ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -59,6 +59,7 @@
                "NPC":(
                        ("DWORD", "NPCID", 1),
                        ("char", "NPCName", 0),
                        ("DWORD", "RelatedHeroID", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
@@ -82,6 +83,25 @@
                        ("DWORD", "SuckHPPer", 0),
                        ("DWORD", "SuckHPPerDef", 0),
                        ("dict", "SpecAttrInfo", 0),
                        ),
                "NPCStronger":(
                        ("DWORD", "NPCID", 1),
                        ("float", "AtkRatio", 0),
                        ("float", "DefRatio", 0),
                        ("float", "MaxHPRatio", 0),
                        ("float", "StunRateRatio", 0),
                        ("float", "SuperHitRateRatio", 0),
                        ("float", "ComboRateRatio", 0),
                        ("float", "MissRateRatio", 0),
                        ("float", "ParryRateRatio", 0),
                        ("float", "SuckHPPerRatio", 0),
                        ("float", "StunRateDefRatio", 0),
                        ("float", "SuperHitRateDefRatio", 0),
                        ("float", "ComboRateDefRatio", 0),
                        ("float", "MissRateDefRatio", 0),
                        ("float", "ParryRateDefRatio", 0),
                        ("float", "SuckHPPerDefRatio", 0),
                        ),
                "Skill":(
@@ -293,6 +313,8 @@
                        ("list", "WaveLineupIDList6", 0),
                        ("list", "BossLineupIDList", 0),
                        ("list", "AwardItemList", 0),
                        ("WORD", "NPCLV", 0),
                        ("float", "Difficulty", 0),
                        ),
                "NPCLineup":(
@@ -305,6 +327,8 @@
                        ("DWORD", "PosNPCID6", 0),
                        ("DWORD", "PosNPCID7", 0),
                        ("DWORD", "BossID", 0),
                        ("list", "SkillIDExList", 0),
                        ("BYTE", "SkillExCnt", 0),
                        ),
                "Dienstgrad":(
@@ -463,10 +487,8 @@
                "FuncOpenLV":(
                        ("DWORD", "FuncId", 1),
                        ("DWORD", "LimitLV", 0),
                        ("DWORD", "LimitMagicWeapon", 0),
                        ("WORD", "LimiRealmLV", 0),
                        ("DWORD", "LimitMissionID", 0),
                        ("BYTE", "LimitVIPLV", 0),
                        ("char", "MailKey", 0),
                        ),
@@ -821,6 +843,23 @@
                        ("DWORD", "MaxHP", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("BYTE", "ReHeroBreakLV", 0),
                        ("BYTE", "ReHeroAwakeLV", 0),
                        ("DWORD", "ReAtk", 0),
                        ("DWORD", "ReDef", 0),
                        ("DWORD", "ReMaxHP", 0),
                        ("DWORD", "ReStunRate", 0),
                        ("DWORD", "ReSuperHitRate", 0),
                        ("DWORD", "ReComboRate", 0),
                        ("DWORD", "ReMissRate", 0),
                        ("DWORD", "ReParryRate", 0),
                        ("DWORD", "ReSuckHPPer", 0),
                        ("DWORD", "ReStunRateDef", 0),
                        ("DWORD", "ReSuperHitRateDef", 0),
                        ("DWORD", "ReComboRateDef", 0),
                        ("DWORD", "ReMissRateDef", 0),
                        ("DWORD", "ReParryRateDef", 0),
                        ("DWORD", "ReSuckHPPerDef", 0),
                        ),
                "SpecMapPlayerAttrFormat":(
@@ -856,26 +895,6 @@
                        ("DWORD", "MDef", 0),
                        ("DWORD", "FireDef", 0),
                        ("DWORD", "SP", 0),
                        ),
                "NPCStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "IsStrengthenByPlayerCount", 0),
                        ("BYTE", "LVStrengthenMark", 0),
                        ("BYTE", "LVStrengthenType", 0),
                        ("BYTE", "CmpNPCBaseLV", 0),
                        ("DWORD", "HitTime", 0),
                        ("DWORD", "DefCoefficient", 0),
                        ("DWORD", "AtkCoefficient", 0),
                        ("DWORD", "AdjustCoefficient", 0),
                        ("DWORD", "AtkInterval", 0),
                        ("DWORD", "HitRate", 0),
                        ("DWORD", "MissRate", 0),
                        ("DWORD", "MonterNum", 0),
                        ("DWORD", "IceAtkCoefficient", 0),
                        ("DWORD", "IceDefCoefficient", 0),
                        ("DWORD", "MaxEnduranceTime", 0),
                        ("DWORD", "FightPowerCoefficient", 0),
                        ),
                "NPCTimeLostHP":(
@@ -2697,29 +2716,54 @@
        
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetNPCName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[4] # 性别;1-男,2-女 BYTE
    def GetLV(self): return self.attrTuple[5] # 等级 WORD
    def GetAtk(self): return self.attrTuple[6] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[7] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[8] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[9] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[10] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[11] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[12] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[13] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[14] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[15] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[16] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[17] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[18] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[19] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[20] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[21] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[22] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[23] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[24] # 特殊属性信息 {"属性ID":值, ...} dict
    def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
    def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetLV(self): return self.attrTuple[6] # 等级 WORD
    def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
    def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
    def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
    def GetStunRateRatio(self): return self.attrTuple[4] # float
    def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
    def GetComboRateRatio(self): return self.attrTuple[6] # float
    def GetMissRateRatio(self): return self.attrTuple[7] # float
    def GetParryRateRatio(self): return self.attrTuple[8] # float
    def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
    def GetStunRateDefRatio(self): return self.attrTuple[10] # float
    def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
    def GetComboRateDefRatio(self): return self.attrTuple[12] # float
    def GetMissRateDefRatio(self): return self.attrTuple[13] # float
    def GetParryRateDefRatio(self): return self.attrTuple[14] # float
    def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
# 技能表
class IPY_Skill():
@@ -3010,7 +3054,9 @@
    def GetWaveLineupIDList5(self): return self.attrTuple[6] #  波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList6(self): return self.attrTuple[7] #  波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetBossLineupIDList(self): return self.attrTuple[8] #  Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
    def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
    def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float
# NPC阵容表
class IPY_NPCLineup():
@@ -3027,7 +3073,9 @@
    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
    def GetSkillIDExList(self): return self.attrTuple[9] #  boss附加技能列表 list
    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
# 称号表
class IPY_Dienstgrad():
@@ -3276,11 +3324,9 @@
        
    def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
    def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
    def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
    def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
    def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
    def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
    def GetMailKey(self): return self.attrTuple[6] # 邮件 char
    def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
    def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
    def GetMailKey(self): return self.attrTuple[4] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -3828,7 +3874,24 @@
    def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
    def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
    def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
    def GetDef(self): return self.attrTuple[4] # 防御 DWORD
    def GetDef(self): return self.attrTuple[4] # 防御 DWORD
    def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
    def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
    def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
    def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
    def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
    def GetReStunRate(self): return self.attrTuple[10] # DWORD
    def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
    def GetReComboRate(self): return self.attrTuple[12] # DWORD
    def GetReMissRate(self): return self.attrTuple[13] # DWORD
    def GetReParryRate(self): return self.attrTuple[14] # DWORD
    def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
    def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
    def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
    def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
    def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
    def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
    def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3879,31 +3942,6 @@
    def GetMDef(self): return self.attrTuple[12] #  标准击杀时间/毫秒 DWORD
    def GetFireDef(self): return self.attrTuple[13] #  脱机挂经验计算战力 DWORD
    def GetSP(self): return self.attrTuple[14] #  SP DWORD
# 成长型怪物参数公式表
class IPY_NPCStrengthen():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
    def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
    def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
    def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
    def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
    def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
    def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
    def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
    def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
    def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
    def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
    def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
    def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
    def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
    def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
    def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD
# NPC时间掉血表
class IPY_NPCTimeLostHP():
@@ -6661,6 +6699,7 @@
        self.__LoadFileData("DirtyName", onlyCheck)
        self.__LoadFileData("FuncTeamSet", onlyCheck)
        self.__LoadFileData("NPC", onlyCheck)
        self.__LoadFileData("NPCStronger", onlyCheck)
        self.__LoadFileData("Skill", onlyCheck)
        self.__LoadFileData("Hero", onlyCheck)
        self.__LoadFileData("HeroTalent", onlyCheck)
@@ -6738,7 +6777,6 @@
        self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
        self.__LoadFileData("GMAttr", onlyCheck)
        self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
        self.__LoadFileData("NPCStrengthen", onlyCheck)
        self.__LoadFileData("NPCTimeLostHP", onlyCheck)
        self.__LoadFileData("EquipSuitAttr", onlyCheck)
        self.__LoadFileData("WingRefineAttr", onlyCheck)
@@ -7162,6 +7200,13 @@
    def GetNPCByIndex(self, index):
        self.CheckLoadData("NPC")
        return self.ipyNPCCache[index]
    def GetNPCStrongerCount(self):
        self.CheckLoadData("NPCStronger")
        return self.ipyNPCStrongerLen
    def GetNPCStrongerByIndex(self, index):
        self.CheckLoadData("NPCStronger")
        return self.ipyNPCStrongerCache[index]
    def GetSkillCount(self):
        self.CheckLoadData("Skill")
@@ -7701,13 +7746,6 @@
    def GetNPCRealmStrengthenByIndex(self, index):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenCache[index]
    def GetNPCStrengthenCount(self):
        self.CheckLoadData("NPCStrengthen")
        return self.ipyNPCStrengthenLen
    def GetNPCStrengthenByIndex(self, index):
        self.CheckLoadData("NPCStrengthen")
        return self.ipyNPCStrengthenCache[index]
    def GetNPCTimeLostHPCount(self):
        self.CheckLoadData("NPCTimeLostHP")