| | |
| | | return
|
| | |
|
| | | def CalcVIPAttr(curPlayer):
|
| | | allAttrList = [{} for _ in range(4)]
|
| | | |
| | | # 属性需要判断是否过期
|
| | | #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
|
| | | mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
|
| | | if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
|
| | | killLV = GetVIPKillNPCLV(curPlayer)
|
| | | killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
|
| | | if killLVIpyData:
|
| | | PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
|
| | | PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
|
| | | |
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
|
| | | return
|
| | | # allAttrList = [{} for _ in range(4)]
|
| | | # |
| | | # # 属性需要判断是否过期
|
| | | # #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
|
| | | # mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
|
| | | # if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
|
| | | # killLV = GetVIPKillNPCLV(curPlayer)
|
| | | # killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
|
| | | # if killLVIpyData:
|
| | | # PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
|
| | | # PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
|
| | | # |
| | | # PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
|
| | | # return
|
| | |
|
| | | #// A8 05 VIP杀怪等级信息同步开关 #tagCMVIPKillNPCLVInfoSwitch
|
| | | #
|