| | |
| | | ;RegType 为0表示是封包注册, 为1表示是类名注册
|
| | | ;类名注册的时候, ClassName必须唯一
|
| | | ;FuncName是类名注册的时候, 被调用到的函数名
|
| | |
|
| | | [PlayerFriend]
|
| | | ScriptName = Player\PlayerFriend.py
|
| | | Writer = Alee
|
| | | Releaser = Alee
|
| | | RegType = 0
|
| | | RegisterPackCount = 1
|
| | |
|
| | | PacketCMD_1=0x05
|
| | | PacketSubCMD_1=0x01
|
| | | PacketCallFunc_1=GameServer_FriendRefresh
|
| | |
|
| | |
|
| | | [PlayerTeam]
|
| | | ScriptName = Player\PlayerTeam.py
|
| | | Writer = hxp
|
| | | Releaser = hxp
|
| | | RegType = 0
|
| | | RegisterPackCount = 2
|
| | |
|
| | | PacketCMD_1=0x05
|
| | | PacketSubCMD_1=0x02
|
| | | PacketCallFunc_1=GameServer_TeamInfo
|
| | |
|
| | | PacketCMD_2=0x05
|
| | | PacketSubCMD_2=0x03
|
| | | PacketCallFunc_2=GameServer_PlayerLeaveTeam
|
| | |
|
| | | ;FuncName是类名注册的时候, 被调用到的函数名 |