| | |
| | | from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
|
| | | from ServerClientShareDefine import *
|
| | | import ConfigParser
|
| | | import IpyGameDataPY
|
| | | #import IPY_GameWorld
|
| | | #from Config import (DBConfig,)
|
| | | DBConfig = __import__('Config.DBConfig')
|
| | |
| | | import inspect
|
| | | from Collections.CollectionDefine import *
|
| | | import binascii
|
| | | # from GMToolLogicProcess import ProjSpecialProcess
|
| | | from GMToolLogicProcess import ProjSpecialProcess
|
| | | from Common import (CommFunc, mylog, CommFuncEx)
|
| | | import PegasusCollectorProxy
|
| | | import shutil
|
| | |
| | | lockPlayerID.release()#解锁
|
| | | return
|
| | |
|
| | | def CallDispatchFamilyID(db, fromPack, type, self): |
| | | def CallDispatchFamilyID(db, self): |
| | | global lockFamilyID
|
| | | lockFamilyID.acquire()#加锁
|
| | | self.isDispatchingFamilyID = True
|
| | |
| | | recs.append({'FamilyID':id})
|
| | | collection = db[UCN_Dispatch_FamilyID]
|
| | | collection.insert(recs)
|
| | | #新分配,通知GameServer
|
| | | self.CallBackToSendFamilyIDPack(fromPack, type, minID, maxID)
|
| | | |
| | | for newID in xrange(minID, maxID+1):
|
| | | if newID not in self.m_emptyFamilyIDList:
|
| | | self.m_emptyFamilyIDList.append(newID)
|
| | | mylog.info("m_emptyFamilyIDList len=%s"%len(self.m_emptyFamilyIDList))
|
| | | client.close()
|
| | | except Exception, e:
|
| | | mylog.error("IDDispatch CallDispatchFamilyID Connect Exception %s"%e)
|
| | |
| | | self.translator = DBController.EncodeStringManipulator(DBConfig.encoding)
|
| | | #是否正在请求分配新PlayerID池
|
| | | self.isDispatchingPlayerID = False
|
| | | #是否正在请求分配新PlayerID池
|
| | | #是否正在请求分配新FamilyID池
|
| | | self.isDispatchingFamilyID = False
|
| | | self.m_emptyFamilyIDList = [] # 当前可用的仙盟ID列表
|
| | | self.loginHeap = 0
|
| | | self.loginStartTime = time()
|
| | | self.lastCleanMergePlayerTime = time()
|
| | |
| | | PyGameData.g_UserCtrlDBFirstInit = True
|
| | | self.__PlayerBackupSave()
|
| | | CheckGameVersion()
|
| | |
|
| | | #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
|
| | |
|
| | | self.loadDBPlayerIDMap()
|
| | | |
| | | return
|
| | | |
| | | def loadDBPlayerIDMap(self):
|
| | | ## 加载本服玩家映射关系
|
| | | col = self.db[UCN_DBPlayer]
|
| | | resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
|
| | | if resultSet and resultSet.count():
|
| | | for resultDict in resultSet:
|
| | | PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
|
| | | GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
|
| | | return
|
| | | |
| | | def findDBPlayer(self, playerID):
|
| | | '''根据玩家ID查找dbPlayer
|
| | | @return: None or tagDBPlayer
|
| | | '''
|
| | | col = self.db[UCN_DBPlayer]
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | dbPlayer.IsDeleted = 0
|
| | | if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
|
| | | return
|
| | | return dbPlayer
|
| | | |
| | | def findDBPlayerByName(self, playerName, backDBPlayer=False):
|
| | | '''根据玩家名查找dbPlayer
|
| | | @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
|
| | | @return: None or db数据字典{k:v, ...} or tagDBPlayer
|
| | | '''
|
| | | collection = self.db[UCN_DBPlayer]
|
| | | rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
|
| | | if not rec:
|
| | | return
|
| | | if backDBPlayer:
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | dbPlayer.readRecord(rec)
|
| | | return dbPlayer
|
| | | return rec
|
| | | |
| | | def findDBPlayerByAccID(self, accID, backDBPlayer=False):
|
| | | '''根据玩家账号查找dbPlayer
|
| | | @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
|
| | | @return: None or db数据字典{k:v, ...} or tagDBPlayer
|
| | | '''
|
| | | collection = self.db[UCN_DBPlayer]
|
| | | rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
|
| | | if not rec:
|
| | | return
|
| | | if backDBPlayer:
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | dbPlayer.readRecord(rec)
|
| | | return dbPlayer
|
| | | return rec
|
| | |
|
| | | def requestLogicProcess(self, pack):
|
| | | db = self.db
|
| | |
| | |
|
| | | mylog.debug("begin process request type = %d"%requestType)
|
| | |
|
| | | if requestType == CommonDefine.gstDiapatchFamilyID:
|
| | | oFuncGrade = self.GetFuncGrade('gstDiapatchFamilyID')
|
| | | if requestType == CommonDefine.gstGMToolCommand:
|
| | | oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
|
| | | oFuncGrade.Start()
|
| | | self.OnDiapatchFamilyID(db, pack)
|
| | | self.OnGMToolCommand(db, pack)
|
| | | oFuncGrade.End()
|
| | | |
| | | return True
|
| | |
|
| | |
|
| | | if requestType == CommonDefine.gstGeneralDBOper:
|
| | | oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
|
| | | oFuncGrade.Start()
|
| | |
| | | return True
|
| | |
|
| | | #GameServer保存数据
|
| | | if requestType == CommonDefine.gstSaveGameServerData:
|
| | | oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
|
| | | oFuncGrade.Start() |
| | | self.onSaveGameServerData(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | | #if requestType == CommonDefine.gstSaveGameServerData:
|
| | | # oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
|
| | | # oFuncGrade.Start() |
| | | # self.onSaveGameServerData(db, pack)
|
| | | # oFuncGrade.End()
|
| | | # return True
|
| | | #GameServer读取玩家数据
|
| | | if requestType == CommonDefine.gstGetGameServerPlayerData:
|
| | | oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
|
| | | oFuncGrade.Start() |
| | | self.onGetGameServerPlayerData(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | | #if requestType == CommonDefine.gstGetGameServerPlayerData:
|
| | | # oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
|
| | | # oFuncGrade.Start() |
| | | # self.onGetGameServerPlayerData(db, pack)
|
| | | # oFuncGrade.End()
|
| | | # return True
|
| | | #GameServer读取GM命令列表
|
| | | if requestType == CommonDefine.gstGMCommandListReq:
|
| | | oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
|
| | |
| | | oFuncGrade.End()
|
| | | return True
|
| | |
|
| | | if requestType == CommonDefine.gstGMToolCmdUserDBRequest:
|
| | | oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
|
| | | oFuncGrade.Start() |
| | | self.OnGMToolCmdUserDBRequest(db, pack) |
| | | oFuncGrade.End() |
| | | return True
|
| | |
|
| | | if requestType == CommonDefine.gstMergerChildToCenter:
|
| | | oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
|
| | | oFuncGrade.Start()
|
| | |
| | | mylog.warning('%s not processed!'%pack.outputString())
|
| | | return True
|
| | |
|
| | | #发送通知GameServer可用的家族ID列表#tagDGCanUseFamilyIDList封包
|
| | | def CallBackToSendFamilyIDPack(self, fromPack, UpdateType, minID, maxID):
|
| | | sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
|
| | | sendPack.Type = CommonDefine.dgDiapatchFamilyID
|
| | | sendPack.UpdateType = UpdateType
|
| | | for id in range(minID, maxID + 1):
|
| | | sendPack.FamilyIDList.append(id)
|
| | | sendPack.Count = len(sendPack.FamilyIDList)
|
| | | self.sendString(fromPack, sendPack.GetBuffer())
|
| | | def OnFamilyIDInit(self, serverFamilyIDList):
|
| | | ## 仙盟ID初始化
|
| | | # @param serverFamilyIDList: 服务器已经创建的仙盟ID列表
|
| | | #初始化请求获取已分配的家族ID列表
|
| | | db = self.db
|
| | | collection = db[UCN_Dispatch_FamilyID] |
| | | result = collection.find()
|
| | | if result:
|
| | | idCnt = result.count()
|
| | | mylog.debug('OnFamilyIDInit db[UCN_Dispatch_FamilyID] idCnt=%s' % idCnt)
|
| | | for rec in result:
|
| | | familyID = rec['FamilyID']
|
| | | if familyID in serverFamilyIDList:
|
| | | continue
|
| | | if familyID in self.m_emptyFamilyIDList:
|
| | | continue
|
| | | self.m_emptyFamilyIDList.append(familyID)
|
| | | mylog.debug('OnFamilyIDInit db[UCN_Dispatch_FamilyID] emptyIDCount=%s' % len(self.m_emptyFamilyIDList))
|
| | | self.__checkDiapatchFamilyID()
|
| | | return
|
| | |
|
| | | def OnDiapatchFamilyID(self,db, pack):
|
| | | buf = pack.getBuffer()
|
| | | recvPack = RecvPackProtocol.tagGDRequestCanUseFamilyIDList()
|
| | | pos = 0
|
| | | recvPack.ReadData(buf, pos)
|
| | | mylog.debug('OnDiapatchFamilyID pack = %s'%(recvPack.OutputString()))
|
| | | if recvPack.CallType == 0:
|
| | | #初始化请求获取已分配的家族ID列表
|
| | | collection = db[UCN_Dispatch_FamilyID] |
| | | result = collection.find()
|
| | | mylog.debug('OnDiapatchFamilyID db[UCN_Dispatch_FamilyID] result = %s'%result)
|
| | | if not result or result.count() == 0:
|
| | | #未分配过 需要立即分配
|
| | | if self.isDispatchingFamilyID:
|
| | | return
|
| | | import threading
|
| | | t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
|
| | | t.start()
|
| | | mylog.debug('CallType 0 need dispatch')
|
| | | else:
|
| | | sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
|
| | | sendPack.Type = CommonDefine.dgDiapatchFamilyID
|
| | | sendPack.UpdateType = recvPack.CallType
|
| | | for rec in result:
|
| | | sendPack.FamilyIDList.append(rec['FamilyID'])
|
| | | sendPack.Count = len(sendPack.FamilyIDList)
|
| | | self.sendString(pack, sendPack.GetBuffer())
|
| | | mylog.debug('CallType 0 sendPack.FamilyIDList %s'%sendPack.OutputString())
|
| | | else:
|
| | | #请求添加新的家族ID
|
| | | if self.isDispatchingFamilyID:
|
| | | return
|
| | | import threading
|
| | | t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
|
| | | t.start()
|
| | | mylog.debug('CallType 1 need dispatch')
|
| | | def __checkDiapatchFamilyID(self):
|
| | | if len(self.m_emptyFamilyIDList) >= 10:
|
| | | return
|
| | | if self.isDispatchingFamilyID:
|
| | | return
|
| | | import threading
|
| | | t = threading.Thread(target = CallDispatchFamilyID, args =(self.db, self))
|
| | | t.start()
|
| | | return
|
| | |
|
| | | def GetNewFamilyID(self):
|
| | | ## 获取一个新仙盟ID
|
| | | self.__checkDiapatchFamilyID()
|
| | | if self.m_emptyFamilyIDList:
|
| | | newFamilyID = self.m_emptyFamilyIDList.pop(0)
|
| | | #mylog.debug('pop newFamilyID=%s, emptyIDCount=%s' % (newFamilyID, len(self.m_emptyFamilyIDList)))
|
| | | return newFamilyID
|
| | | return 0
|
| | | |
| | | def FreeFamilyID(self, familyID):
|
| | | ## 释放可用的仙盟ID,一般是删除仙盟时返还
|
| | | if familyID not in self.m_emptyFamilyIDList:
|
| | | self.m_emptyFamilyIDList.insert(0, familyID)
|
| | | #mylog.debug('free familyID=%s, emptyIDCount=%s, %s' % (familyID, len(self.m_emptyFamilyIDList), self.m_emptyFamilyIDList))
|
| | | return
|
| | |
|
| | | def sendGameServerDBOperResult(self, sessionID, result, resultSet, errMsg):
|
| | | sendPack = SendPackProtocol.tagDGGeneralDBOperResult()
|
| | |
| | | self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
|
| | | MMORPGPack.stData, sendPack.GetBuffer())
|
| | |
|
| | | def OnPlayerLogin(self, curPlayer):
|
| | | ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
|
| | | return
|
| | | |
| | | def OnGMToolCommand(self, db, pack):
|
| | |
|
| | | if CommonDefine.IsDebug():
|
| | | import binascii
|
| | | mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
|
| | | |
| | | try:
|
| | | ProjSpecialProcess.OnGMToolCommand(pack)
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | |
|
| | |
|
| | |
|
| | | def OnGeneralDBOper(self, db, pack):
|
| | | buf = pack.getBuffer()
|
| | | recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
|
| | |
| | |
|
| | | mylog.debug('RevoverBillProcess success...%s'%orderID)
|
| | | except:
|
| | | mylog.error("RevoverBillProcess error %s"%orderID)
|
| | | mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
|
| | |
|
| | | def SavePlayerMapServerData(self, db, saveData):
|
| | | playerRec = DataServerPlayerData.tagDBPlayer()
|
| | |
| | | msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
|
| | | mylog.error(msg)
|
| | | return 0, disDataBaseError, createPlayer.AccID, ''
|
| | | nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
|
| | | createPlayer.PlayerID = newPlayerID
|
| | | createPlayer.PlayerName = "role" + str(newPlayerID)
|
| | | createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
|
| | | #校验通过,往数据库中插入角色
|
| | | mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
|
| | | if not createPlayer.adoInsertC(collection):
|
| | |
| | | return 0, disDataBaseError, createPlayer.AccID, ''
|
| | |
|
| | | mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
|
| | | PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
|
| | | mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
|
| | | |
| | | #构造其他角色初始数据
|
| | | itemData = ''
|
| | | itemData = CommFunc.WriteDWORD(itemData, 0)
|
| | |
| | | #已废除
|
| | | pass
|
| | |
|
| | | def readGameWorldData(self):
|
| | | '''读取服务器公共数据
|
| | | 【注】:新建的表往后添加
|
| | | '''
|
| | | db = self.db
|
| | | |
| | | data = ''
|
| | | mylog.info('readGameWorldData Start...')
|
| | | |
| | | collection = db[UCN_DBEventTrig]
|
| | | DBEventTrig = DataServerPlayerData.tagDBEventTrig()
|
| | | data += DBEventTrig.adoQueryAll(collection)
|
| | | mylog.info("tagDBEventTrig ok")
|
| | | |
| | | collection = db[UCN_DBPlayerViewCache]
|
| | | DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
|
| | | data += DBPlayerViewCache.adoQueryAll(collection)
|
| | | mylog.info("tagDBPlayerViewCache ok")
|
| | | |
| | | collection = db[UCN_DBBillboard]
|
| | | DBBillboard = DataServerPlayerData.tagDBBillboard()
|
| | | data += DBBillboard.adoQueryAll(collection)
|
| | | mylog.info("tagDBBillboard ok")
|
| | | |
| | | collection = db[UCN_DBMailServer]
|
| | | DBMailServer = DataServerPlayerData.tagDBMailServer()
|
| | | data += DBMailServer.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailServer ok")
|
| | | |
| | | collection = db[UCN_DBMailPlayerRec]
|
| | | DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
|
| | | data += DBMailPlayerRec.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailPlayerRec ok")
|
| | | |
| | | collection = db[UCN_DBMailPersonal]
|
| | | DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
|
| | | data += DBMailPersonal.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailPersonal ok")
|
| | | |
| | | collection = db[UCN_DBMailItem]
|
| | | DBMailItem = DataServerPlayerData.tagDBMailItem()
|
| | | data += DBMailItem.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailItem ok")
|
| | | |
| | | collection = db[UCN_DBFamily]
|
| | | DBFamily = DataServerPlayerData.tagDBFamily()
|
| | | data += DBFamily.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamily ok")
|
| | | |
| | | collection = db[UCN_DBFamilyMem]
|
| | | DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
|
| | | data += DBFamilyMem.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamilyMem ok")
|
| | | |
| | | collection = db[UCN_DBFamilyAction]
|
| | | DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
|
| | | data += DBFamilyAction.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamilyAction ok")
|
| | | |
| | | collection = db[UCN_DBGameRec]
|
| | | DBGameRec = DataServerPlayerData.tagDBGameRec()
|
| | | data += DBGameRec.adoQueryAll(collection)
|
| | | mylog.info("tagDBGameRec ok")
|
| | | |
| | | collection = db[UCN_DBFuncTeam]
|
| | | DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
|
| | | data += DBFuncTeam.adoQueryAll(collection)
|
| | | mylog.info("tagDBFuncTeam ok")
|
| | | |
| | | collection = db[UCN_DBFuncTeamMem]
|
| | | DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
|
| | | data += DBFuncTeamMem.adoQueryAll(collection)
|
| | | mylog.info("tagDBFuncTeamMem ok")
|
| | | |
| | | mylog.info('readGameWorldData len:%s' % len(data))
|
| | | return data
|
| | | |
| | | def saveGameWorldData(self, saveData):
|
| | | ## 保存服务器公共数据
|
| | | |
| | | db = self.db
|
| | | dataLen = len(saveData)
|
| | | mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
|
| | | gameDataReadPos = 0
|
| | | try:
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
|
| | | |
| | | mylog.info('saveGameWorldData ok!')
|
| | | |
| | | # 如果是关服中的,设置关服保存数据处理完毕
|
| | | if PyGameData.g_serverClosing:
|
| | | PyGameData.g_closeSaveDataOK = True
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | | |
| | | return
|
| | | |
| | | def onGetGameServerPlayerData(self, db, pack):
|
| | | ## 废弃,改为使用 readGameWorldData
|
| | | data = ''
|
| | |
|
| | | #玩家打包数据表较大,不同步GameServer,由db自己管理
|
| | |
| | | self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
|
| | |
|
| | | def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
|
| | | ##废弃,改为使用 saveGameWorldData
|
| | | if saveType == CommonDefine.dgGameServerCrashData:
|
| | | #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
|
| | | #tagGDGameServerGameData
|
| | |
| | | mylog.error(msg)
|
| | | return False
|
| | | return True
|
| | | def OnGMToolCmdUserDBRequest(self,db, pack):
|
| | | # try:
|
| | | # ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
|
| | | # except:
|
| | | # msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
|
| | | # mylog.error(msg)
|
| | | # return False
|
| | | return True
|
| | |
|
| | |
|
| | | def OnMergerChildToCenter(self,db, pack):
|
| | | mylog.debug('OnMergerChildToCenter in')
|
| | | # #伪装来源,便于回包
|
| | |
| | | return (True, playerRec.PlayerID)
|
| | |
|
| | |
|
| | | #读取静态表,与数据库无关
|
| | | def OnGetGameData(self):
|
| | | sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinNPC.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagNPCRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinSkill.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinExp.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagTransportRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinShopItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagBornRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinMixItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagBuildEquip.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagSuiteActivation.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagSuiteEffect.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagRepeatEvent.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagEffectRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinMap.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagDBStoreItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagOnMissionDelete.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPet.txt')) |
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPetGrade.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPetFriendliness.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPetExp.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagNPC_Item_Pet.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagFlyObjBaseInfo.txt'))
|
| | |
|
| | |
|
| | | #压缩
|
| | | try:
|
| | | compressSysData = zlib.compress(sysData, 9) #最大压缩
|
| | | |
| | | #回发地图
|
| | | data = ''
|
| | | data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData) #1
|
| | | data = CommFunc.WriteString(data, len(compressSysData), compressSysData)
|
| | | |
| | | mylog.info('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data)))
|
| | | NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
|
| | | except:
|
| | | msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc())
|
| | | mylog.fatal(msg)
|
| | |
|
| | |
|
| | | |
| | | |