ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py
@@ -75,12 +75,12 @@ if not buffList: continue if delBuffCnt > len(buffList): if delBuffCnt and delBuffCnt < len(buffList): random.shuffle(buffList) # 随机buff buffList = buffList[:delBuffCnt] for buff in buffList: GameWorld.DebugLog(" 随机移除buff: tagID=%s,buffID=%s" % (tagObj.GetID(), buff.GetBuffID())) TurnBuff.DoBuffDel(turnFight, tagObj, buff) TurnBuff.DoBuffDel(turnFight, tagObj, buff, connSkill) return True