hxp
3 天以前 540eced2499bf2814f3264c0d41eb0e9c52b9957
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
@@ -25,6 +25,7 @@
import IpyGameDataPY
import PlayerControl
import PlayerFamily
import CrossPlayer
import DBDataMgr
import math
@@ -35,7 +36,8 @@
                   }
    
def OnPlayerLogin(curPlayer):
    NotifyTalkCache(curPlayer)
    crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
    NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcWorld])
    return
#// B3 20 聊天 #tagCSTalk
@@ -94,10 +96,10 @@
    
    if channelType == IPY_GameWorld.tcWorld:
        NetPackCommon.SendFackPackOnline(clientPack)
        DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
    elif channelType == IPY_GameWorld.tcFamily:
        PlayerFamily.Broadcast_FamilyPack(familyID, clientPack)
        PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
        
    DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
    return
def __CheckTalk(curPlayer, channelType, content, tick, checkGMForbidenTalk=True):
@@ -164,13 +166,17 @@
        
    return
def NotifyTalkCache(curPlayer):
def NotifyTalkCache(crossPlayer, channelTypeList):
    ##上线通知聊天缓存
    # @param channelTypeList: 指定需要通知聊天缓存频道列表,不同频道的缓存可能存储在不同的服务器,如公会在公会数据所在服等
    if not crossPlayer:
        return
    for channelType in ChannelCacheMax.keys():
        if channelType not in channelTypeList:
            continue
        cacheList = []
        if channelType == IPY_GameWorld.tcFamily:
            familyID = curPlayer.GetFamilyID()
            familyID = crossPlayer.GetFamilyID()
            if not familyID:
                continue
            familyActonMgr = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_TalkCache)
@@ -227,6 +233,6 @@
        clientPack.ChannelType = channelType
        clientPack.InfoList = packCacheList
        clientPack.Count = len(clientPack.InfoList)
        NetPackCommon.SendFakePack(curPlayer, clientPack)
        CrossPlayer.SendFakePack(crossPlayer, clientPack)
        
    return