| | |
| | | ## 是否无视防御
|
| | | return useSkill.GetHurtType() / 10 == 1 # 2为真伤,待扩展
|
| | |
|
| | | def OnUseSkill(turnFight, curBatObj, useSkill, tagObjList=None, batType=ChConfig.TurnBattleType_Normal, bySkill=None):
|
| | | def OnUseSkill(turnFight, curBatObj, useSkill, tagObjList=None, batType=ChConfig.TurnBattleType_Normal, bySkill=None, byBuff=None):
|
| | | '''使用技能通用入口
|
| | | @param useSkill: 使用的技能,注意并不一定是身上的技能,可能只是 SkillData 表数据
|
| | | @param bySkill: 由哪个技能额外触发的,比如附加触发的技能或被动技能均可能由某个技能触发
|
| | |
| | |
|
| | | #没有指定目标,则按技能自身的目标逻辑
|
| | | if not tagObjList:
|
| | | tagAim = useSkill.GetTagAim()
|
| | | tagFriendly = useSkill.GetTagFriendly()
|
| | | tagAffect = useSkill.GetTagAffect()
|
| | | tagCount = useSkill.GetTagCount()
|
| | | tagObjList = GetSkillTags(turnFight, curBatObj, tagAim, tagFriendly, tagAffect, tagCount)
|
| | | tagObjList = GetSkillTags(turnFight, curBatObj, useSkill)
|
| | | rate = useSkill.GetHappenRate()
|
| | | if rate and rate != ChConfig.Def_MaxRateValue:
|
| | | for tagObj in tagObjList[::-1]:
|
| | |
| | | useSkill.SetTagObjList(tagObjList)
|
| | | useSkill.SetBatType(batType)
|
| | | useSkill.SetBySkill(bySkill)
|
| | | useSkill.SetByBuff(byBuff)
|
| | |
|
| | | isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
|
| | | if isTurnNormalSkill:
|
| | |
| | | poolMgr.release(useSkill)
|
| | | return True
|
| | |
|
| | | def GetSkillTags(turnFight, curBatObj, tagAim, tagFriendly, tagAffect, tagCount):
|
| | | def GetSkillTags(turnFight, curBatObj, useSkill):
|
| | | ## 获取技能目标
|
| | | # @return: [主目标, 目标2, ...]
|
| | | |
| | | tagAim = useSkill.GetTagAim()
|
| | | tagFriendly = useSkill.GetTagFriendly()
|
| | | tagAffect = useSkill.GetTagAffect()
|
| | | tagCount = useSkill.GetTagCount()
|
| | |
|
| | | curFaction = curBatObj.GetFaction()
|
| | |
|
| | | # 自己,直接返回
|
| | | if tagAim == ChConfig.SkillTagAim_Self:
|
| | | return [curBatObj]
|
| | | |
| | | tagCount += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillTagCnt, useSkill)
|
| | |
|
| | | sneerObj = None # 嘲讽目标
|
| | | sneerObjID, sneerObjPosNum = 0, 0
|
| | |
| | | if sneerObj in aimObjList and aimObjList.index(sneerObj) != 0:
|
| | | aimObjList.remove(sneerObj)
|
| | | aimObjList.insert(0, sneerObj)
|
| | | |
| | | # 一定包含自己
|
| | | if tagFriendly == 2:
|
| | | if curBatObj not in aimObjList:
|
| | | aimObjList.append(curBatObj)
|
| | |
|
| | | if tagCount and len(aimObjList) > tagCount:
|
| | | aimObjList = aimObjList[:tagCount]
|
| | |
| | | OnUseSkill(turnFight, curBatObj, enhanceSkillData, batType=ChConfig.TurnBattleType_Enhance, bySkill=useSkill)
|
| | | return
|
| | |
|
| | | def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0):
|
| | | def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None):
|
| | | '''被动触发使用技能
|
| | | @param passiveSkill: 释放的被动技能
|
| | | @param connSkill: 由什么技能引起的
|
| | |
| | | GameWorld.DebugLog(" 概率不触发: tagID=%s,happenRate=%s" % (tagID, happenRate))
|
| | | return
|
| | | passiveTagObjList = [tagObj]
|
| | | isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
|
| | | isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff)
|
| | | else:
|
| | | GameWorld.DebugLog("被动触发技能,重新锁定目标! effSkillID=%s,effectID=%s,passiveSkillID=%s" % (effSkillID, effectID, passiveSkillID))
|
| | | isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill)
|
| | | isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff)
|
| | |
|
| | | return isOK
|
| | |
|
| | |
| | | aPursueDamPer /= 10000.0
|
| | |
|
| | | if calcType != ChConfig.Def_Calc_Attack:
|
| | | aAtk = GetCalcBaseValue(calcType, atkObj, defObj)
|
| | | aAtk = GetCalcBaseValue(calcType, atkObj, defObj, curSkill)
|
| | | GameWorld.DebugLog("伤血计算: atkID=%s,defID=%s,skillID=%s,atkSkillPer=%s,calcType=%s,aAtk=%s,dDef=%s,dHP=%s,hurtTypes=%s,aAddSkillPer=%s"
|
| | | % (atkID, defID, skillID, atkSkillPer, calcType, aAtk, dDef, dHP, hurtTypes, aAddSkillPer))
|
| | |
|
| | |
| | | elif isDot:
|
| | | hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("DOTFormula", 1))
|
| | | GameWorld.DebugLog(" 持续技能伤害=%s" % (hurtValue))
|
| | | elif calcType == ChConfig.Def_Calc_ByBuffValue:
|
| | | hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("CalcTypeFormula", 2))
|
| | | GameWorld.DebugLog(" 按最后一次buff值计算伤害=%s,calcType=%s,LastHurt=%s" % (hurtValue, calcType, aAtk))
|
| | | elif calcType != ChConfig.Def_Calc_Attack:
|
| | | hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("CalcTypeFormula", 1))
|
| | | GameWorld.DebugLog(" 非按攻击力伤害=%s,calcType=%s,aAtk=%s" % (hurtValue, calcType, aAtk))
|
| | |
| | | hurtValueMax = aAtk * hurtAtkPerMax / 10000.0
|
| | | hurtValue = min(hurtValue, hurtValueMax)
|
| | | GameWorld.DebugLog(" 伤害最高限制: hurtValue=%s,hurtAtkPerMax=%s,aAtk=%s" % (hurtValue, hurtAtkPerMax, aAtk))
|
| | | |
| | | # 均摊
|
| | | hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
|
| | | if hurtShareEff:
|
| | | tagCnt = max(1, len(curSkill.GetTagObjList()))
|
| | | hurtValue = hurtValue / tagCnt
|
| | | GameWorld.DebugLog(" 目标均摊伤害: hurtValue=%s,tagCnt=%s" % (hurtValue, tagCnt))
|
| | |
|
| | | hurtValue = max(1, int(hurtValue)) # 负值、保底防范,放最后
|
| | | return hurtValue, hurtTypes
|
| | |
| | | skillPer = curSkill.GetSkillPer()
|
| | | #skillValue = curSkill.GetSkillValue()
|
| | |
|
| | | cureBaseValue = GetCalcBaseValue(cureType, userObj, tagObj)
|
| | | |
| | | skillPer += TurnPassive.GetTriggerEffectValue(turnFight, userObj, tagObj, ChConfig.PassiveEff_AddSkillPer, curSkill)
|
| | | |
| | | cureHP = __calcCureHP(turnFight, userObj, tagObj, curSkill, cureType, skillPer, largeNum)
|
| | | |
| | | cureWayExEff = curSkill.GetEffectByID(ChConfig.SkillEff_CureWayEx)
|
| | | if cureWayExEff:
|
| | | cureType = cureWayExEff.GetEffectValue(0)
|
| | | skillPer = cureWayExEff.GetEffectValue(1)
|
| | | GameWorld.DebugLog("额外计算治疗方式: cureType=%s,skillPer=%s" % (cureType, skillPer))
|
| | | cureHPEx = __calcCureHP(turnFight, userObj, tagObj, curSkill, cureType, skillPer, largeNum)
|
| | | cureHP += cureHPEx
|
| | | |
| | | return max(1, int(cureHP)) # 保底1点
|
| | |
|
| | | def __calcCureHP(turnFight, userObj, tagObj, curSkill, cureType, skillPer, largeNum=False):
|
| | | cureBaseValue = GetCalcBaseValue(cureType, userObj, tagObj, curSkill)
|
| | |
|
| | | # 回合制
|
| | | curePer = 0 # 治疗加成
|
| | |
| | | % (cureHP, curSkill.GetSkillID(), cureType, baseValue, skillPer, curePer, cureDefPer, angerOverflow))
|
| | | return cureHP
|
| | |
|
| | | def GetCalcBaseValue(calcType, curObj, tagObj):
|
| | | def GetCalcBaseValue(calcType, curObj, tagObj, curSkill):
|
| | | ##获得基础计算值
|
| | | baseValue = 0
|
| | | if calcType == ChConfig.Def_Calc_Attack:
|
| | | baseValue = curObj.GetAtk()
|
| | | elif calcType == ChConfig.Def_Calc_MaxHP:
|
| | |
| | | baseValue = curObj.GetLastHurtValue()
|
| | | elif calcType == ChConfig.Def_Calc_TagMaxHP:
|
| | | baseValue = 0 if not tagObj else tagObj.GetMaxHP()
|
| | | elif calcType == ChConfig.Def_Calc_ByBuffValue:
|
| | | byBuff = curSkill.GetByBuff()
|
| | | if byBuff:
|
| | | baseValue = byBuff.GetValue1() + byBuff.GetValue2() * ChConfig.Def_PerPointValue
|
| | | GameWorld.DebugLog("根据buff值: %s" % baseValue)
|
| | | return baseValue
|
| | |
|
| | | def DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes):
|