ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -302,7 +302,7 @@ getGridResult.append(gridNum) GameWorld.DebugLog(" 本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID) if gridNum in luckyGridNumList: if gridNum == setLuckyGridNum or gridNum >= maxLuck: if gridNum == setLuckyGridNum or updLuck >= maxLuck: updLuck = 0 else: updLuck = stageLuck # 直接切换到下一阶段幸运