| | |
| | | ("DWORD", "NPCID", 1),
|
| | | ("char", "NPCName", 0),
|
| | | ("DWORD", "RelatedHeroID", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("WORD", "LV", 0),
|
| | | ("BYTE", "BossType", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | | ("list", "SkillIDList", 0),
|
| | | ("DWORD", "FinalDamPer", 0),
|
| | | ("DWORD", "FinalDamPerDef", 0),
|
| | | ("DWORD", "MissRate", 0),
|
| | |
| | | ("DWORD", "SuckHPPer", 0),
|
| | | ("DWORD", "SuckHPPerDef", 0),
|
| | | ("dict", "SpecAttrInfo", 0),
|
| | | ("BYTE", "Specialty", 0),
|
| | | ),
|
| | |
|
| | | "NPCStronger":(
|
| | |
| | | "Hero":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("char", "Name", 0),
|
| | | ("BYTE", "PlayerCanUse", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetNPCName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
|
| | | def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[6] # 等级 WORD
|
| | | def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
|
| | | def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
|
| | | def GetSpecialty(self): return self.attrTuple[27] # 特长 BYTE |
| | | def GetLV(self): return self.attrTuple[3] # 等级 WORD
|
| | | def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
|
| | | def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
|
| | | def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # NPC成长表 |
| | | class IPY_NPCStronger(): |
| | |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
|
| | | def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
|
| | | def GetSpecialty(self): return self.attrTuple[15] # 武将特长 BYTE |
| | | def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
|
| | | def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[7] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[8] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[9] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[10] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[11] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[12] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[13] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[14] # 羁绊ID列表 list
|
| | | def GetRecruitBySelf(self): return self.attrTuple[15] # 招募需要本体 BYTE
|
| | | def GetSpecialty(self): return self.attrTuple[16] # 武将特长 BYTE |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |