ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5012.py
@@ -20,7 +20,7 @@
import GameWorld
import ChConfig
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    rate = curEffect.GetEffectValue(0)
    if not GameWorld.CanHappen(rate):
        #GameWorld.DebugLog("概率进行追击不触发!")
@@ -32,8 +32,8 @@
        passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
    if not passiveSkill:
        return
    return TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Pursue, bySkill=connSkill)
    return TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Pursue, bySkill=connSkill, byBuff=connBuff)
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
    effSkill = effBuff.GetSkillData().GetIpyData()
    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)