| | |
| | | Def_Calc_MaxHP, # 最大生命值 1
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| | | Def_Calc_LastHurt, # 最后一次伤害值 2
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| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
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| | | ) = range(4)
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| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
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| | | ) = range(5)
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| | |
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| | | #治疗类型(影响公式参数)
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| | | Def_CureTypeList = (
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| | |
| | | TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
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| | | TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
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| | | TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
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| | | ) = range(1, 1 + 16)
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| | | TriggerWay_BuffDel, # buff消失后 17
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| | | ) = range(1, 1 + 17)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
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| | | # 被动触发有效来源
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| | | TriggerSrc_Skill = 1 # 身上技能有效
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| | |
| | | PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数:值1-增加目标个数
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| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果:值1-百分比
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
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| | |
| | | PassiveEffValueMaxList = []
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| | | # 被动效果ID触发值取最小值的
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| | | PassiveEffValueMinList = []
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| | |
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| | | # 技能效果 - 不需要配置触发方式的
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| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
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| | | SkillEff_HurtShare = 7002 # 均摊伤害
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| | |
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| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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| | |
| | | TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
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| | | TriggerType_HitValue, # 记录命中个数 89
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| | | TriggerType_ChangeSkillEff, # 改变技能特效广播 90
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| | | ) = range(1, 91)
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| | | ) = range(1001, 1091)
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| | |
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| | |
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| | | #不可以佩戴翅膀的地图
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