hxp
4 天以前 4e3d1ff7e0b98fc18b0b6e63e449f3d7577c0ba6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -28,11 +28,9 @@
import ItemCommon
import OperControlManager
import PetControl
import ReadChConfig
import DataRecordPack
#import ChItem
import ShareDefine
import PlayerHorse
import GameObj
import random
import NetPackCommon
@@ -40,12 +38,10 @@
import GameMap
import collections
import PassiveBuffEffMng
import ChEquip
import SkillShell
import FBCommon
import IpyGameDataPY
import PyGameData
import TurnAttack
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -1357,9 +1353,9 @@
    #    GameWorld.DebugLog("移动中不可使用技能")
    #    return False
    #===========================================================================
    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
        #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
        PlayerHorse.PlayerRideHorseDown(curPlayer)
    #if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
    #    #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
    #    PlayerHorse.PlayerRideHorseDown(curPlayer)
    
    if not PlayerControl.PlayerCanStateTransfer(curPlayer):
        #GameWorld.DebugLog('CheckUseSkill, PlayerStateErr = %s '%( curPlayer.GetPlayerAction() ), curPlayerID )
@@ -1833,7 +1829,7 @@
    #===========================================================================
        
    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill):
        PlayerHorse.RefreshHorseAttr(curPlayer)
        pass#PlayerHorse.RefreshHorseAttr(curPlayer)
    else:
        if SkillCommon.isPassiveAttr(curSkill):
            curControl = PlayerControl.PlayerControl(curPlayer)