hxp
4 天以前 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -21,6 +21,7 @@
import IPY_GameWorld
import ItemControler
import ChPyNetSendPack
import PlayerActivity
import NetPackCommon
import PlayerControl
import PlayerOnline
@@ -38,6 +39,7 @@
def OnPlayerLogin(curPlayer):
    Sync_HeroInfo(curPlayer)
    Sync_PlayerHeroInfo(curPlayer)
    Sync_LineupRecommendInfo(curPlayer)
    return
def OnPlayerFirstLogin(curPlayer):
@@ -349,6 +351,8 @@
    heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
    
    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
    return
def GetHeroLVMax(heroItem):
@@ -467,6 +471,7 @@
    item.SetUserAttr(ShareDefine.Def_IudetHeroStar, updStar)
    if addStar > 0:
        __DoHeroStarTalentUp(item, addStar)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroStarUP, addStar)
    if isSync:
        heroItem.Sync_Item()
    
@@ -1415,7 +1420,7 @@
    for syncItem in syncItemDict.values():
        syncItem.Sync_Item()
        
    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
    lineup.UpdLineup(heroItemDict, shapeType)
    return
@@ -1431,6 +1436,41 @@
#    curPlayer.SetResetItemTick(0)
#    ItemControler.ResetItem(curPlayer, ShareDefine.rptHero, 0, 0, tick)
#    return
def GetLineupRecommendAward(curPlayer, recommendID, index):
    ## 领取阵容推荐奖励
    index = GameWorld.ToIntDef(index)
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID)
    if awardState & pow(2, index):
        GameWorld.DebugLog("阵容推荐奖励已领取! recommendID=%s,index=%s" % (recommendID, index))
        return
    ipyData = IpyGameDataPY.GetIpyGameData("LineupRecommend", recommendID)
    if not ipyData:
        return
    heroIDList = ipyData.GetHeroIDList()
    if index >= len(heroIDList):
        return
    heroID = heroIDList[index]
    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
    if not heroIpyData:
        return
    quality = heroIpyData.GetQuality()
    qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
    if not qualityIpyData:
        return
    awardMoneyInfo = qualityIpyData.GetRecommendAwardMoney()
    if not awardMoneyInfo or len(awardMoneyInfo) != 2:
        return
    moneyType, moneyValue = awardMoneyInfo
    if GetHeroActivite(curPlayer, heroID) != 1:
        GameWorld.DebugLog("武将未获得过,不可激活阵容推荐! heroID=%s" % (heroID))
        return
    awardState |= pow(2, index)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroRecommend % recommendID, awardState)
    GameWorld.DebugLog("阵容推荐领奖! recommendID=%s,index=%s,heroID=%s,awardState=%s" % (recommendID, index, heroID, awardState))
    PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "LineupRecommend", notifyAward=True)
    Sync_LineupRecommendInfo(curPlayer, [recommendID])
    return
def RefreshLordAttr(curPlayer):
    ## 刷新主公属性
@@ -1448,6 +1488,8 @@
    for index in range(ipyDataMgr.GetHeroCount()):
        ipyData = ipyDataMgr.GetHeroByIndex(index)
        heroID = ipyData.GetHeroID()
        if not ipyData.GetPlayerCanUse():
            continue
        if not GetHeroBookInitState(curPlayer, heroID):
            # 图鉴未激活
            continue
@@ -1476,6 +1518,8 @@
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetHeroCount()):
            ipyData = ipyDataMgr.GetHeroByIndex(index)
            if not ipyData.GetPlayerCanUse():
                continue
            syncHeroIDList.append(ipyData.GetHeroID())
    
    if not syncHeroIDList:
@@ -1518,7 +1562,7 @@
    lineupList = []
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    for lineupID in syncIDList:
        lineup = olPlayer.GetLineup(lineupID)
        lineup = olPlayer.GetLineup(lineupID, False)
        if not lineup:
            continue
        
@@ -1551,3 +1595,30 @@
    clientPack.AwakeRebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_LineupRecommendInfo(curPlayer, syncIDList=None):
    recommendList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetLineupRecommendCount()):
        ipyData = ipyDataMgr.GetLineupRecommendByIndex(index)
        recommendID = ipyData.GetRecommendID()
        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroRecommend % recommendID)
        if syncIDList != None:
            if recommendID not in syncIDList:
                continue
        elif not awardState:
            continue
        recommend = ChPyNetSendPack.tagSCLineupRecommend()
        recommend.RecommendID = recommendID
        recommend.AwardState = awardState
        recommendList.append(recommend)
    if not recommendList:
        return
    clientPack = ChPyNetSendPack.tagSCLineupRecommendInfo()
    clientPack.RecommendList = recommendList
    clientPack.Count = len(clientPack.RecommendList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return