| | |
| | | list AwardItemList; //奖励物品列表
|
| | | };
|
| | |
|
| | | //境界塔表
|
| | |
|
| | | struct tagRealmTower
|
| | | {
|
| | | DWORD _FloorID; //层
|
| | | WORD NeedRealmLV; //所需境界
|
| | | DWORD BossID; //BossID
|
| | | list RewardItemList; //奖励物品列表
|
| | | };
|
| | |
|
| | | //境界炼体属性表
|
| | |
|
| | | struct tagLianTi
|
| | |
| | | DWORD PowerEx; //额外战力
|
| | | };
|
| | |
|
| | | //战斗力参数等级系数表
|
| | |
|
| | | struct tagFightPowerParam
|
| | | {
|
| | | WORD _LV; //等级
|
| | | DWORD CftHit; //命中系数
|
| | | DWORD CftMiss; //闪避系数
|
| | | DWORD CftIgnoreDefRate; //无视防御系数
|
| | | DWORD CftDamChanceDef; //抵御系数
|
| | | DWORD CftFaintRate; //击晕系数
|
| | | DWORD CftSuperHitRateReduce; //暴击率抗性系数
|
| | | DWORD CftSuperHitRate; //暴击率系数
|
| | | DWORD CftLuckyHitRate; //会心一击率系数
|
| | | DWORD CftLuckyHitRateReduce; //会心一击抗性系数
|
| | | DWORD CftSkillAtkRate; //技能伤害系数
|
| | | DWORD CftSkillAtkRateReduce; //技能减伤系数
|
| | | DWORD CftFinalHurtPer; //最终伤害加成系数
|
| | | DWORD CftFinalHurtReducePer; //最终伤害减免系数
|
| | | DWORD CftDamagePerPVP; //PVP伤害增加系数
|
| | | DWORD CftDamagePerPVPReduce; //PVP伤害减少系数
|
| | | DWORD CftNPCHurtAddPer; //PVE技能加成系数
|
| | | DWORD CftNormalHurtPer; //普通附加伤害加成系数
|
| | | DWORD CftFabaoHurtPer; //法宝附加伤害加成系数
|
| | | DWORD CftDamBackPer; //伤害反射系数
|
| | | DWORD CftIgnoreDefRateReduce; //无视防御抗性系数
|
| | | DWORD CftFaintDefRate; //控制抵抗系数
|
| | | DWORD CftAtkSpeed; //攻速系数
|
| | | DWORD CftJobAHurtAddPer; //对目标战士伤害加成
|
| | | DWORD CftJobBHurtAddPer; //对目标法师伤害加成
|
| | | DWORD CftJobCHurtAddPer; //对目标弓箭伤害加成
|
| | | DWORD CftJobAAtkReducePer; //战士攻击伤害减免
|
| | | DWORD CftJobBAtkReducePer; //法师攻击伤害减免
|
| | | DWORD CftJobCAtkReducePer; //弓箭攻击伤害减免
|
| | | DWORD CftAffairSpeedPer; //仙盟事务速度加成
|
| | | DWORD CftFamilyBossHurtPer; //仙盟BOSS伤害加成
|
| | | DWORD CftFamilyWarHPPer; //仙盟联赛生命加成
|
| | | DWORD CftFamilyWarAtkPer; //仙盟联赛攻击加成
|
| | | DWORD CftFamilySitExpPer; //仙盟打坐经验加成
|
| | | DWORD CftBossFinalHurtPer; //Boss最终伤害加成系数
|
| | | };
|
| | |
|
| | | //NPC掉落表
|
| | |
|
| | | struct tagNPCDropItem
|
| | |
| | | DWORD BossNPCID; //过关bossID
|
| | | list OtherNPCIDList; //其他NPCIDList
|
| | | list PassAwardItemList; //过关奖励列表
|
| | | };
|
| | |
|
| | | //副本助战表
|
| | |
|
| | | struct tagFBHelpBattle
|
| | | {
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _LineID; //功能线路ID
|
| | | DWORD FightPowerMin; //助战最低战力,也是副本保底战力
|
| | | DWORD RobotFightPower; //助战NPC战力
|
| | | WORD RobotLV; //助战NPC等级
|
| | | DWORD RobotBaseHurt; //助战NPC保底伤害
|
| | | WORD RobotHPCoefficient; //助战NPC生命系数
|
| | | dict RobotSkillsDict; //助战NPC技能, {"职业":[技能列表], ...}
|
| | | };
|
| | |
|
| | | //副本刷怪标识点表
|
| | |
|
| | | struct tagNPCCustomRefresh
|
| | | {
|
| | | DWORD _ID; //刷怪规则ID
|
| | | list RefreshMarkInfo; //标试点, 当配置多个时为随机标试点, 不重复
|
| | | DWORD RefreshNPCID; //指定NPCID
|
| | | list RandNPCIDList; //单次随机刷怪NPCID
|
| | | list NPCIDCountList; //单次指定刷怪NPC
|
| | | WORD MaxCount; //单个点最大存在怪物数
|
| | | WORD TotalMaxCount; //相同标试点总刷怪物数
|
| | | BYTE IsLineOneOnly; //是否仅在1线刷怪
|
| | | DWORD RefreshTick; //刷怪间隔秒
|
| | | BYTE IsRepeat; //是否循环刷怪
|
| | | };
|
| | |
|
| | | //日常活动表
|
| | |
| | | list RandItemRewardListB; //饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0
|
| | | };
|
| | |
|
| | | //炼丹炉等级表
|
| | |
|
| | | struct tagRefineStove
|
| | | {
|
| | | BYTE _StoveLV; //炼丹炉等级
|
| | | DWORD UpNeedExp; //升下一级所需经验
|
| | | };
|
| | |
|
| | | //炼丹表
|
| | |
|
| | | struct tagAlchemy
|
| | | {
|
| | | DWORD _ID; //秘方唯一ID不可变更
|
| | | DWORD AlchemItemID; //丹药物品ID
|
| | | BYTE AlchemType; //秘方类型1-灵丹 2-仙丹
|
| | | BYTE AlchemyQuality; //秘方品级
|
| | | DWORD LearnNeedItemID; //丹方物品ID
|
| | | BYTE LearnNeedAlchemLV; //丹方需要炼丹等级
|
| | | WORD LearnNeedLingGenPoint; //丹方需要总灵根点数
|
| | | WORD NeedTime; //炼丹时间(秒)
|
| | | WORD AlchemyExp; //炼丹获得经验值
|
| | | dict Material; //炼丹材料
|
| | | };
|
| | |
|
| | | //炼丹数量表
|
| | |
|
| | | struct tagAlchemyResult
|
| | | {
|
| | | BYTE _AlchemyQuality; //丹方等级
|
| | | DWORD LuckValue; //慧根
|
| | | list CntRateList; //数量饼图 |
| | | };
|
| | |
|
| | |
|
| | | //BOSS信息表
|
| | |
|
| | | struct tagBOSSInfo
|
| | |
| | | DWORD _NPCID; //ID
|
| | | WORD PerPlayerMoneyAward; // 首杀全服玩家奖励灵石额度/人
|
| | | list PersonFirstKillAward; // 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //古神禁地表
|
| | |
|
| | | struct tagElderGodArea
|
| | | {
|
| | | DWORD _NPCID; //ID
|
| | | BYTE MonsterAnger; //怪物怒气值
|
| | | };
|
| | |
|
| | | //个人BOSS表
|
| | |
|
| | | struct tagPersonalBoss
|
| | | {
|
| | | DWORD NPCID; //ID
|
| | | DWORD _FuncLineID; //可挑战等级
|
| | | };
|
| | |
|
| | | //仙盟活跃表
|
| | |
| | | DWORD ProtectTime; //保护时间, 毫秒
|
| | | DWORD BindMissionID; //绑定的任务ID
|
| | | BYTE ShowType; //0-服务端通知,>0前端处理
|
| | | };
|
| | |
|
| | |
|
| | | //封魔坛BOSS表
|
| | |
|
| | | struct tagSealDemon
|
| | | {
|
| | | DWORD _NPCID; //ID
|
| | | BYTE LineID;
|
| | | list OwnerAwardItemEx; //第一名额外奖励物品[[itemID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //副本鼓舞表
|
| | |
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //法宝副本表
|
| | |
|
| | | struct tagMagicWeaponFB
|
| | | {
|
| | | DWORD _MWID; //法宝ID
|
| | | BYTE LineID; //副本功能线路ID
|
| | | BYTE _Level; //关卡
|
| | | list RefreshNPC; //刷怪配置
|
| | | dict AttrDict; //属性
|
| | | };
|
| | |
|
| | | //冰晶矿脉星级奖励表
|
| | |
|
| | | struct tagIceLodeStarAward
|
| | |
| | | BYTE _CopyMapID; //虚拟线路ID
|
| | | WORD PosX; //坐标X
|
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //聚魂新表
|
| | |
|
| | | struct tagGatherTheSoul
|
| | | {
|
| | | DWORD _SoulID; //聚魂ID
|
| | | DWORD PieceItemID; //碎片物品ID
|
| | | BYTE HoleNum; //孔编号
|
| | | BYTE SoulColor; //品质
|
| | | DWORD SoulSkillTypeID; //技能TypeID
|
| | | list SoulSkillLVList; //技能等级所需魂等级列表
|
| | | };
|
| | |
|
| | | //聚魂新升级表
|
| | |
|
| | | struct tagGatherTheSoulLV
|
| | | {
|
| | | DWORD _SoulID; //聚魂ID
|
| | | WORD _SoulLV; //魂等级
|
| | | WORD NeedPiece; //该级所需碎片
|
| | | DWORD NeedSoulValue; //所需聚魂精华
|
| | | list LVAttrTypeList; //累计总属性类型
|
| | | list LVAttrValueList; //累计总属性值
|
| | | };
|
| | |
|
| | | //聚魂表
|
| | |
|
| | | struct tagGatherSoul
|
| | | {
|
| | | DWORD _ItemID; //物品ID
|
| | | list AttrType; //属性类型
|
| | | BYTE SoulGrade; //魂阶段
|
| | | };
|
| | |
|
| | | //聚魂合成表
|
| | |
|
| | | struct tagGatherSoulCompound
|
| | | {
|
| | | DWORD _TagItemID; //合成的物品ID
|
| | | WORD NeedLV; //需要的玩家等级
|
| | | list NeedItem; //需要的物品ID
|
| | | WORD NeedSoulSplinters; //需要的聚魂碎片
|
| | | WORD NeedSoulCore; //需要的核心环
|
| | | };
|
| | |
|
| | | //聚魂属性表
|
| | |
|
| | | struct tagGatherSoulAttr
|
| | | {
|
| | | WORD _AttrType; //属性类型
|
| | | char AttrInfo1; //基础属性-参数聚魂等级level
|
| | | dict AttrInfo2; //品质系数(品质_系数|…)
|
| | | dict AttrInfo3; //多属性系数
|
| | | dict AttrInfo4; //初始属性(品质_属性值|…)
|
| | | dict AttrInfo5; //阶段系数
|
| | | };
|
| | |
|
| | | //王者法宝表
|
| | |
|
| | | struct tagMagicWeaponOfKing
|
| | | {
|
| | | DWORD _MWID; //法宝ID
|
| | | BYTE _AwardMark; //赛季奖励等级
|
| | | dict AddAttr; //属性
|
| | | };
|
| | |
|
| | | //时装表
|
| | |
| | | list TravelAwardInfo; //游历奖励 [[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //诛仙BOSS表
|
| | |
|
| | | struct tagZhuXianBoss
|
| | | {
|
| | | DWORD NPCID; //ID
|
| | | BYTE _LineID;
|
| | | WORD RealmLV; //需要境界
|
| | | DWORD ZhuXianScore; //需要诛仙总评分
|
| | | };
|
| | |
|
| | | //节日巡礼活动时间表
|
| | |
|
| | | struct tagActFeastWeekParty
|
| | |
| | | dict Attr; //属性
|
| | | };
|
| | |
|
| | | //仙盟Boss奖励表
|
| | |
|
| | | struct tagFamilyBossAward
|
| | | {
|
| | | DWORD _BossID; //BossID
|
| | | list WorldLV; //世界等级
|
| | | list Rank; //排名
|
| | | list Award1; //奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | dict Award2; //饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
|
| | | };
|
| | |
|
| | | //仙盟试炼伤血奖励表
|
| | |
|
| | | struct tagFamilyBossHurtAward
|
| | | {
|
| | | BYTE _AwardType; //奖励类型 1-个人;2-仙盟
|
| | | BYTE _RecordIndex; //奖励记录索引,同奖励类型时记录索引不可重复
|
| | | DWORD NeedHurtTotal; //所需总伤血
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //仙盟等级表
|
| | | struct Family
|
| | | {
|
| | |
| | | WORD LevelMax; //洗练等级上限
|
| | | };
|
| | |
|
| | | //骑宠Boss奖励表
|
| | |
|
| | | struct tagHorsePetBossAward
|
| | | {
|
| | | BYTE _LineID; // 线路ID
|
| | | list WorldLV; //世界等级
|
| | | list Rank; //排名
|
| | | list Award1; //奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | | list Award2; //饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]]
|
| | | };
|
| | |
|
| | | //缥缈仙域表
|
| | |
|
| | | struct tagFairyDomain
|
| | | {
|
| | | WORD _ID; //事件编号
|
| | | BYTE EventType; //事件类型
|
| | | DWORD MapID; //副本id
|
| | | BYTE LineID; //副本线路id
|
| | | DWORD BossID; //副本BossID
|
| | | BYTE EventFBType; //事件副本类型,0-前端,1-本服,2-跨服
|
| | | BYTE CostEnergy; //消耗体力
|
| | | BYTE NeedAlchemyLV; //出现的炼丹等级要求
|
| | | list NeedLV; //出现的玩家等级要求
|
| | | DWORD Weight; //权重
|
| | | DWORD HourCntPriLimit; //个人每小时次数限制
|
| | | DWORD DayCntPriLimit; //个人每天次数限制
|
| | | };
|
| | |
|
| | | //缥缈奇遇表
|
| | |
|
| | | struct tagFairyAdventures
|
| | | {
|
| | | WORD _ID; //ΨһID
|
| | | DWORD OpenServerDay; //开服天
|
| | | BYTE EventID; //事件编号
|
| | | list Condition; //条件
|
| | | list GearAward; //档位奖励
|
| | | list BasicAward; //保底奖励
|
| | | };
|
| | |
|
| | | //缥缈仙域定制表
|
| | |
|
| | | struct tagFairyDomainAppoint
|
| | | {
|
| | | WORD _Cnt; //次数
|
| | | DWORD EventID; //事件编号
|
| | | list Award; //定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..]
|
| | | list RandomAward; //随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..]
|
| | | };
|
| | |
|
| | | //副本Buff表
|
| | |
|
| | | struct tagFBBuyBuff
|
| | |
| | | BYTE ElementSkillNum; //专精技能编号
|
| | | DWORD MainSkillID; //主技能ID
|
| | | DWORD NeedLV; //选择需要等级
|
| | | };
|
| | |
|
| | | //天星塔表
|
| | |
|
| | | struct tagSkyTower
|
| | | {
|
| | | DWORD _FloorID; //层
|
| | | DWORD BossID; //bossID
|
| | | dict Reward; //奖励
|
| | | WORD NeedLV; //要求等级
|
| | | DWORD FightPower; //推荐战力
|
| | | BYTE IsNotify; //是否广播
|
| | | };
|
| | |
|
| | | //天星塔全服挑战表
|
| | |
|
| | | struct tagSkyTowerServerChallenge
|
| | | {
|
| | | DWORD _FloorID; //层
|
| | | dict PassRankRewardInfo; //通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...}
|
| | | dict ServerRewardInfo; //通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...}
|
| | | };
|
| | |
|
| | | //灵根特效表
|