| | |
| | | "NPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("char", "NPCName", 0),
|
| | | ("DWORD", "RelatedHeroID", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | |
| | | ("DWORD", "SuckHPPer", 0),
|
| | | ("DWORD", "SuckHPPerDef", 0),
|
| | | ("dict", "SpecAttrInfo", 0),
|
| | | ),
|
| | |
|
| | | "NPCStronger":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("float", "AtkRatio", 0),
|
| | | ("float", "DefRatio", 0),
|
| | | ("float", "MaxHPRatio", 0),
|
| | | ("float", "StunRateRatio", 0),
|
| | | ("float", "SuperHitRateRatio", 0),
|
| | | ("float", "ComboRateRatio", 0),
|
| | | ("float", "MissRateRatio", 0),
|
| | | ("float", "ParryRateRatio", 0),
|
| | | ("float", "SuckHPPerRatio", 0),
|
| | | ("float", "StunRateDefRatio", 0),
|
| | | ("float", "SuperHitRateDefRatio", 0),
|
| | | ("float", "ComboRateDefRatio", 0),
|
| | | ("float", "MissRateDefRatio", 0),
|
| | | ("float", "ParryRateDefRatio", 0),
|
| | | ("float", "SuckHPPerDefRatio", 0),
|
| | | ),
|
| | |
|
| | | "Skill":(
|
| | |
| | | ("list", "WaveLineupIDList6", 0),
|
| | | ("list", "BossLineupIDList", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ("WORD", "NPCLV", 0),
|
| | | ("float", "Difficulty", 0),
|
| | | ),
|
| | |
|
| | | "NPCLineup":(
|
| | |
| | | ("DWORD", "PosNPCID6", 0),
|
| | | ("DWORD", "PosNPCID7", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("list", "SkillIDExList", 0),
|
| | | ("BYTE", "SkillExCnt", 0),
|
| | | ),
|
| | |
|
| | | "Dienstgrad":(
|
| | |
| | | "FuncOpenLV":(
|
| | | ("DWORD", "FuncId", 1),
|
| | | ("DWORD", "LimitLV", 0),
|
| | | ("DWORD", "LimitMagicWeapon", 0),
|
| | | ("WORD", "LimiRealmLV", 0),
|
| | | ("DWORD", "LimitMissionID", 0),
|
| | | ("BYTE", "LimitVIPLV", 0),
|
| | | ("char", "MailKey", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("DWORD", "MaxHP", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("BYTE", "ReHeroBreakLV", 0),
|
| | | ("BYTE", "ReHeroAwakeLV", 0),
|
| | | ("DWORD", "ReAtk", 0),
|
| | | ("DWORD", "ReDef", 0),
|
| | | ("DWORD", "ReMaxHP", 0),
|
| | | ("DWORD", "ReStunRate", 0),
|
| | | ("DWORD", "ReSuperHitRate", 0),
|
| | | ("DWORD", "ReComboRate", 0),
|
| | | ("DWORD", "ReMissRate", 0),
|
| | | ("DWORD", "ReParryRate", 0),
|
| | | ("DWORD", "ReSuckHPPer", 0),
|
| | | ("DWORD", "ReStunRateDef", 0),
|
| | | ("DWORD", "ReSuperHitRateDef", 0),
|
| | | ("DWORD", "ReComboRateDef", 0),
|
| | | ("DWORD", "ReMissRateDef", 0),
|
| | | ("DWORD", "ReParryRateDef", 0),
|
| | | ("DWORD", "ReSuckHPPerDef", 0),
|
| | | ),
|
| | |
|
| | | "SpecMapPlayerAttrFormat":(
|
| | |
| | | ("DWORD", "MDef", 0),
|
| | | ("DWORD", "FireDef", 0),
|
| | | ("DWORD", "SP", 0),
|
| | | ),
|
| | |
|
| | | "NPCStrengthen":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "IsStrengthenByPlayerCount", 0),
|
| | | ("BYTE", "LVStrengthenMark", 0),
|
| | | ("BYTE", "LVStrengthenType", 0),
|
| | | ("BYTE", "CmpNPCBaseLV", 0),
|
| | | ("DWORD", "HitTime", 0),
|
| | | ("DWORD", "DefCoefficient", 0),
|
| | | ("DWORD", "AtkCoefficient", 0),
|
| | | ("DWORD", "AdjustCoefficient", 0),
|
| | | ("DWORD", "AtkInterval", 0),
|
| | | ("DWORD", "HitRate", 0),
|
| | | ("DWORD", "MissRate", 0),
|
| | | ("DWORD", "MonterNum", 0),
|
| | | ("DWORD", "IceAtkCoefficient", 0),
|
| | | ("DWORD", "IceDefCoefficient", 0),
|
| | | ("DWORD", "MaxEnduranceTime", 0),
|
| | | ("DWORD", "FightPowerCoefficient", 0),
|
| | | ),
|
| | |
|
| | | "NPCTimeLostHP":(
|
| | |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetNPCName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[4] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[5] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[6] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[7] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[8] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[9] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[10] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[11] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[12] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[13] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[14] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[15] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[16] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[17] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[18] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[19] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[20] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[21] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[22] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[23] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[24] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
|
| | | def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[6] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # NPC成长表 |
| | | class IPY_NPCStronger(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
|
| | | def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
|
| | | def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
|
| | | def GetStunRateRatio(self): return self.attrTuple[4] # float
|
| | | def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
|
| | | def GetComboRateRatio(self): return self.attrTuple[6] # float
|
| | | def GetMissRateRatio(self): return self.attrTuple[7] # float
|
| | | def GetParryRateRatio(self): return self.attrTuple[8] # float
|
| | | def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
|
| | | def GetStunRateDefRatio(self): return self.attrTuple[10] # float
|
| | | def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
|
| | | def GetComboRateDefRatio(self): return self.attrTuple[12] # float
|
| | | def GetMissRateDefRatio(self): return self.attrTuple[13] # float
|
| | | def GetParryRateDefRatio(self): return self.attrTuple[14] # float
|
| | | def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float |
| | | |
| | | # 技能表 |
| | | class IPY_Skill(): |
| | |
| | | def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list |
| | | def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list
|
| | | def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
|
| | | def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float |
| | | |
| | | # NPC阵容表 |
| | | class IPY_NPCLineup(): |
| | |
| | | def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
|
| | | def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
|
| | | def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
|
| | | def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD |
| | | def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
|
| | | def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
|
| | | def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE |
| | | |
| | | # 称号表 |
| | | class IPY_Dienstgrad(): |
| | |
| | | |
| | | def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
|
| | | def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
|
| | | def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
|
| | | def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
|
| | | def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
|
| | | def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
|
| | | def GetMailKey(self): return self.attrTuple[6] # 邮件 char |
| | | def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
|
| | | def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
|
| | | def GetMailKey(self): return self.attrTuple[4] # 邮件 char |
| | | |
| | | # 合成表 |
| | | class IPY_ItemCompound(): |
| | |
| | | def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
|
| | | def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
|
| | | def GetDef(self): return self.attrTuple[4] # 防御 DWORD |
| | | def GetDef(self): return self.attrTuple[4] # 防御 DWORD
|
| | | def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
|
| | | def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
|
| | | def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
|
| | | def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
|
| | | def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
|
| | | def GetReStunRate(self): return self.attrTuple[10] # DWORD
|
| | | def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
|
| | | def GetReComboRate(self): return self.attrTuple[12] # DWORD
|
| | | def GetReMissRate(self): return self.attrTuple[13] # DWORD
|
| | | def GetReParryRate(self): return self.attrTuple[14] # DWORD
|
| | | def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
|
| | | def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
|
| | | def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
|
| | | def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
|
| | | def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
|
| | | def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
|
| | | def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD |
| | | |
| | | # 特殊地图玩家属性公式表 |
| | | class IPY_SpecMapPlayerAttrFormat(): |
| | |
| | | def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
|
| | | def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
|
| | | def GetSP(self): return self.attrTuple[14] # SP DWORD |
| | | |
| | | # 成长型怪物参数公式表 |
| | | class IPY_NPCStrengthen(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
|
| | | def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
|
| | | def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
|
| | | def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
|
| | | def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
|
| | | def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
|
| | | def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
|
| | | def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
|
| | | def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
|
| | | def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
|
| | | def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
|
| | | def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
|
| | | def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
|
| | | def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
|
| | | def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD |
| | | |
| | | # NPC时间掉血表 |
| | | class IPY_NPCTimeLostHP(): |
| | |
| | | self.__LoadFileData("DirtyName", onlyCheck)
|
| | | self.__LoadFileData("FuncTeamSet", onlyCheck)
|
| | | self.__LoadFileData("NPC", onlyCheck)
|
| | | self.__LoadFileData("NPCStronger", onlyCheck)
|
| | | self.__LoadFileData("Skill", onlyCheck)
|
| | | self.__LoadFileData("Hero", onlyCheck)
|
| | | self.__LoadFileData("HeroTalent", onlyCheck)
|
| | |
| | | self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
|
| | | self.__LoadFileData("GMAttr", onlyCheck)
|
| | | self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCTimeLostHP", onlyCheck)
|
| | | self.__LoadFileData("EquipSuitAttr", onlyCheck)
|
| | | self.__LoadFileData("WingRefineAttr", onlyCheck)
|
| | |
| | | def GetNPCByIndex(self, index): |
| | | self.CheckLoadData("NPC") |
| | | return self.ipyNPCCache[index]
|
| | | |
| | | def GetNPCStrongerCount(self): |
| | | self.CheckLoadData("NPCStronger") |
| | | return self.ipyNPCStrongerLen
|
| | | def GetNPCStrongerByIndex(self, index): |
| | | self.CheckLoadData("NPCStronger") |
| | | return self.ipyNPCStrongerCache[index]
|
| | | |
| | | def GetSkillCount(self): |
| | | self.CheckLoadData("Skill") |
| | |
| | | def GetNPCRealmStrengthenByIndex(self, index): |
| | | self.CheckLoadData("NPCRealmStrengthen") |
| | | return self.ipyNPCRealmStrengthenCache[index]
|
| | | |
| | | def GetNPCStrengthenCount(self): |
| | | self.CheckLoadData("NPCStrengthen") |
| | | return self.ipyNPCStrengthenLen
|
| | | def GetNPCStrengthenByIndex(self, index): |
| | | self.CheckLoadData("NPCStrengthen") |
| | | return self.ipyNPCStrengthenCache[index]
|
| | | |
| | | def GetNPCTimeLostHPCount(self): |
| | | self.CheckLoadData("NPCTimeLostHP") |