGrade.Start()
            self.onGetGameServerPlayerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstGetGameServerPlayerData:
        #    oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
        #    oFuncGrade.Start()
        #    self.onGetGameServerPlayerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取GM命令列表
        if requestType == CommonDefine.gstGMCommandListReq:
            oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
@@ -797,12 +856,7 @@
            oFuncGrade.End()    
            return True                                                        
        
        if requestType ==  CommonDefine.gstGMToolCmdUserDBRequest:
            oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
            oFuncGrade.Start()
            self.OnGMToolCmdUserDBRequest(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergerChildToCenter:
            oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
            oFuncGrade.Start()      
@@ -878,6 +932,24 @@
        self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
                      MMORPGPack.stData, sendPack.GetBuffer())
    
    def OnPlayerLogin(self, curPlayer):
        ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
        return
    def OnGMToolCommand(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        try:
            ProjSpecialProcess.OnGMToolCommand(pack)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
            mylog.error(msg)
    def OnGeneralDBOper(self, db, pack):
        buf = pack.getBuffer()
        recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
@@ -1661,7 +1733,7 @@
            mylog.debug('RevoverBillProcess success...%s'%orderID)
        except:
            mylog.error("RevoverBillProcess error %s"%orderID)
            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
    
    def SavePlayerMapServerData(self, db, saveData):
        playerRec = DataServerPlayerData.tagDBPlayer()
@@ -2394,8 +2466,9 @@
            msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
            mylog.error(msg)
            return 0, disDataBaseError, createPlayer.AccID, '' 
        nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
        createPlayer.PlayerID = newPlayerID
        createPlayer.PlayerName = "role" + str(newPlayerID)
        createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
        #校验通过,往数据库中插入角色
        mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))       
        if not createPlayer.adoInsertC(collection):
@@ -2411,6 +2484,9 @@
            return 0, disDataBaseError, createPlayer.AccID, '' 
        mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
        PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
        mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
        #构造其他角色初始数据
        itemData = ''
        itemData = CommFunc.WriteDWORD(itemData, 0)
@@ -3348,7 +3424,118 @@
        #已废除
        pass
    
    def readGameWorldData(self):
        '''读取服务器公共数据
                            【注】:新建的表往后添加
        '''
        db = self.db
        data = ''
        mylog.info('readGameWorldData Start...')
        collection = db[UCN_DBEventTrig]
        DBEventTrig = DataServerPlayerData.tagDBEventTrig()
        data += DBEventTrig.adoQueryAll(collection)
        mylog.info("tagDBEventTrig ok")
        collection = db[UCN_DBPlayerViewCache]
        DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
        data += DBPlayerViewCache.adoQueryAll(collection)
        mylog.info("tagDBPlayerViewCache ok")
        collection = db[UCN_DBBillboard]
        DBBillboard = DataServerPlayerData.tagDBBillboard()
        data += DBBillboard.adoQueryAll(collection)
        mylog.info("tagDBBillboard ok")
        collection = db[UCN_DBMailServer]
        DBMailServer = DataServerPlayerData.tagDBMailServer()
        data += DBMailServer.adoQueryAll(collection)
        mylog.info("tagDBMailServer ok")
        collection = db[UCN_DBMailPlayerRec]
        DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
        data += DBMailPlayerRec.adoQueryAll(collection)
        mylog.info("tagDBMailPlayerRec ok")
        collection = db[UCN_DBMailPersonal]
        DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
        data += DBMailPersonal.adoQueryAll(collection)
        mylog.info("tagDBMailPersonal ok")
        collection = db[UCN_DBMailItem]
        DBMailItem = DataServerPlayerData.tagDBMailItem()
        data += DBMailItem.adoQueryAll(collection)
        mylog.info("tagDBMailItem ok")
        collection = db[UCN_DBFamily]
        DBFamily = DataServerPlayerData.tagDBFamily()
        data += DBFamily.adoQueryAll(collection)
        mylog.info("tagDBFamily ok")
        collection = db[UCN_DBFamilyMem]
        DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
        data += DBFamilyMem.adoQueryAll(collection)
        mylog.info("tagDBFamilyMem ok")
        collection = db[UCN_DBFamilyAction]
        DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
        data += DBFamilyAction.adoQueryAll(collection)
        mylog.info("tagDBFamilyAction ok")
        collection = db[UCN_DBGameRec]
        DBGameRec = DataServerPlayerData.tagDBGameRec()
        data += DBGameRec.adoQueryAll(collection)
        mylog.info("tagDBGameRec ok")
        collection = db[UCN_DBFuncTeam]
        DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
        data += DBFuncTeam.adoQueryAll(collection)
        mylog.info("tagDBFuncTeam ok")
        collection = db[UCN_DBFuncTeamMem]
        DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
        data += DBFuncTeamMem.adoQueryAll(collection)
        mylog.info("tagDBFuncTeamMem ok")
        mylog.info('readGameWorldData len:%s' % len(data))
        return data
    def saveGameWorldData(self, saveData):
        ## 保存服务器公共数据
        db = self.db
        dataLen = len(saveData)
        mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
        gameDataReadPos = 0
        try:
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
            mylog.info('saveGameWorldData ok!')
            # 如果是关服中的,设置关服保存数据处理完毕
            if PyGameData.g_serverClosing:
                PyGameData.g_closeSaveDataOK = True
        except:
            msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
            mylog.error(msg)
        return
    def onGetGameServerPlayerData(self, db, pack):
        ## 废弃,改为使用 readGameWorldData
        data = ''
        
        #玩家打包数据表较大,不同步GameServer,由db自己管理
@@ -3735,6 +3922,7 @@
        self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
            
    def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
        ##废弃,改为使用 saveGameWorldData
        if saveType == CommonDefine.dgGameServerCrashData:
            #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
            #tagGDGameServerGameData
@@ -5546,14 +5734,8 @@
            mylog.error(msg)
            return False            
        return True   
    def OnGMToolCmdUserDBRequest(self,db, pack):
        # try:
        #     ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
        # except:
        #     msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
        #     mylog.error(msg)
        #     return False
        return True
    def OnMergerChildToCenter(self,db, pack):
        mylog.debug('OnMergerChildToCenter in')
#        #伪装来源,便于回包